jordan4ibanez
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c9f71d66f5
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Implement skeletons/strays
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2021-04-21 12:42:34 -04:00 |
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jordan4ibanez
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74094938bb
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Fix crash with non-punch attack mobs in collision
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2021-04-21 12:10:29 -04:00 |
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jordan4ibanez
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6bd279255c
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Fully implement zombie pigmen
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2021-04-21 11:50:22 -04:00 |
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jordan4ibanez
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5062d56a5d
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Implement neutral mob mechanics and partial implement of zombie pigmen
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2021-04-21 11:00:02 -04:00 |
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jordan4ibanez
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b0b1ec9436
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Implement zombie pigmen and make them turn hostile when punched
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2021-04-21 10:53:20 -04:00 |
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jordan4ibanez
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f1dc286442
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Dump mob_punch from backup_code_api.lua back into interaction.lua
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2021-04-21 10:23:51 -04:00 |
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jordan4ibanez
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486959515c
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Make creepers even more dangerous
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2021-04-21 10:20:31 -04:00 |
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jordan4ibanez
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1ed3377559
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Add punch mobs knockback to players when hit
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2021-04-20 23:11:18 -04:00 |
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jordan4ibanez
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8c9356a18c
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Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
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2021-04-20 22:58:39 -04:00 |
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jordan4ibanez
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a05ebd7cc2
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Add informative text art
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2021-04-20 22:44:34 -04:00 |
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jordan4ibanez
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751c4c2d99
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Integrate mob punching into collision detection
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2021-04-20 22:41:13 -04:00 |
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jordan4ibanez
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6b52b94516
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Start setting up hostile punch attack type
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2021-04-20 22:30:34 -04:00 |
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jordan4ibanez
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fabd4d64e6
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Slow down creeper type mobs explosion buildup
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2021-04-20 21:35:19 -04:00 |
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jordan4ibanez
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bf367fffd0
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Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
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2021-04-20 21:34:18 -04:00 |
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jordan4ibanez
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0b763f54b5
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Finish creeper movement ai and move jump_check into environment
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2021-04-20 21:00:36 -04:00 |
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jordan4ibanez
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cd6f07537f
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Make creepers even more deadly
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2021-04-20 20:43:45 -04:00 |
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jordan4ibanez
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9678b556e1
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Fix crashes when trying to collision detect a removed mob
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2021-04-20 20:33:30 -04:00 |
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jordan4ibanez
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cdb840609d
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Add in creeper basic prototype
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2021-04-20 20:19:55 -04:00 |
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jordan4ibanez
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008d670ed9
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Remove wandering from ai
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2021-04-20 17:10:51 -04:00 |
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jordan4ibanez
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491ef6c8f8
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Add in auto mob removal if something goes horribly wrong
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2021-04-20 16:48:20 -04:00 |
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jordan4ibanez
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348df0fcec
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Rename detect_players_in_area to detect_closest_player_within_radius
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2021-04-20 16:46:10 -04:00 |
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jordan4ibanez
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ac08c6991c
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Add in detect_players_in_area
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2021-04-20 16:39:05 -04:00 |
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jordan4ibanez
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3d776138e9
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Start implementing creeper ai
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2021-04-20 14:55:22 -04:00 |
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jordan4ibanez
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85e531bf10
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Remove unneeded mobs:protect from code
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2021-04-18 21:24:31 -04:00 |
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jordan4ibanez
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4d589dfb2a
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Remove literally unneeded mobs:capture_mob
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2021-04-18 21:22:39 -04:00 |
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jordan4ibanez
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719bb2a3c9
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Add in prototype jump-only mobs api
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2021-04-17 18:21:33 -04:00 |
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jordan4ibanez
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e2987245fd
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Balance out collision forces for mobs
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2021-04-17 17:00:34 -04:00 |
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jordan4ibanez
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3cf263d292
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Add in dynamic pitch in flying/swimming mobs
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2021-04-17 16:23:38 -04:00 |
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jordan4ibanez
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5ade34115c
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Remove random state initialization in set_up.lua
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2021-04-17 13:17:29 -04:00 |
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jordan4ibanez
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58d9670e77
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Remove collisionbox addition for y position for fly mobs
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2021-04-17 13:11:39 -04:00 |
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jordan4ibanez
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a20f272e08
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re-adjust logic gate for mobs floating in water and lava
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2021-04-17 13:05:53 -04:00 |
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jordan4ibanez
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0794bc5437
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Make flying mobs float in water and lava
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2021-04-17 13:04:55 -04:00 |
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jordan4ibanez
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8783912938
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Add in mobs api swimming animation
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2021-04-17 12:48:57 -04:00 |
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jordan4ibanez
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f2e909ab8d
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Add in fly logic gate
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2021-04-17 12:41:14 -04:00 |
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jordan4ibanez
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07841c8963
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Swap name of quick_rotate_45 to quick_rotate
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2021-04-17 12:38:48 -04:00 |
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jordan4ibanez
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240d6ea211
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Add note about quick_rotate_45 actually rotating 11.25 degrees
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2021-04-17 12:37:04 -04:00 |
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jordan4ibanez
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e8148f81ab
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Make underwater mobs try to continuously swim around with quick_rotate_45
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2021-04-17 12:36:19 -04:00 |
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jordan4ibanez
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061602d9d4
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Overhaul separation of swimming and flying for ease of use with writing mobs api
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2021-04-17 12:28:07 -04:00 |
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jordan4ibanez
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5365dec19a
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Adjust "flying" vector checks for mobs
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2021-04-17 12:01:27 -04:00 |
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jordan4ibanez
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dda7839d8c
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Add in prototype swimming
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2021-04-16 21:43:02 -04:00 |
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jordan4ibanez
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f1141aed9f
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Make mobs flop when outside of flying node
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2021-04-16 21:08:54 -04:00 |
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jordan4ibanez
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84ca7681fc
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Make squids fly in water flowing and water source
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2021-04-16 20:47:16 -04:00 |
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jordan4ibanez
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52c3db041e
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Add in fly state prep for mobs
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2021-04-16 20:32:05 -04:00 |
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jordan4ibanez
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6db4511dd5
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Add notes
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2021-04-16 20:06:55 -04:00 |
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jordan4ibanez
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15ea9c1c71
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Implement self walking velocity for walking state
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2021-04-16 19:59:20 -04:00 |
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jordan4ibanez
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9d6d042ee3
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Fix formatting in ai.lua
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2021-04-16 19:37:01 -04:00 |
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jordan4ibanez
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ce7f4918b0
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Re-organize comments
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2021-04-16 19:35:19 -04:00 |
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jordan4ibanez
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05d06a4c8f
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Add comment to state_execution
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2021-04-16 18:36:23 -04:00 |
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jordan4ibanez
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c761db86c7
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re-arrange mob logic for random wandering
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2021-04-16 18:29:42 -04:00 |
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jordan4ibanez
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ed456ecb47
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Make mobs not fear cliffs if fear_height is 0
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2021-04-16 18:17:51 -04:00 |
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