From e78b54cd35e3dea6efa429157de128fab7742c6e Mon Sep 17 00:00:00 2001 From: kno10 Date: Fri, 1 Nov 2024 00:56:07 +0100 Subject: [PATCH] minor parameter tweaks --- mods/MAPGEN/mcl_nether_fortresses/init.lua | 3 +-- mods/MAPGEN/mcl_villages/init.lua | 5 +++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/MAPGEN/mcl_nether_fortresses/init.lua b/mods/MAPGEN/mcl_nether_fortresses/init.lua index 57951c2e5..e9bb6fad0 100644 --- a/mods/MAPGEN/mcl_nether_fortresses/init.lua +++ b/mods/MAPGEN/mcl_nether_fortresses/init.lua @@ -34,13 +34,12 @@ vl_structures.register_structure("nether_bridge",{ y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_lava_nether_max + 25, -- otherwise, we may see some very long legs filenames = nbridges, - y_offset = function(pr) return pr:next(-8, -5) end, + y_offset = function(pr) return pr:next(-12, -8) end, after_place = function(pos,def,pr,p1,p2) vl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5) -- p1.y is not a typo, we want to lowest level only local legs = minetest.find_nodes_in_area(vector.new(p1.x,p1.y,p1.z),vector.new(p2.x,p1.y,p2.z), "mcl_nether:nether_brick") local bricks = {} - -- TODO: port leg generation to voxel manipulators? for _,leg in pairs(legs) do while true do leg = vector.offset(leg,0,-1,0) diff --git a/mods/MAPGEN/mcl_villages/init.lua b/mods/MAPGEN/mcl_villages/init.lua index f3e4e942d..c140443f5 100644 --- a/mods/MAPGEN/mcl_villages/init.lua +++ b/mods/MAPGEN/mcl_villages/init.lua @@ -219,7 +219,7 @@ mcl_villages.register_building({ num_others = 8, min_jobs = 7, yadjust = 1, - rotation_offset = 3, -- entrance is east + rotation_offset = 0, -- entrance is north }) mcl_villages.register_building({ @@ -247,7 +247,7 @@ mcl_villages.register_building({ mts = schem_path .. "new_villages/cartographer.mts", num_others = 15, yadjust = 1, - rotation_offset = 1, -- entrance is west + rotation_offset = 0, -- entrance is north }) mcl_villages.register_building({ @@ -263,6 +263,7 @@ mcl_villages.register_building({ mts = schem_path .. "new_villages/mill.mts", num_others = 8, yadjust = 1, + rotation_offset = 3, -- entrance is east }) mcl_villages.register_building({