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minor parameter tweaks
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parent
210fae473e
commit
e78b54cd35
2 changed files with 4 additions and 4 deletions
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@ -34,13 +34,12 @@ vl_structures.register_structure("nether_bridge",{
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_lava_nether_max + 25, -- otherwise, we may see some very long legs
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filenames = nbridges,
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y_offset = function(pr) return pr:next(-8, -5) end,
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y_offset = function(pr) return pr:next(-12, -8) end,
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after_place = function(pos,def,pr,p1,p2)
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vl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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-- p1.y is not a typo, we want to lowest level only
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local legs = minetest.find_nodes_in_area(vector.new(p1.x,p1.y,p1.z),vector.new(p2.x,p1.y,p2.z), "mcl_nether:nether_brick")
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local bricks = {}
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-- TODO: port leg generation to voxel manipulators?
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for _,leg in pairs(legs) do
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while true do
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leg = vector.offset(leg,0,-1,0)
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@ -219,7 +219,7 @@ mcl_villages.register_building({
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num_others = 8,
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min_jobs = 7,
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yadjust = 1,
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rotation_offset = 3, -- entrance is east
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rotation_offset = 0, -- entrance is north
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})
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mcl_villages.register_building({
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@ -247,7 +247,7 @@ mcl_villages.register_building({
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mts = schem_path .. "new_villages/cartographer.mts",
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num_others = 15,
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yadjust = 1,
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rotation_offset = 1, -- entrance is west
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rotation_offset = 0, -- entrance is north
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})
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mcl_villages.register_building({
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@ -263,6 +263,7 @@ mcl_villages.register_building({
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mts = schem_path .. "new_villages/mill.mts",
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num_others = 8,
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yadjust = 1,
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rotation_offset = 3, -- entrance is east
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})
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mcl_villages.register_building({
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