kno10
b2f7c04c85
igloo less slope, more snow, more rare
2024-10-29 19:28:43 +01:00
kno10
62bb73539b
improve shipwrecks
...
reduce frequency, trim schematics, disable foundations again
2024-10-29 19:28:43 +01:00
kno10
c6598e1b09
more structures, more to discover.
2024-10-29 19:28:43 +01:00
kno10
9ba0337a36
use swap_node instead of set_node in mapgen, tweaks to end
2024-10-29 19:28:43 +01:00
kno10
faf2408681
eliminate the static_pos kludge except for strongholds for now
2024-10-29 19:28:43 +01:00
kno10
badf041d8c
cleanups and fixes
2024-10-29 19:28:43 +01:00
kno10
92cffe42b4
More fixes, make shulkers spawn on the floor.
2024-10-29 19:28:43 +01:00
kno10
e2a0afe451
fix, and add small end city from MCLA
2024-10-29 19:28:43 +01:00
kno10
4430d1299e
further fixes and improvements.
2024-10-29 19:28:43 +01:00
kno10
0a8bf42b03
code restructuring and cleanups
2024-10-29 19:28:42 +01:00
kno10
49a90a0dc4
Huge update of new terraforming, structures, and village code
2024-10-29 19:28:42 +01:00
kno10
acb5aef76b
Big rewrite of structure spawning using voxel manipulators
2024-10-29 19:28:42 +01:00
kno10
27802fe2df
move structures code from mcl_mapgen_core to mcl_structures
2024-10-29 19:28:42 +01:00
kno10
2a4fe39d5c
prioritize map decorations to make the generations more deterministic
2024-10-29 19:28:42 +01:00
kno10
f219e5f4ae
Fix structure spawns under water + peaceful spawns ( #4607 )
...
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10
444c491e14
Remove mcl_structures:structblocks ( #4619 )
...
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.
This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.
Isolated from the big mapgen overhaul, for the main branch.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
kno10
12214c5bd6
Allow salmon, tropical fish, witch huts in rivers ( #4605 )
...
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
kno10
d2b96b6142
Queue is not used anywhere ( #4608 )
...
Dead code.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:20:38 +02:00
WillConker
cddc1982be
Fix first loot pool not being used in shipwrecks or ocean temples ( #4523 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
JoseDouglas26
f824f109e2
mcl_structures pt_BR translation
2023-12-22 23:45:07 +01:00
chmodsayshello
712a6d6c66
Merge pull request 'add 1.20 armor trims' ( #3784 ) from armor_trims into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
chmodsayshello
408c7f71da
Merge pull request 'Update Russian translation' ( #3896 ) from Nanashi_Mumei/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
SmokeyDope
aa08a176fc
lower ruined portal structure spawn rate
2023-08-31 22:47:02 +00:00
chmodsayshello
7c43c15fda
update loottables
2023-08-31 17:17:38 +02:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
chmodsayshello
8431ac34d0
add armor trim templates
2023-06-08 00:16:57 +02:00
PrairieWind
f7bdf7481c
Update ruined portal loot table
2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984
Remove evoker spawning in Pillager Outposts
2023-03-23 01:53:44 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
...
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
PrairieWind
0a2f57476e
Update Woodland Outpost Schematic
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Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83
Add bookshelves and anvils as structure constructed nodes
2022-12-19 01:03:53 +00:00
cora
63225c20e5
change schematics for gold and sponges instead of chests
2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27
Add Ocean Temple Loot
2022-11-15 01:28:51 +01:00
cora
61b5783e73
Make temple rarer
2022-11-15 01:28:51 +01:00
cora
04cb919f2b
structure-spawning: make water spawns possible
2022-11-15 01:28:51 +01:00
cora
4ceecffc8b
Add ocean temple
2022-11-15 01:28:51 +01:00
cora
00541cbfb8
Fix end spike wrong vector.add usage
2022-11-15 01:26:06 +01:00
cora
36a6a353a3
Fix local construct_nodes
2022-11-15 01:26:06 +01:00
cora
e146b173b3
Replace "oning" with cages
2022-11-05 01:18:03 +01:00
cora
51d34c9f3d
Add second pillager outpost schematic
2022-11-05 01:18:03 +01:00
cora
009ca7535c
Add nether outpost with bridges
...
just via spawnstruct for now
2022-11-01 04:52:17 +01:00
cora
d393e6a181
fix single mob spawning and poutpost walls
2022-11-01 04:52:17 +01:00
cora
0f01a28c93
Add structure spawning to other structures
2022-11-01 04:52:17 +01:00
cora
27a434641d
Make structure spawning respect caps
2022-11-01 04:52:17 +01:00
cora
77bdce5cea
Add structure mob respawning mechanic
...
this sets a metadata field "spawnblock" in the nodes mobs spawn on
and registers an abm to respan them
2022-11-01 04:52:17 +01:00
cora
1f58cfb240
Fix merge conflict
2022-11-01 04:52:17 +01:00
cora
6b8236e8f3
Fix crash in villagegen
2022-11-01 04:52:17 +01:00