Commit graph

903 commits

Author SHA1 Message Date
chmodsayshello
7c43c15fda update loottables 2023-08-31 17:17:38 +02:00
chmodsayshello
fb74689f3d resolve merge conflicts 2023-08-28 16:47:31 +02:00
PrairieWind
74742f7fc8 Add cherry sapling to dungeon loot temporarily 2023-06-25 16:37:02 +00:00
chmodsayshello
8431ac34d0 add armor trim templates 2023-06-08 00:16:57 +02:00
ancientmarinerdev
10a3d06360 Fix global variable references and exit mob_step if missing pos 2023-05-22 21:05:12 +00:00
PrairieWind
e2963f88a7 Update dead bush generation
Removed Taiga biome and changed the generation values
2023-05-16 23:13:11 +00:00
ancientmarinerdev
3b1464ecc8 Tweak leaf generator numbers to catch missed jungle leaves 2023-04-16 17:50:22 +01:00
ancientmarinerdev
1015f5a569 Optimize folliage fixes code 2023-04-16 16:20:45 +00:00
ancientmarinerdev
31b65bac91 Move generator code to functions to aid in profiling 2023-04-16 16:20:45 +00:00
FossFanatic
01ac9ad685 Add old method back for foliage
This commit adds back the old `set_node` method for the foliage, since the foliage is much more difficult to work with via the VoxelManip method due to them being part of schematics that could span across mapblocks in some cases.

The old method will complement the new one by running after the VoxelManip has done its job, and fixes any foliage that the VoxelManip had missed.
2023-04-16 16:20:45 +00:00
FossFanatic
d28dcb1b10 Another small change to account for mangrove leaves
This one should actually work as expected.
2023-04-16 16:20:45 +00:00
FossFanatic
aac6af4c20 Small change to account for mangrove leaves 2023-04-16 16:20:45 +00:00
FossFanatic
d8d83dd21c Make vines use voxelmanip colouring as well
This commit adds some code to the `set_foliage_palette` function which checks for the `param2` of the foliage node in question to see whether or not said `param2` value is `0` upon first being generated.

If it isn't, then it's safe to assume that said foliage is a vine, and therefore needs to use the other method of calculating the final `param2` value.
2023-04-16 16:20:45 +00:00
FossFanatic
76bf98b26c Use voxelmanip to set the correct param2 for nodes
Voxelmanip is now used to set the correct `param2` for the nodes which use biome colouring or, in the case of seagrass, the correct meshoption.
2023-04-16 16:20:44 +00:00
ancientmarinerdev
0abc0ffc48 Mapgen optimisations 2023-04-01 18:53:51 +00:00
PrairieWind
f7bdf7481c Update ruined portal loot table 2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984 Remove evoker spawning in Pillager Outposts 2023-03-23 01:53:44 +00:00
ancientmarinerdev
6989e00af7 Tweak lapis distribution. 2023-03-19 18:01:39 +00:00
FossFanatic
b80dd0294c Change the grass LBM & generator
This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic
a457853938 Improve code relating to vines
This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic
10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic
f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic
57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic
aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic
1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
PrairieWind
5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
FossFanatic
3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic
b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic
4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
ancientmarinerdev
ace6f8db43 Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053 Fix mapgen issue for mcl5 to mcl2 conversion 2023-02-06 13:16:15 -06:00
FossFanatic
cbb3260471 Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
FossFanatic
f3bed9f599 Move locals upward & uncomment some things (again) 2023-01-24 07:27:36 +00:00
ancientmarinerdev
02ee8b757d Merge pull request 'Biome Colour Palette Fixes' (#3203) from simplified_palette_index into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
FossFanatic
9afdd09d9d Fix wrong init accident
I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
FossFanatic
2d81d153bd Unsimplify the LBM 2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e Simplify the LBM even more 2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b Make set palette safer 2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a Make grass palette fix LBM more efficient 2023-01-22 15:59:10 +00:00