cora
ba7f534d2f
Make end island larger
2022-09-14 20:37:08 +00:00
cora
47d06ff6b9
Fix undeclared var
2022-09-14 20:37:08 +00:00
cora
78703d2baa
Fix lighting issues in the end
2022-09-14 20:37:08 +00:00
cora
540bf56b91
Add logging settings for mapgen and structures
...
mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora
adc4e9f810
Move end gateway portal to structure api
2022-09-14 20:37:08 +00:00
cora
0d4feeffef
Add more variation to jungle schematics
2022-09-14 20:37:08 +00:00
cora
a3c4d915b3
Fix dragon spawning with crystals
2022-09-14 20:37:08 +00:00
cora
e6707d1ef9
fix iron cage size, doubled dragon view range
2022-09-14 20:37:08 +00:00
cora
2dbb74edd2
Fix gateway portals to come out on land
2022-09-14 20:37:08 +00:00
cora
ef384f7062
Make dragon spawn again, fix dragon fight
2022-09-14 20:37:07 +00:00
cora
f3e40803f4
Put register_generator api in a separate file
2022-09-14 20:37:07 +00:00
cora
244dfa244e
Fix barrels in woodland cabins
2022-09-14 20:37:07 +00:00
cora
8264ea804a
Add iron cages to some obsidian pillars
2022-09-14 20:37:07 +00:00
cora
f753ac92ce
Fix loot, elytra and shulker spawning
2022-09-14 20:37:07 +00:00
cora
86d98a9eeb
add construct_nodes to structure api
2022-09-14 20:37:07 +00:00
cora
b62b3296b8
Add end boats and shipwrecks
2022-09-14 20:37:07 +00:00
cora
538d900ccc
Add End biomes, fix island decorations
2022-09-14 20:37:07 +00:00
cora
2c7838bdf6
make the end island slightly larger
...
also uses the mcl_mapgen_core api now
2022-09-14 20:37:07 +00:00
cora
abb6fe3564
Add End island biome at spawn, proper end island
2022-09-14 20:37:07 +00:00
cora
7d2543e03c
Properly close exit portal
2022-09-14 20:37:07 +00:00
cora
48514ece5b
Add End Spikes
2022-09-14 20:37:07 +00:00
cora
129dd24cc5
Fix inaccurate warning about spawn platform
2022-09-14 20:37:07 +00:00
cora
232ea1da06
Fix end lighting
2022-09-14 20:37:07 +00:00
cora
61f9a047e3
Remove unused functions
2022-09-14 20:37:07 +00:00
cora
1d942e9946
Exit portal and spawn platform -> mcl_structures
2022-09-14 20:37:07 +00:00
cora
52c4a7dc28
some refactoring
2022-09-14 20:37:07 +00:00
cora
8c2a1017c6
Spawn clay as ore
2022-09-14 20:37:07 +00:00
cora
82539acfe4
Move jungle vines to jungle tree schematics
2022-09-14 20:37:07 +00:00
cora
00c8c53a57
Enable deepslate and copper generation
2022-09-14 20:37:07 +00:00
cora
b377f67214
Move v6 fixes to separate file
2022-09-14 20:37:07 +00:00
cora
fc64907b15
move mapgen ores regs to separate file
2022-09-14 20:37:07 +00:00
cora
9449cdfd88
Don't spawn illagers in cabins in peaceful
2022-09-07 11:58:16 +02:00
cora
89f3bb5aa6
only prevent mob spawning, not wall fixing
2022-09-07 11:58:16 +02:00
cora
962425faa5
Don't spawn structure mobs in peaceful mode
2022-09-07 11:58:16 +02:00
FaceDeer
9c1cc9e141
Merge pull request 'Merge master into my fork' ( #2 ) from MineClone2/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven
5329e70df9
Merge branch 'master' into master
2022-08-31 17:04:43 +00:00
PrairieWind
0c6cbc9e99
Chest on top floor of Pillager Outpost now works.
2022-08-30 23:04:43 +02:00
FaceDeer
be36022249
Merge pull request 'Update from master' ( #1 ) from MineClone2/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer
e1bf4081dd
since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
...
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven
1a405b291a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 05:39:45 +00:00
3raven
0d23a89713
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 05:39:11 +00:00
3raven
561396f4e6
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 05:38:30 +00:00
3raven
bb5aea08ef
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr'
2022-08-24 04:57:18 +00:00
3raven
d6d70757a3
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 04:56:58 +00:00
3raven
ec91be347a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:56:32 +00:00
3raven
2d377dc539
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:55:04 +00:00
3raven
17a5526bd2
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:54:04 +00:00
3raven
eb37b49604
Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale'
2022-08-24 04:50:59 +00:00
3raven
0556a3c9bf
Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:49:08 +00:00
PrairieWind
092b746b0b
Add Pillager and Evoker Spawning to Pillager Outpost
2022-08-16 01:53:42 +02:00
FaceDeer
1a09b5c132
fixing registration of node functions
...
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.
also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
79ce9f89d3
More adaptive foundation height
2022-08-11 14:26:34 +02:00
cora
0bcbea4ce3
Add lots of water lakes to mangrove swamps
2022-08-11 14:26:34 +02:00
cora
b7f26e2ddc
Add setting to selectively disable strucutres
2022-08-11 14:26:34 +02:00
cora
4f96b38fa3
Make foundations less cubic
2022-08-11 14:26:34 +02:00
cora
f1c70fe19d
grass border for water lake
2022-08-11 14:26:34 +02:00
cora
cef559c573
Fix ruined portals y offset
2022-08-11 14:26:34 +02:00
cora
f86898b2f4
make ruined portals rarer
2022-08-11 14:26:34 +02:00
PrairieWind
70277276b0
Adjusted spawn chance and fixed the walls on generation, thanks cora.
2022-08-09 10:30:48 -06:00
PrairieWind
84691c393d
Pillager Outpost, Schematics by RandomLegoBrick
2022-08-09 10:30:48 -06:00
cora
27304d5d96
Nerf shipwreck loot
2022-08-04 04:21:59 +02:00
cora
811d7a778f
Add tall mangrove tree schematics
2022-08-02 12:02:20 +02:00
cora
77c878f609
make waterlogged roots work with river water
2022-08-02 12:02:20 +02:00
cora
51f79eaa39
Add lilypads and dead bushes
2022-08-02 12:02:20 +02:00
cora
3bf45ec4e9
Spawn mangroves in shallow water, fix schematics
2022-08-02 12:02:20 +02:00
cora
e8fc56ab33
Fix water- and mudlogged roots, add w. logging abm
2022-08-02 12:02:20 +02:00
cora
f003aefe19
allow coral reefs in MangroveSwamps
2022-08-02 12:02:20 +02:00
Thunder1035
d284ddf150
Add mangrove trees
2022-08-02 12:02:20 +02:00
cora
09889ca927
Add MangroveSwamp biome defs
2022-08-02 12:02:20 +02:00
cora
9b9f9d9b0c
Fix crash when using /spawnstruct in singlenode mg
2022-07-28 08:49:59 +00:00
cora
8ff559d4ad
Add ancient debris as normal ore
2022-07-16 02:07:17 +02:00
cora
455fac9350
Add schematics by RandomLegoBrick and PrarieWind
2022-07-14 13:51:46 +02:00
cora
8cad4a6886
Add ruined portals
2022-07-14 13:38:20 +02:00
cora
931cb2b991
Add fallen tree logs
2022-07-14 06:59:47 +02:00
cora
2b835221a7
Make them spawn at (somewhat) random positions
2022-07-12 01:30:41 +02:00
cora
571c57e891
Add updated woodland outpost schematic
2022-07-12 00:44:39 +02:00
cora
33739dc5af
Woodland cabin mob spawning
2022-07-12 00:32:53 +02:00
MysticTempest
484ad2b630
Replace all melon/pumpkin stems in woodland_cabins with unconnected variants.
2022-07-09 19:35:51 -05:00
cora
f98242bb0c
Do not emerge while making railcorridors
...
it turns out to work fine without
2022-07-06 01:43:21 +02:00
cora
daa95e3688
replace dirt and gravel too for even less clumps
2022-07-05 00:12:23 +02:00
cora
ea99341f94
make geode inside smoother
2022-07-05 00:12:23 +02:00
cora
4b95185fba
make geodes less cube shaped (sometimes)
2022-07-05 00:12:23 +02:00
cora
3584d89028
better distribution
2022-07-04 23:07:51 +02:00
cora
40d0c1affb
slightly optimize placement
2022-07-04 23:07:51 +02:00
cora
0a2e68d136
spawn carts, make mineshafts a bit less frequent
2022-07-04 23:07:51 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
...
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a92b405efd
Comment out unused cart-checking hackery
2022-07-04 23:07:51 +02:00
cora
db4f2baafc
Tweak tsm_railcorridors for faster mapgen
...
This just does 5 instead of 10 attempts to spawn a corridor in a
chunk. There still appear to be plenty corridors and it makes
mapgen noticeably faster.
2022-07-04 23:07:51 +02:00
cora
c66cb834a2
spawn corals only at -10 and lower
...
to prevent corals in rivers
2022-07-04 02:13:54 +02:00
cora
6ad00e4170
emerge before geode and surface pool placement
...
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora
ef14006f15
Fix surface pools & desert temple loot
2022-07-01 14:30:02 +02:00
cora
c59a890963
add woodland cabin loot
2022-07-01 06:11:10 +02:00
cora
ac69b7c710
Add woodland cabin and outpost
2022-07-01 04:26:41 +02:00
cora
f115fc8ea0
tweak probabilities
2022-07-01 02:05:48 +02:00
cora
8684140740
log actual placement position
2022-07-01 02:05:48 +02:00
cora
be2a8d7054
Structure transfer fixes
2022-07-01 02:05:48 +02:00
cora
f5cc0ef2dc
Move shipwrecks to mcl_structures
2022-07-01 02:05:48 +02:00
cora
7945de1324
igloo fixes, mobspawns, move geode to mcl_structs
2022-07-01 02:05:48 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00