VoxeLibre/mods/MAPGEN
FossFanatic d8d83dd21c Make vines use voxelmanip colouring as well
This commit adds some code to the `set_foliage_palette` function which checks for the `param2` of the foliage node in question to see whether or not said `param2` value is `0` upon first being generated.

If it isn't, then it's safe to assume that said foliage is a vine, and therefore needs to use the other method of calculating the final `param2` value.
2023-04-16 16:20:45 +00:00
..
mcl_biomes Mapgen optimisations 2023-04-01 18:53:51 +00:00
mcl_dungeons Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
mcl_end_island Make end island larger 2022-09-14 20:37:08 +00:00
mcl_mapgen_core Make vines use voxelmanip colouring as well 2023-04-16 16:20:45 +00:00
mcl_nether_fortresses Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Update ruined portal loot table 2023-04-01 00:11:56 +00:00
mcl_terrain_features Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
mcl_villages Fix villages generating with incorrect water 2023-02-18 13:51:31 +00:00
tsm_railcorridors Separate blue dye from lapis lazuli. 2022-12-29 03:08:49 +00:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00