Fix loot, elytra and shulker spawning

This commit is contained in:
cora 2022-09-11 23:44:33 +02:00 committed by Gitea
parent 86d98a9eeb
commit f753ac92ce
5 changed files with 35 additions and 17 deletions

View File

@ -18,8 +18,9 @@ local adjacents = {
vector.new(0,0,-1),
}
local function check_spot(pos)
pos = vector.offset(pos,0,0.5,0)
local n = minetest.get_node(pos)
if n.name~="air" then return false end
if n.name ~="air" then return false end
for _,a in pairs(adjacents) do
local p = vector.add(pos,a)
local pn = minetest.get_node(p)

View File

@ -1,3 +1,4 @@
mcl_itemframes = {}
local S = minetest.get_translator(minetest.get_current_modname())
local VISUAL_SIZE = 0.3
@ -132,6 +133,7 @@ local update_item_entity = function(pos, node, param2)
end
end
end
mcl_itemframes.update_item_entity = update_item_entity
local drop_item = function(pos, node, meta, clicker)
local cname = ""

View File

@ -5,7 +5,7 @@ if disabled_structures then disabled_structures = disabled_structures:split(",")
else disabled_structures = {} end
function mcl_structures.is_disabled(structname)
if table.indexof(disabled_structures,structname) ~= -1 then return true end
return table.indexof(disabled_structures,structname) ~= -1
end
function mcl_structures.fill_chests(p1,p2,loot,pr)
@ -31,10 +31,7 @@ end
local function construct_nodes(pos,def,pr)
local nn = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,0,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
for _,p in pairs(nn) do
local def = minetest.registered_nodes[minetest.get_node(p).name]
if def and def.on_construct then
def.on_construct(p)
end
mcl_structures.init_node_construct(p)
end
end
@ -187,8 +184,8 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
end
return true
end
elseif def.place_func and def.place_func(pos,def,pr,blockseed) then
if not def.after_place or ( def.after_place and def.after_place(pos,def,pr,blockseed) ) then
elseif def.place_func and def.place_func(pp,def,pr,blockseed) then
if not def.after_place or ( def.after_place and def.after_place(pp,def,pr,blockseed) ) then
if def.loot then generate_loot(pp,def,pr,blockseed) end
if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
if logging then
@ -231,12 +228,12 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
y_max = def.y_max,
y_min = def.y_min
})
minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
def.structblock = structblock
def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
minetest.set_gen_notify({decoration=true}, { def.deco_id })
--catching of gennotify happens in mcl_mapgen_core
end)
end
end

View File

@ -3,13 +3,17 @@ local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local function spawn_shulkers(pos,def,pr)
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),{"mcl_end:purpur_block"})
if nn and #nn > 0 then
local n = pr:next(1,#nn)
for i = 1,n do
minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:shulker")
table.shuffle(nn)
for i = 1,pr:next(1,math.min(6,#nn)) do
minetest.add_entity(vector.offset(nn[i],0,0.5,0),"mobs_mc:shulker")
end
end
local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
if guard then
minetest.add_entity(vector.offset(guard,0,-1.5,0),"mobs_mc:shulker")
end
end
mcl_structures.register_structure("end_shipwreck",{
@ -25,9 +29,24 @@ mcl_structures.register_structure("end_shipwreck",{
filenames = {
modpath.."/schematics/mcl_structures_end_shipwreck_1.mts",
},
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"},
after_place = spawn_shulkers,
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
after_place = function(pos,def,pr)
local fr = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
if fr then
if mcl_itemframes then
mcl_itemframes.update_item_entity(fr,minetest.get_node(fr))
end
end
return spawn_shulkers(pos,def,pr)
end,
loot = {
[ "mcl_itemframes:item_frame" ] ={{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_armor:elytra", weight = 100 },
},
}},
[ "mcl_chests:chest_small" ] ={{
stacks_min = 2,
stacks_max = 6,
@ -62,7 +81,6 @@ mcl_structures.register_structure("end_shipwreck",{
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_elytra:elytra", weight = 1, },
}
}}
}
@ -82,7 +100,7 @@ mcl_structures.register_structure("end_boat",{
modpath.."/schematics/mcl_structures_end_boat.mts",
},
after_place = spawn_shulkers,
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"},
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
loot = {
[ "mcl_chests:chest_small" ] ={{
stacks_min = 2,