VoxeLibre/mods/MAPGEN
FossFanatic 01ac9ad685 Add old method back for foliage
This commit adds back the old `set_node` method for the foliage, since the foliage is much more difficult to work with via the VoxelManip method due to them being part of schematics that could span across mapblocks in some cases.

The old method will complement the new one by running after the VoxelManip has done its job, and fixes any foliage that the VoxelManip had missed.
2023-04-16 16:20:45 +00:00
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mcl_biomes Mapgen optimisations 2023-04-01 18:53:51 +00:00
mcl_dungeons Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
mcl_end_island Make end island larger 2022-09-14 20:37:08 +00:00
mcl_mapgen_core Add old method back for foliage 2023-04-16 16:20:45 +00:00
mcl_nether_fortresses Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Update ruined portal loot table 2023-04-01 00:11:56 +00:00
mcl_terrain_features Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
mcl_villages Fix villages generating with incorrect water 2023-02-18 13:51:31 +00:00
tsm_railcorridors Separate blue dye from lapis lazuli. 2022-12-29 03:08:49 +00:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00