jordan4ibanez
|
8142f7e512
|
Add in mob death
|
2021-04-22 21:36:42 -04:00 |
|
jordan4ibanez
|
ebf27866ca
|
Fix typo and error in animation.lua
|
2021-04-22 21:12:08 -04:00 |
|
jordan4ibanez
|
3fe8d2d3c5
|
Add file death_logic.lua
|
2021-04-22 20:30:50 -04:00 |
|
jordan4ibanez
|
b73ab976a1
|
Implement framework for mob death
|
2021-04-22 20:25:58 -04:00 |
|
jordan4ibanez
|
8530e6ee36
|
Make mob punching time based
|
2021-04-22 20:20:56 -04:00 |
|
jordan4ibanez
|
e1812b2cdb
|
Reset pause timer to 0
|
2021-04-22 20:12:02 -04:00 |
|
jordan4ibanez
|
991bba0a1d
|
Add comments into ai.lua
|
2021-04-22 20:10:01 -04:00 |
|
jordan4ibanez
|
f9a7144b65
|
Implement ability to hurt mobs
|
2021-04-22 20:07:30 -04:00 |
|
jordan4ibanez
|
45790c0be0
|
Re-enable mob punching (broken)
|
2021-04-22 19:12:02 -04:00 |
|
jordan4ibanez
|
29305f548d
|
Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
|
2021-04-21 15:08:35 -04:00 |
|
jordan4ibanez
|
71c34823bc
|
Make tilt flying/swimming dynamic
|
2021-04-21 12:56:36 -04:00 |
|
jordan4ibanez
|
20886f54bb
|
Make shooty mobs jump
|
2021-04-21 12:48:23 -04:00 |
|
jordan4ibanez
|
c9f71d66f5
|
Implement skeletons/strays
|
2021-04-21 12:42:34 -04:00 |
|
jordan4ibanez
|
74094938bb
|
Fix crash with non-punch attack mobs in collision
|
2021-04-21 12:10:29 -04:00 |
|
jordan4ibanez
|
6bd279255c
|
Fully implement zombie pigmen
|
2021-04-21 11:50:22 -04:00 |
|
jordan4ibanez
|
5062d56a5d
|
Implement neutral mob mechanics and partial implement of zombie pigmen
|
2021-04-21 11:00:02 -04:00 |
|
jordan4ibanez
|
b0b1ec9436
|
Implement zombie pigmen and make them turn hostile when punched
|
2021-04-21 10:53:20 -04:00 |
|
jordan4ibanez
|
f1dc286442
|
Dump mob_punch from backup_code_api.lua back into interaction.lua
|
2021-04-21 10:23:51 -04:00 |
|
jordan4ibanez
|
486959515c
|
Make creepers even more dangerous
|
2021-04-21 10:20:31 -04:00 |
|
jordan4ibanez
|
1ed3377559
|
Add punch mobs knockback to players when hit
|
2021-04-20 23:11:18 -04:00 |
|
jordan4ibanez
|
8c9356a18c
|
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
|
2021-04-20 22:58:39 -04:00 |
|
jordan4ibanez
|
a05ebd7cc2
|
Add informative text art
|
2021-04-20 22:44:34 -04:00 |
|
jordan4ibanez
|
751c4c2d99
|
Integrate mob punching into collision detection
|
2021-04-20 22:41:13 -04:00 |
|
jordan4ibanez
|
6b52b94516
|
Start setting up hostile punch attack type
|
2021-04-20 22:30:34 -04:00 |
|
jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
|
2021-04-20 21:35:19 -04:00 |
|
jordan4ibanez
|
bf367fffd0
|
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
|
2021-04-20 21:34:18 -04:00 |
|
jordan4ibanez
|
0b763f54b5
|
Finish creeper movement ai and move jump_check into environment
|
2021-04-20 21:00:36 -04:00 |
|
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
|
2021-04-20 20:43:45 -04:00 |
|
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
|
2021-04-20 20:33:30 -04:00 |
|
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
|
2021-04-20 20:19:55 -04:00 |
|
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
|
2021-04-20 17:10:51 -04:00 |
|
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
|
2021-04-20 16:48:20 -04:00 |
|
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
|
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
|
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
|
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
|
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
|
2021-04-18 21:22:39 -04:00 |
|
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
|
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
|
2021-04-17 17:00:34 -04:00 |
|
jordan4ibanez
|
3cf263d292
|
Add in dynamic pitch in flying/swimming mobs
|
2021-04-17 16:23:38 -04:00 |
|
jordan4ibanez
|
5ade34115c
|
Remove random state initialization in set_up.lua
|
2021-04-17 13:17:29 -04:00 |
|
jordan4ibanez
|
58d9670e77
|
Remove collisionbox addition for y position for fly mobs
|
2021-04-17 13:11:39 -04:00 |
|
jordan4ibanez
|
a20f272e08
|
re-adjust logic gate for mobs floating in water and lava
|
2021-04-17 13:05:53 -04:00 |
|
jordan4ibanez
|
0794bc5437
|
Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |
|
jordan4ibanez
|
8783912938
|
Add in mobs api swimming animation
|
2021-04-17 12:48:57 -04:00 |
|
jordan4ibanez
|
f2e909ab8d
|
Add in fly logic gate
|
2021-04-17 12:41:14 -04:00 |
|
jordan4ibanez
|
07841c8963
|
Swap name of quick_rotate_45 to quick_rotate
|
2021-04-17 12:38:48 -04:00 |
|
jordan4ibanez
|
240d6ea211
|
Add note about quick_rotate_45 actually rotating 11.25 degrees
|
2021-04-17 12:37:04 -04:00 |
|
jordan4ibanez
|
e8148f81ab
|
Make underwater mobs try to continuously swim around with quick_rotate_45
|
2021-04-17 12:36:19 -04:00 |
|
jordan4ibanez
|
061602d9d4
|
Overhaul separation of swimming and flying for ease of use with writing mobs api
|
2021-04-17 12:28:07 -04:00 |
|