Commit graph

  • 30d5eb537c simplify catch-up LBM logic kno10 2024-10-16 21:19:38 +0200
  • 03fddcf91b more fixes to plant growth kno10 2024-10-16 00:24:07 +0200
  • ac3b1a1798 adjust growth rates again kno10 2024-10-16 00:00:05 +0200
  • ab57507414 code review feedback kno10 2024-10-15 10:18:22 +0200
  • b06d44aeec always use day light level, more fixes kno10 2024-10-13 21:42:42 +0200
  • 28d2ca816d Double the odds, to halve the ABM frequencies. kno10 2024-10-10 17:32:36 +0200
  • 2b45aa28c5 Add plant growth speed option, drop average light level kno10 2024-10-10 16:23:54 +0200
  • 29355d30db Adjust growth speeds kno10 2024-10-10 14:37:01 +0200
  • 77186b4a3a improve moisture logic kno10 2024-10-09 22:15:30 +0200
  • 13820496db pumpkin/melon growth only tests one neighbor every time kno10 2024-10-09 18:01:20 +0200
  • b136cbf9bb Changed bamboo cap drawtype (#4658) the-real-herowl 2024-11-02 21:04:00 +0100
  • e6d8d840db Merge pull request 'Fix missing protection checks in smithing tables' (#4659) from smithing_table_patch into master the-real-herowl 2024-11-02 21:00:19 +0100
  • 78125f425a Fix taking items out of protected smithing tables Mikita Wiśniewski 2024-09-28 10:32:17 +0700
  • cb1999414b Fix putting items in protected smithing tables cora 2024-09-23 06:58:19 +0200
  • 85a624ac9f sync kno10 2024-11-02 12:40:00 +0100
  • 371c0f5947 disable block_fixes_grass again, use all_floors decorations instead kno10 2024-11-01 18:20:01 +0100
  • e78b54cd35 minor parameter tweaks kno10 2024-11-01 00:56:07 +0100
  • 210fae473e make trees, funghi not ground content, they get damaged in nether kno10 2024-11-01 00:29:51 +0100
  • 8df579bc6c finetuning kno10 2024-11-01 00:28:11 +0100
  • ba3d7f1af7 reduce light of witch circle kno10 2024-10-31 20:33:45 +0100
  • e8944f202c enhance vl_terraform API kno10 2024-10-31 20:14:29 +0100
  • dfeffc8522 reorg terrain features with biomes kno10 2024-10-31 18:27:21 +0100
  • 3c36131cd9 tweak structure parameters kno10 2024-10-31 00:53:33 +0100
  • c4532de910 sometimes no_path is not cleared up correctly :-( kno10 2024-10-31 00:53:10 +0100
  • fb86aae449 more new structures kno10 2024-10-31 00:52:41 +0100
  • 787457595f do not use voxelmanip anymore, seems to be smoother without kno10 2024-10-29 21:39:40 +0100
  • 6ab0b6bdaa vl_terraforming: add non-vm version kno10 2024-10-29 19:41:33 +0100
  • 9b6ea60694 Add cherry grove biome, based on MCLA. kno10 2024-10-26 19:05:24 +0200
  • c726b327be Register only one decoration per grass color for tallgrass. kno10 2024-10-26 19:04:10 +0200
  • e94b718c95 Unnecessary use of mcl_util.get_node kno10 2024-10-25 21:03:04 +0200
  • 7a8b632057 Drop non-persistent tracking of generated chunks. kno10 2024-10-25 20:59:49 +0200
  • 38c333981f polishing kno10 2024-10-24 22:44:22 +0200
  • 3799f61626 use mcl_util function kno10 2024-10-24 17:10:23 +0200
  • 54d1c4f774 template specialization for param2 kno10 2024-10-24 17:09:49 +0200
  • c2a1833aeb Split biomes into separate files. kno10 2024-10-24 01:24:22 +0200
  • b2f7c04c85 igloo less slope, more snow, more rare kno10 2024-10-20 21:42:40 +0200
  • 30eab42f45 height difference for villages kno10 2024-10-20 21:42:57 +0200
  • 182bb9c0d6 better paths, better village layouts kno10 2024-10-20 21:00:12 +0200
  • 34a8ebf023 add color tools for minetestmapper kno10 2024-10-19 21:19:58 +0200
  • 62bb73539b improve shipwrecks kno10 2024-10-19 20:27:57 +0200
  • c6598e1b09 more structures, more to discover. kno10 2024-09-17 21:08:24 +0200
  • ba90d8cb31 hollow fallen trees kno10 2024-09-17 15:12:28 +0200
  • ea2d04609c add command /emerge 512 to emerge an area kno10 2024-09-06 17:00:46 +0200
  • 3436e6a545 improvments to mineshaft cart variety + /locate kno10 2024-09-05 23:13:08 +0200
  • 9ba0337a36 use swap_node instead of set_node in mapgen, tweaks to end kno10 2024-09-05 21:28:47 +0200
  • faf2408681 eliminate the static_pos kludge except for strongholds for now kno10 2024-09-05 18:22:00 +0200
  • badf041d8c cleanups and fixes kno10 2024-09-05 01:03:33 +0200
  • eaaa2a4dd2 clean up villages code, add biome farming support kno10 2024-09-03 17:16:36 +0200
  • 92cffe42b4 More fixes, make shulkers spawn on the floor. kno10 2024-08-31 23:51:58 +0200
  • e2a0afe451 fix, and add small end city from MCLA kno10 2024-08-31 22:34:29 +0200
  • 4430d1299e further fixes and improvements. kno10 2024-08-26 00:00:11 +0200
  • 99e3aeea4e disable foliage 'fixes' that cause multi-colored trees kno10 2024-08-24 19:25:18 +0200
  • 0a8bf42b03 code restructuring and cleanups kno10 2024-08-24 19:24:31 +0200
  • 49a90a0dc4 Huge update of new terraforming, structures, and village code kno10 2024-08-23 10:55:30 +0200
  • acb5aef76b Big rewrite of structure spawning using voxel manipulators kno10 2024-08-06 20:37:44 +0200
  • 0e98c651f4 fix bamboo biomes, add new schematic kno10 2024-07-26 01:13:21 +0200
  • cfa2780554 allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet kno10 2024-07-25 18:27:03 +0200
  • 7eb970e21c fixes and parameter tuning kno10 2024-07-24 17:29:40 +0200
  • 347b8b954f more voxelmanipulator, more MCLA kno10 2024-07-23 01:09:17 +0200
  • f9b07adbc2 finetuning kno10 2024-07-20 13:57:01 +0200
  • 08b14ecb13 add MCLA schematics kno10 2024-07-20 02:10:25 +0200
  • c1125c7a48 Big villages overhaul kno10 2024-07-19 14:56:06 +0200
  • 27802fe2df move structures code from mcl_mapgen_core to mcl_structures kno10 2024-09-10 10:18:35 +0200
  • 2a4fe39d5c prioritize map decorations to make the generations more deterministic kno10 2024-08-03 20:28:23 +0200
  • 9a305b56a8 Make structure generation more deterministic kno10 2024-08-01 00:27:16 +0200
  • 5fe4822f30 Some optimizations for mapgen kno10 2024-08-04 01:34:19 +0200
  • 2e5b0bb3c7 Improve head swivel code. kno10 2024-08-31 19:44:10 +0200
  • 1d00b4cd7d Bigger cleanup of mcl_core/functions kno10 2024-08-15 18:15:15 +0200
  • 6e1e84c33b try to fix chest minecarts, at least for 5.9 kno10 2024-10-08 16:46:26 +0200
  • 41b188caea Remove "double drop" mechanics for bamboo (fixes #4514) (#4642) Mikita Wiśniewski 2024-10-27 14:16:06 +0100
  • ae7995d195 Fix axolotl attacking water mobs (#4675) kno10 2024-10-27 14:10:11 +0100
  • e293cbe631 Better handling of touching_ground for bouncing on beds (#4689) kno10 2024-10-27 14:03:50 +0100
  • 6872a0781f Better handling of touching_ground. kno10 2024-10-21 20:46:54 +0200
  • 4cf2114841 Observers must not override swap_node observers-swap-node kno10 2024-10-20 17:37:50 +0200
  • 3c00777fb7 Always use standing animation in player formspec dead-player-in-inventory kno10 2024-10-19 14:58:02 +0200
  • fd6cac5f0c Merge pull request 'Fix fog tint in overworld, apply memory leak fix, fix rain->clear clouds' (#4669) from weather-fixes into master the-real-herowl 2024-10-11 07:14:01 +0200
  • e864cc19ed Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2 teknomunk 2024-10-05 19:36:15 -0500
  • 66c3c014a1 Make sure fog tints are preserved during weather is present teknomunk 2024-10-05 19:18:19 -0500
  • 7807093b50 Another correction to color interpolation, change day color from layer position 0.15 to 0.50 teknomunk 2024-10-05 10:15:53 -0500
  • f6c3f4bd16 Correct value clamping teknomunk 2024-09-29 18:33:04 -0500
  • 96a03b1923 Remove posibility of nil sky colors in overworld, add line break teknomunk 2024-09-29 17:01:28 -0500
  • 2145470f63 Fix clouds during rain->clear weather transition teknomunk 2024-09-29 12:25:18 -0500
  • 2ca0ccd8fe Fix fog tint in overworld, apply memory leak fix from rain.lua to snow.lua and thunder.lua teknomunk 2024-09-29 12:11:59 -0500
  • 7f410e9712 Rename shepherd to weaver kno10 2024-10-08 18:38:12 +0200
  • 8898c6118d move structures code from mcl_mapgen_core to mcl_structures kno10 2024-09-10 10:18:35 +0200
  • bae4146d06 prioritize map decorations to make the generations more deterministic kno10 2024-08-03 20:28:23 +0200
  • da19698f4a Make structure generation more deterministic kno10 2024-08-01 00:27:16 +0200
  • a7de15019a add missing 'local' kno10 2024-09-10 16:10:49 +0200
  • 614518c6cd Revert minetest.add_entity() -> mcl_mobs.spawn() from #4445 (#4679) teknomunk 2024-10-08 15:34:30 +0200
  • 0497f940d6 Fix axolotl attacking water mobs kno10 2024-10-02 21:12:44 +0200
  • 3552c26e73 Revert minetest.add_entity() -> mcl_mobs.spawn() from https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4445/files#diff-74923af630e687de992b4079f8a95b5b389abcc2 teknomunk 2024-10-08 06:06:35 -0500
  • 1c8f65d9b5 Remove unnecessary raycast from rover (and use the mcl_burning api where we can) burning_in_thunder seventeenthShulker 2024-06-15 23:21:55 +0100
  • eb3a8b0e6a Whoopsie seventeenthShulker 2024-06-15 23:02:42 +0100
  • fb5ad3bf4a Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655). seventeenthShulker 2024-06-15 22:51:09 +0100
  • 249f642985 Change burning API to check whether weather is actually happening (e.g. hot biomes) seventeenthShulker 2024-06-15 22:50:46 +0100
  • 04dee4ba54 Fix flashing fire on burning mob during rain/thunder seventeenthShulker 2024-06-15 22:02:50 +0100
  • 2ae7536038 Rovers now take damage and teleport away when it is thundering. seventeenthShulker 2024-06-15 21:12:44 +0100
  • cc6252fb9e Improve shield block code and unhardcode offhand group Mikita Wiśniewski 2024-09-17 12:22:05 +0700
  • 81087ebe97 Fix using shield on unknown nodes and cleanup Mikita Wiśniewski 2024-08-16 10:54:21 +0700
  • 39d9370712 Make node itemstack check in mcl_shields less hacky Mikita Wiśniewski 2024-08-09 16:12:15 +0700