Commit graph

11041 commits

Author SHA1 Message Date
teknomunk
66b5a369f1 Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth 2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1 Prevent bonemealing grass from making flowers and also bonemealing the block above the grass 2024-11-09 20:24:02 -06:00
teknomunk
afc270195a Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth 2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58 Reorder functions to prevent crash 2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89 Remove TODO pending future discussions, revert timer change in composter code 2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809 Make composter_progress_chance local, as it is not used anywhere except in mcl_composters 2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b Fix typo that prevented bone mealing pumpkin plants 2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6 Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter 2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466 Fix crash at one more spot 2024-11-09 20:24:02 -06:00
teknomunk
7112369917 Fix crashes when using bonemeal on nether nodes 2024-11-09 20:24:02 -06:00
teknomunk
e6e13bdc67 Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this 2024-11-09 20:24:02 -06:00
teknomunk
42d37210c5 Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk
c3a33ea2c2 Update mod authors, remove a TODO 2024-11-09 20:24:02 -06:00
teknomunk
7f6d456a32 Remove bone to bone meal recipe from mcl_dye as it now resides in mcl_bone_meal 2024-11-09 20:24:02 -06:00
teknomunk
44d154f594 Modify backtrace listing to use minetest.log 2024-11-09 20:24:02 -06:00
teknomunk
eb6131b037 Fix localization errors 2024-11-09 20:24:02 -06:00
teknomunk
3c2f2593db Only consume bone meal if a _mcl_on_bonemealing callback is defined or the legacy API returns true, convert vines to use new bonemeal API 2024-11-09 20:24:02 -06:00
teknomunk
9e6d49dd38 Fix localization except mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00
teknomunk
4a865fa2df Enable bamboo bonemealing despite rightclick handling strangeness 2024-11-09 20:24:02 -06:00
teknomunk
55b4d3d5ee Rename localization files 2024-11-09 20:24:02 -06:00
teknomunk
09bcf3d22b Add untested bonemeal mod compatibility shim 2024-11-09 20:24:02 -06:00
teknomunk
57678e31bc Move commented out bamboo bone meal code into mods/ITEMS/mcl_bamboo/bamboo_base.lua 2024-11-09 20:24:02 -06:00
teknomunk
d5684ca305 Add new API call mcl_bone_meal.use_bone_meal and use this to remove duplicate code, update mcl_farming:sweet_berries to use bonemeal API, add stub for bonemeal mod compatibility 2024-11-09 20:24:02 -06:00
teknomunk
a4f1ccd0ee Update mcl_crimson to use bonemealing API 2024-11-09 20:24:02 -06:00
teknomunk
1e0f7618ba Remove bone meal definition in mcl_dye, make textures in mcl_cocoas match master branch 2024-11-09 20:24:02 -06:00
teknomunk
f44102c238 Display call stack to assist in removing deprecated function calls 2024-11-09 20:24:02 -06:00
teknomunk
5b1fcf76f6 Fix mod dependencies 2024-11-09 20:24:02 -06:00
kabou
f61a7ab4cb Remove color specifications from bone meal.
* The bone meal craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
* Also remove default stack_max setting.
2024-11-09 20:24:02 -06:00
kabou
4449f74742 Remove color specifications from cocoa beans.
* The cocoa beans craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
2024-11-09 20:24:02 -06:00
kabou
ba1e0e4301 Also generate double grass when bonemealing grass blocks. 2024-11-09 20:24:02 -06:00
kabou
7938fba4a5 Remove expired bone meal API.md from mcl_dye. 2024-11-09 20:24:02 -06:00
kabou
8acddab74f Bonemealing mechanics bugfix.
When applying bonemeal to eg. farm crops, these have a chance to grow in
response to the application of bone meal. When a node can be bonemealed, the
applied bone meal item should always be spent after using it, regardless of
the results.  Currently this does not work correctly, if the result of
bonemealing has no effect on the node, the used bone meal item is not spent.

This commit fixes the behavior of the bone meal item to always be taken when
used on a node that defines a `_mcl_on_bonemealing()` callback.

The nodes that implement the callback imay use the handler's return value
only to signal if the bonemealing was succesful, not to signal if it was at
all possible.  For this reason, some nodes need to be made more strictly
conforming to the API.

* Always take the used bone meal item (if user is not in creative mode),
  regardless of whether the bonemealed node's handler returned `true`.
* Make dispensers spawn particles after succesful bonemealing.
* Trivial comment fix.
* Ripe cocoa pod cannot be bonemealed.
* Update API.md to describe the stricter API semantics.
2024-11-09 20:24:02 -06:00
kabou
c2c7df820f Improve mcl_bone_meal fr translations.
* Changed the wording after suggestions by AFCMS.
2024-11-09 20:24:02 -06:00
kabou
e5cf4bd225 Add missing es translation to mcl_bone_meal. 2024-11-09 20:24:02 -06:00
kabou
810051c591 Move cocoa beans item to mcl_cocoas.
* Add `mcl_cocoas:coca_beans` craftitem to mcl_cocoas.
* Remove `mcl_dye:brown` craftitem from mcl_dye.
* Move cocoa beans translations from mcl_dye to mcl_cocoas.
* Add `mcl_dye:brown` alias for `mcl_cocoas:cocoa_beans` to
  mcl_dye.
* Abstract cocoa pod node registration into a loop.
* Update chocolate cookies crafting recipe in mcl_farming.
2024-11-09 20:24:02 -06:00
kabou
ae56a864d0 Remove stray line from locale template.
* Removed a line from the mcl_bone_meal locale template that had by
  accident put there during the bone meal <-> white dye changes.
2024-11-09 20:24:02 -06:00
kabou
7ddcf3f93f Use better override mechanism.
* Use `minetest.override_item()` instead of re-registering the node with
  ":" prefixed to its name.  Thanks again to wsor for mentioning this.
2024-11-09 20:24:02 -06:00
kabou
e8d965e21a Add more particles when bonemealing grass.
* Bonemealing dirt_with_grass spawns new growth over a wide area, so it
  looks better if we spawn a few more extra bone meal particles.
* Update mod.conf depends to mcl_bone_meal.
2024-11-09 20:24:02 -06:00
kabou
8855246dd4 Update to new bone meal API.
* Update to use new mcl_bone_meal API:
* Use new bone meal item and remove related comment.
* Update mod depends in mod.conf
* Spelling fixes: s/bonemeal/bone meal/g
2024-11-09 20:24:02 -06:00
kabou
3889abbaf4 Add mcl_bone_meal.
* New mod mcl_bone_meal, replacing bone meal functionality previously
  held in mcl_dye.
* Improve bonemealing API using callbacks in the nodes that support
  bonemealing.
* Rename bone meal item to `"mcl_bone_meal:bone_meal"` and updated its
  crafting recipe.
* Implement legacy compatibility for older bone meal API.
* Remove all non dye-related bone meal code, texture and translations from
  mcl_dye.
* Add legacy compatibility shims to mcl_dye that refer to mcl_bone_meal.
* Add an alias for "mcl_dye:white" to keep mcl_dye and its API working
  uniterrupted.
* Update mod depends in mcl_dye mod.conf.
2024-11-09 20:24:02 -06:00
kabou
f6235e8e92 Add bonemealing callback for fern.
* Adds a _mcl_on_bonemealing callback to fern.
2024-11-09 20:24:02 -06:00
kabou
2190080832 Add bonemealing callback for tall grass.
* Adds a _mcl_on_bonemealing callback to tall grass.
2024-11-09 20:24:02 -06:00
kabou
ea1d52baab Add bonemealing callback for double flowers.
* Adds a _mcl_on_bonemealing callback to the double flowers.
2024-11-09 20:24:02 -06:00
kabou
fdc7f4634d Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
  callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
  calling a function defined in mcl_flowers. This sidesteps the problem
  that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
  which would create a circular dependency.  H/t to cora for suggesting
  this solution. H/t to wsor for suggesting a solution that also works.
2024-11-09 20:24:02 -06:00
kabou
bde0d9b238 Add bonemealing callback to cocoa.
* Adds a _mcl_on_bonemealing callback to the unripe cocoa pods.
2024-11-09 20:24:02 -06:00
teknomunk
f644d37332 Keep same selection box size 2024-11-09 20:24:02 -06:00
kabou
17f2d85de9 Refactor beetroots and add bonemealing callback.
* Abstract unripe beetroot plant node registrations into a single
  indexed definition and do the registration in a loop.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2024-11-09 20:24:02 -06:00
kabou
d07e8d9536 Add bonemealing callback to melons.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2024-11-09 20:24:02 -06:00
kabou
5d2fa8072a Add bonemealing callback to pumpkins.
* Adds a _mcl_on_bonemealing callback to the unripe pumpkin plants.
2024-11-09 20:24:02 -06:00
kabou
2d8bb12fad Add bonemealing callback to carrots.
* Adds a _mcl_on_bonemealing callback to the unripe carrot plants.
2024-11-09 20:24:02 -06:00
kabou
69032c3222 Add bonemealing callback to potatoes.
* Adds a _mcl_on_bonemealing callback to the unripe potato plants.
2024-11-09 20:24:02 -06:00
kabou
71e6fa9646 Add bonemealing callback to wheat.
* Adds a _mcl_on_bonemealing callback to the unripe wheat node definitions.
2024-11-09 20:24:02 -06:00
kabou
9ea52ce9b3 Add bonemealing callback to small mushrooms.
* Adds a _mcl_on_bonemealing callback to the mushroom node definitions.
2024-11-09 20:24:02 -06:00
kabou
0422635047 Add bonemealing callback to saplings.
* Adds a _mcl_on_bonemealing callback to the sapling node definitions.
2024-11-09 20:24:02 -06:00
kno10
b540e6c77b Improve head swivel code (#4622)
* Utilize the minetest 5.9.0 API that uses radians not degree.
* Simplify computations to make this more efficient, in particular by querying and updating the bone position less frequently.
* Resolves minetest warning `Deprecated call to set_bone_position, use set_bone_override instead` in this location, but other uses remain.
* `mcl_util.set_bone_position` not modified, because it redundantly compares to the previous rotation once more.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4622
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:41:55 +01:00
kno10
d49426d453 Cleanup of mcl_core/functions (#4592)
Cleanup of mods/ITEMS/mcl_core/functions.lua

This improves several further ABMs such as vine growing, and uses the `vector` API instead of tables.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4592
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 02:32:51 +01:00
kno10
b5afa34469 Remove "wet" metadata altogether 2024-11-10 02:11:37 +01:00
kno10
ebf6cf32e8 meta:set_private("wet"), require only walkable nodes 2024-11-10 02:11:37 +01:00
kno10
a8318f6600 simplify catch-up LBM logic 2024-11-10 02:11:37 +01:00
kno10
fa7a7f4e81 more fixes to plant growth 2024-11-10 02:11:37 +01:00
kno10
c097c65262 adjust growth rates again 2024-11-10 02:11:37 +01:00
kno10
220a7b06e6 code review feedback 2024-11-10 02:11:37 +01:00
kno10
540a070c59 always use day light level, more fixes 2024-11-10 02:11:37 +01:00
kno10
78a958db4e Double the odds, to halve the ABM frequencies. 2024-11-10 02:11:37 +01:00
kno10
e9453d6210 Add plant growth speed option, drop average light level
Closes: #4683 by removal
2024-11-10 02:11:37 +01:00
kno10
9376cf92b1 Adjust growth speeds 2024-11-10 02:11:37 +01:00
kno10
c4030115c4 improve moisture logic 2024-11-10 02:11:37 +01:00
kno10
e1ace4ad01 pumpkin/melon growth only tests one neighbor every time 2024-11-10 02:11:37 +01:00
Mikita Wiśniewski
f86a641dfa Improve shield block code and unhardcode offhand group 2024-11-10 01:34:50 +01:00
Mikita Wiśniewski
084741b733 Fix using shield on unknown nodes and cleanup 2024-11-10 01:34:50 +01:00
Mikita Wiśniewski
d5bc0613d8 Make node itemstack check in mcl_shields less hacky 2024-11-10 01:34:50 +01:00
Loveaabb
f26c34e65f Bugfix: Shield fails to block arrows 2024-11-10 01:34:50 +01:00
Loveaabb
04e29c5796 Several improvements to the Shield 2024-11-10 01:34:50 +01:00
Elias Åström
45ae170447 Deduplicate shield slowdown removal code 2024-11-10 01:34:50 +01:00
Elias Åström
d0d1217dec Remove unused code in mcl_privs 2024-11-10 01:34:50 +01:00
Elias Åström
cffc8e0145 Fix loosing interact bug in mcl_shields 2024-11-10 01:34:50 +01:00
the-real-herowl
b136cbf9bb Changed bamboo cap drawtype (#4658)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4658
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-11-02 21:04:00 +01:00
Mikita Wiśniewski
78125f425a Fix taking items out of protected smithing tables 2024-11-02 21:00:19 +01:00
cora
cb1999414b Fix putting items in protected smithing tables 2024-11-02 21:00:19 +01:00
Mikita Wiśniewski
41b188caea Remove "double drop" mechanics for bamboo (fixes #4514) (#4642)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4642
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-10-27 14:16:06 +01:00
kno10
ae7995d195 Fix axolotl attacking water mobs (#4675)
Also avoid jumping out of the water closes #4644

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4675
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-27 14:10:11 +01:00
kno10
e293cbe631 Better handling of touching_ground for bouncing on beds (#4689)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
teknomunk
e864cc19ed Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2 2024-10-09 01:05:20 +02:00
teknomunk
66c3c014a1 Make sure fog tints are preserved during weather is present 2024-10-09 01:05:20 +02:00
teknomunk
7807093b50 Another correction to color interpolation, change day color from layer position 0.15 to 0.50 2024-10-09 01:05:20 +02:00
teknomunk
f6c3f4bd16 Correct value clamping 2024-10-09 01:05:20 +02:00
teknomunk
96a03b1923 Remove posibility of nil sky colors in overworld, add line break 2024-10-09 01:05:20 +02:00
teknomunk
2145470f63 Fix clouds during rain->clear weather transition 2024-10-09 01:05:20 +02:00
teknomunk
2ca0ccd8fe Fix fog tint in overworld, apply memory leak fix from rain.lua to snow.lua and thunder.lua 2024-10-09 01:05:20 +02:00
teknomunk
614518c6cd Revert minetest.add_entity() -> mcl_mobs.spawn() from #4445 (#4679)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4679
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-10-08 15:34:30 +02:00
kno10
253a06fa08 Fix mob egg double-spawns (#4657)
If you spawn a mob clicking on a wall, two mobs will be spawned.

To reproduce: face a stack of stones, with a spawn egg click on the side of a stone. It does not happen when you click the top of a node, because spawning below fails and only the second one succeeds.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4657
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-30 19:21:40 +02:00
kno10
dcfd31d17a Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-30 11:22:31 +02:00
teknomunk
c34aecfcab Don't make 'ignore' nodes break bamboo or kelp (#4551)
This modifies the behavior of kelp and bamboo so that neither breaks when an unloaded node is encountered.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4551
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-29 13:57:52 +02:00
Mikita Wiśniewski
9cb4f51468 Fix invalid global call in mcl_chests LBM (#4667)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4667
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-29 13:34:20 +02:00
kno10
d264ba70d8 Fix growth logic, clean up mcl_farming/shared_functions (#4640)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4640
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-20 14:00:49 +02:00
Mikita Wiśniewski
513413afc7 Use remove_node instead of dig_node in mcl_core ABMs (fixes #4628) (#4629)
The mycelium ABM has been left untouched because of the potential destructiveness. If we ever find that to be an issue, it can be fixed as part of a bigger PR.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4629
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-19 18:54:39 +02:00
kno10
011be754ca Allow deepslate copper to be mined with stone pickaxe (#4635)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4635
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-18 10:11:55 +02:00
teknomunk
eea96867c4 Don't add rain skycolor layer if the current layer is already the rain skycolor (#4648)
Fixes #4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4648
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-18 10:10:53 +02:00
seventeenthShulker
de3b34f5ea Update English translation keys with soul soil 2024-09-18 10:06:03 +02:00
seventeenthShulker
e2bcd129c1 Use soul_block group for soul speed bonus 2024-09-18 10:06:03 +02:00
seventeenthShulker
79e8452f62 Soul speed works on soul soil too
(needs localization)
2024-09-18 10:06:03 +02:00
teknomunk
0b62c827aa Remove has_room debug data 2024-09-16 13:32:06 +02:00
teknomunk
626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity() 2024-09-16 13:32:06 +02:00
teknomunk
31a3788ce1 Address review comments 2024-09-16 13:32:06 +02:00
teknomunk
e65370b845 Fixes 2024-09-16 13:32:06 +02:00
teknomunk
6c50e0a82b Fix volume used for room check during spawn, make mcl_mobs.spawn check for room before adding entity, change iron golems and mob spawners to use mcl_mobs.spawn 2024-09-16 13:32:06 +02:00
teknomunk
8ef08128b1 Add short circuit if sub-node space check isn't possible: 2024-09-16 13:32:06 +02:00
teknomunk
15efd00a29 Replace second call to minetest.find_nodes_in_area with checking top layer for matching nodes, change p2 calculation to use ceil(value) - 1, fix dx*dy*dz calculation 2024-09-16 13:32:06 +02:00
teknomunk
fa3df0d8c6 Add check for presence of minetest.get_node_boxes before attempting sub-node space checks 2024-09-16 13:32:06 +02:00
teknomunk
c41ce8ba59 Make spiders require 3x1x3 space to spawn 2024-09-16 13:32:06 +02:00
teknomunk
4d58f63485 Implement partial node spawning check 2024-09-16 13:32:06 +02:00
teknomunk
fa09b65010 Add most of the code for sub-node accurate spawning volume check (needs a function to calculate bounding box height of nodes) 2024-09-16 13:32:06 +02:00
teknomunk
d8d39ffd52 Add spawnbox parameter that overrides collision box for spawn volume checks 2024-09-16 13:32:06 +02:00
teknomunk
b6aafedf25 Fix space check function has_room() in mcl_mobs/spawning.lua so it allows spiderproofing 2024-09-16 13:32:06 +02:00
Mikita Wiśniewski
178cb9340d Clean-up set_string(..., nil) usage (fixes #4639) (#4641)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4641
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-16 12:12:55 +02:00
kno10
f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10
66b7a52d47 Make zombies and skeletons not float (#4512)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4512
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:14:10 +02:00
WillConker
ce5eb8d88d Remove mobs_mc name check from mcl_mobspawners warning (#4501)
Fixes a warning.
Mobs spawners really only need to check the entity `.is_mob` as all mobs should have this set.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4501
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-09-15 23:08:37 +02:00
teknomunk
1707eef672 Fix two additional dependency issues 2024-09-15 22:25:44 +02:00
SmallJoker
fb3e9dae84 autogroup: Do node overwrites after all mods have loaded 2024-09-15 22:25:44 +02:00
SmallJoker
7f5b19cda8 Fix missing dependencies for random_mod_load_order 2024-09-15 22:25:44 +02:00
kno10
f9290c6493 drop entirely 2024-09-15 22:21:23 +02:00
kno10
52124bd201 FIX spawning 2024-09-15 22:21:23 +02:00
Mikita Wiśniewski
19d662dee4 Fix some typos in the API documentation (#4630)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4630
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-12 18:13:52 +02:00
kno10
7d763b7257 more mob spawn code improvements 2024-09-09 20:33:03 +02:00
kno10
bdd3ae2cd8 avoid spawning ground mobs in shallow water 2024-09-09 20:33:03 +02:00
kno10
2e1df31399 Refactor and clean up spawn checks, optimize. 2024-09-09 20:33:03 +02:00
kno10
382a35bb44 delay biome check when spawning 2024-09-09 20:33:03 +02:00
kno10
0752ed17d8 Improve cacti and cane growth ABM (#4590)
- local functions, as they are not called by anywhere else
- delay water check of reed, first check height
- reduce number of get_node calls (for height 1,2,3 the old code used 4,5,4 calls, the new only 2,3,3)
- cane growth rate is also reduced

This will make the ABM cheaper.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4590
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:22:04 +02:00
kno10
72c7489976 use vector.new in mcl_dungeons (#4567)
No functional changes, just more vector API, which supposedly is faster?

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4567
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:08:30 +02:00
kno10
71881154e9 use vector.in_area instead of own code in mapgen (#4562)
`between` and `in_cube` duplicate functionality already in minetest `vector`.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4562
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:05:59 +02:00
kno10
6c38823606 More randomness for slime chunks (#4466)
Use a classic pseudo-random hashing approach, by multiplication of chunk numbers
with large primes that should be more random.
- make slime density (as 1 in N) and maximum light level (default: no limit) configurable
- Allow using a 3d chunking system where y is also used for hashing

This does *not* modify spawn frequency, only the chunk logic.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4466
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 19:58:54 +02:00
kno10
dd4898b319 Fix surface pools with deep holes (#4571)
Sometimes, pools would spawn deep underground and then produce deep holes.
I noticed that such pools would be at +48, at the block boundary.
IMHO this may be an error in minetest surface detection.

Nevertheless, here is a workaround: require air above pool spawns.

Also clean up the pool code

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4571
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 13:25:30 +02:00
JoseDouglas26
38822aba0a Piglin brutes are not immune to fire and lava (#4378)
Thank you again WillConker

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4378
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-09-08 14:01:05 +02:00
kno10
d85febdb15 Cactus damage cleanup, drop redundant conditions (#4625)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4625
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-08 05:21:42 +02:00
Mikita Wiśniewski
fb4a6b0e7b Fix old angled heads not being converted (#4627)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4627
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-08 04:26:51 +02:00
William Goodspeed
2f25bc5277 Refactor head's `param2' to degrotate 2024-09-07 15:56:44 +02:00
William Goodspeed
5d0d93db0a Alias creeper heads to stalker heads
This solves the issue of creeper heads in the old version not getting
upgraded with newer VL reported in #4545.
2024-09-07 15:56:44 +02:00
kno10
ebee85db7e Fix incorrect usages of math.random (#4621)
random() does not support float arguments

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4621
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-07 14:58:12 +02:00
kno10
593a095a5f Fix "generateImagePart" warning (#4624)
Placing the texture at -16 with width 16 means it is not used. At most -14 may be used (0 indexed, I believe) if you want to retain 2x2 pixels.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4624
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-05 09:31:03 +02:00
teknomunk
e9bf509c85 Add crash guards against unknown items (#4623)
This adds defensive checks to guard against crashing when digging with an unknown item in hand.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4623
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-08-31 23:41:06 +02:00
kno10
444c491e14 Remove mcl_structures:structblocks (#4619)
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.

This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.

Isolated from the big mapgen overhaul, for the main branch.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
codiac
562a9d6d98 Convert stairs to nodebox 2024-08-31 19:52:41 +02:00
cora
0e4b8d9c27 Fix some cornerstairs missing textures 2024-08-31 19:52:41 +02:00
teknomunk
3e85736404 Change honeycomb to use same right-click logic recently added to buckets and bottles 2024-08-31 19:37:14 +02:00
teknomunk
f10827d0d6 Rework code 2024-08-31 19:37:14 +02:00
teknomunk
f9cd2500c0 Don't crash trying to right click unknown nodes while holding honeycomb 2024-08-31 19:37:14 +02:00
teknomunk
64c04a2f0a Fix #4613 2024-08-31 19:37:14 +02:00
kno10
ecfa42d51d Update railcorridors, enable chest minecarts (#4620)
Minecart chests seem to work by now.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4620
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 19:36:18 +02:00
kno10
2dadfda76b Drop old (and disabled by default) fallen logs. (#4618)
There are better ones enabled in mods/MAPGEN/mcl_terrain_features/init.lua

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4618
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 19:35:16 +02:00