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Don't spawn illagers in cabins in peaceful
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parent
89f3bb5aa6
commit
9449cdfd88
1 changed files with 10 additions and 7 deletions
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@ -1,6 +1,7 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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mcl_structures.register_structure("woodland_cabin",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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@ -22,17 +23,19 @@ mcl_structures.register_structure("woodland_cabin",{
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local p1=vector.offset(p,-def.sidelen,-1,-def.sidelen)
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local p2=vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if sp and #sp > 0 then
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for i=1,5 do
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if not peaceful then
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:vindicator")
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end
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end
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:vindicator")
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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local parrot = minetest.find_node_near(p,25,{"mcl_heads:wither_skeleton"})
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if parrot then
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