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synced 2024-11-17 00:21:07 +01:00
More fixes, make shulkers spawn on the floor.
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parent
e2a0afe451
commit
92cffe42b4
4 changed files with 40 additions and 42 deletions
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@ -114,10 +114,9 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local tg = vector.offset(nodepos,0,1,0)
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local tg = vector.offset(nodepos,0,0.5,0)
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if check_spot(tg) then
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telepos = tg
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node_ok = true
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end
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end
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if telepos then
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@ -7,14 +7,14 @@ local function spawn_shulkers(pos,def,pr,p1,p2)
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vl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1)
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local guard = minetest.find_nodes_in_area(p1,p2,{"mcl_itemframes:item_frame"})
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if #guard > 0 then
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minetest.add_entity(vector.offset(guard[1],0,-0.5,0),"mobs_mc:shulker") -- fixme: MCLA uses -0.5?
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minetest.add_entity(vector.offset(guard[1],0,-1.5,0),"mobs_mc:shulker")
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end
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end
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vl_structures.register_structure("end_shipwreck",{
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place_on = {"mcl_end:end_stone"},
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = function(pr) return pr:next(20,50) end,
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y_offset = function(pr) return pr:next(15,40) end,
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force_placement = false,
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prepare = { foundation = false, clear = false },
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chunk_probability = 25,
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@ -83,7 +83,7 @@ vl_structures.register_structure("end_shipwreck",{
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vl_structures.register_structure("end_boat",{
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place_on = {"mcl_end:end_stone"},
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = function(pr) return pr:next(15,30) end,
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y_offset = function(pr) return pr:next(10,20) end,
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force_placement = false,
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prepare = { foundation = false, clear = false },
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chunk_probability = 10,
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@ -143,7 +143,7 @@ vl_structures.register_structure("small_end_city",{
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = 0,
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chunk_probability = 30,
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prepare = { foundation = 2 },
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prepare = { foundation = -1, tolerance = 15 },
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biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" },
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sidelen = 20,
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filenames = {
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@ -1,6 +1,7 @@
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-- todo: move this mostly to the mcl_mobs module?
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local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
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local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local vector_offset = vector.offset
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@ -43,8 +44,41 @@ function vl_structures.register_structure_spawn(def)
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end
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local mobdef = minetest.registered_entities[def.name]
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if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
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minetest.add_entity(p, def.name)
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minetest.add_entity(vector_offset(p, 0, -0.5, 0), def.name)
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end,
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})
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end
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--- Spawn mobs for a structure
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-- @param mob string: mob to spawn
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-- @param spawnon string or table: nodes to spawn on
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-- @param p1 vector: Lowest coordinates of range
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-- @param p2 vector: Highest coordinates of range
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-- @param pr PseudoRandom: random generator
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-- @param n number: Number of mobs to spawn
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-- @param water boolean: Spawn water mobs
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function vl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
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n = n or 1
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local sp = {}
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if water then
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local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
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for k,v in pairs(nn) do
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if minetest.get_item_group(minetest.get_node(vector_offset(v,0,1,0)).name,"water") > 0 then
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table.insert(sp,v)
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end
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end
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else
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sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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end
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table.shuffle(sp)
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local count = 0
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local mob_def = minetest.registered_entities[mob]
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local enabled = (not peaceful) or (mob_def and mob_spawn_class ~= "hostile")
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for _, node in pairs(sp) do
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if enabled and count < n and minetest.add_entity(vector_offset(node, 0, 0.5, 0), mob) then
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count = count + 1
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end
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minetest.get_meta(node):set_string("spawnblock", "yes") -- note: also in peaceful mode!
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end
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end
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@ -1,5 +1,3 @@
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local floor = math.floor
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local vector_offset = vector.offset
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@ -97,36 +95,3 @@ function vl_structures.fill_chests(p1,p2,loot,pr)
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end
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end
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--- Spawn mobs for a structure
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-- @param mob string: mob to spawn
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-- @param spawnon string or table: nodes to spawn on
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-- @param p1 vector: Lowest coordinates of range
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-- @param p2 vector: Highest coordinates of range
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-- @param pr PseudoRandom: random generator
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-- @param n number: Number of mobs to spawn
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-- @param water boolean: Spawn water mobs
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function vl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
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n = n or 1
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local sp = {}
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if water then
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local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
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for k,v in pairs(nn) do
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if minetest.get_item_group(minetest.get_node(vector_offset(v,0,1,0)).name,"water") > 0 then
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table.insert(sp,v)
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end
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end
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else
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sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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end
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table.shuffle(sp)
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local count = 0
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local mob_def = minetest.registered_entities[mob]
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local enabled = (not peaceful) or (mob_def and mob_spawn_class ~= "hostile")
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for _, node in pairs(sp) do
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if enabled and count < n and minetest.add_entity(vector_offset(node, 0, 1, 0), mob) then
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count = count + 1
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end
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minetest.get_meta(node):set_string("spawnblock", "yes") -- note: also in peaceful mode!
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end
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end
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