cora
f3e40803f4
Put register_generator api in a separate file
2022-09-14 20:37:07 +00:00
cora
244dfa244e
Fix barrels in woodland cabins
2022-09-14 20:37:07 +00:00
cora
8264ea804a
Add iron cages to some obsidian pillars
2022-09-14 20:37:07 +00:00
cora
f753ac92ce
Fix loot, elytra and shulker spawning
2022-09-14 20:37:07 +00:00
cora
86d98a9eeb
add construct_nodes to structure api
2022-09-14 20:37:07 +00:00
cora
b62b3296b8
Add end boats and shipwrecks
2022-09-14 20:37:07 +00:00
cora
538d900ccc
Add End biomes, fix island decorations
2022-09-14 20:37:07 +00:00
cora
2c7838bdf6
make the end island slightly larger
...
also uses the mcl_mapgen_core api now
2022-09-14 20:37:07 +00:00
cora
abb6fe3564
Add End island biome at spawn, proper end island
2022-09-14 20:37:07 +00:00
cora
7d2543e03c
Properly close exit portal
2022-09-14 20:37:07 +00:00
cora
48514ece5b
Add End Spikes
2022-09-14 20:37:07 +00:00
cora
129dd24cc5
Fix inaccurate warning about spawn platform
2022-09-14 20:37:07 +00:00
cora
232ea1da06
Fix end lighting
2022-09-14 20:37:07 +00:00
cora
61f9a047e3
Remove unused functions
2022-09-14 20:37:07 +00:00
cora
1d942e9946
Exit portal and spawn platform -> mcl_structures
2022-09-14 20:37:07 +00:00
cora
52c4a7dc28
some refactoring
2022-09-14 20:37:07 +00:00
cora
8c2a1017c6
Spawn clay as ore
2022-09-14 20:37:07 +00:00
cora
82539acfe4
Move jungle vines to jungle tree schematics
2022-09-14 20:37:07 +00:00
cora
00c8c53a57
Enable deepslate and copper generation
2022-09-14 20:37:07 +00:00
cora
b377f67214
Move v6 fixes to separate file
2022-09-14 20:37:07 +00:00
cora
fc64907b15
move mapgen ores regs to separate file
2022-09-14 20:37:07 +00:00
cora
9449cdfd88
Don't spawn illagers in cabins in peaceful
2022-09-07 11:58:16 +02:00
cora
89f3bb5aa6
only prevent mob spawning, not wall fixing
2022-09-07 11:58:16 +02:00
cora
962425faa5
Don't spawn structure mobs in peaceful mode
2022-09-07 11:58:16 +02:00
FaceDeer
9c1cc9e141
Merge pull request 'Merge master into my fork' ( #2 ) from MineClone2/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven
5329e70df9
Merge branch 'master' into master
2022-08-31 17:04:43 +00:00
PrairieWind
0c6cbc9e99
Chest on top floor of Pillager Outpost now works.
2022-08-30 23:04:43 +02:00
FaceDeer
be36022249
Merge pull request 'Update from master' ( #1 ) from MineClone2/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer
e1bf4081dd
since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
...
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven
1a405b291a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 05:39:45 +00:00
3raven
0d23a89713
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 05:39:11 +00:00
3raven
561396f4e6
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 05:38:30 +00:00
3raven
bb5aea08ef
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr'
2022-08-24 04:57:18 +00:00
3raven
d6d70757a3
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 04:56:58 +00:00
3raven
ec91be347a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:56:32 +00:00
3raven
2d377dc539
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:55:04 +00:00
3raven
17a5526bd2
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:54:04 +00:00
3raven
eb37b49604
Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale'
2022-08-24 04:50:59 +00:00
3raven
0556a3c9bf
Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:49:08 +00:00
PrairieWind
092b746b0b
Add Pillager and Evoker Spawning to Pillager Outpost
2022-08-16 01:53:42 +02:00
FaceDeer
1a09b5c132
fixing registration of node functions
...
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.
also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
79ce9f89d3
More adaptive foundation height
2022-08-11 14:26:34 +02:00
cora
0bcbea4ce3
Add lots of water lakes to mangrove swamps
2022-08-11 14:26:34 +02:00
cora
b7f26e2ddc
Add setting to selectively disable strucutres
2022-08-11 14:26:34 +02:00
cora
4f96b38fa3
Make foundations less cubic
2022-08-11 14:26:34 +02:00
cora
f1c70fe19d
grass border for water lake
2022-08-11 14:26:34 +02:00
cora
cef559c573
Fix ruined portals y offset
2022-08-11 14:26:34 +02:00
cora
f86898b2f4
make ruined portals rarer
2022-08-11 14:26:34 +02:00
PrairieWind
70277276b0
Adjusted spawn chance and fixed the walls on generation, thanks cora.
2022-08-09 10:30:48 -06:00
PrairieWind
84691c393d
Pillager Outpost, Schematics by RandomLegoBrick
2022-08-09 10:30:48 -06:00
cora
27304d5d96
Nerf shipwreck loot
2022-08-04 04:21:59 +02:00
cora
811d7a778f
Add tall mangrove tree schematics
2022-08-02 12:02:20 +02:00
cora
77c878f609
make waterlogged roots work with river water
2022-08-02 12:02:20 +02:00
cora
51f79eaa39
Add lilypads and dead bushes
2022-08-02 12:02:20 +02:00
cora
3bf45ec4e9
Spawn mangroves in shallow water, fix schematics
2022-08-02 12:02:20 +02:00
cora
e8fc56ab33
Fix water- and mudlogged roots, add w. logging abm
2022-08-02 12:02:20 +02:00
cora
f003aefe19
allow coral reefs in MangroveSwamps
2022-08-02 12:02:20 +02:00
Thunder1035
d284ddf150
Add mangrove trees
2022-08-02 12:02:20 +02:00
cora
09889ca927
Add MangroveSwamp biome defs
2022-08-02 12:02:20 +02:00
cora
9b9f9d9b0c
Fix crash when using /spawnstruct in singlenode mg
2022-07-28 08:49:59 +00:00
cora
8ff559d4ad
Add ancient debris as normal ore
2022-07-16 02:07:17 +02:00
cora
455fac9350
Add schematics by RandomLegoBrick and PrarieWind
2022-07-14 13:51:46 +02:00
cora
8cad4a6886
Add ruined portals
2022-07-14 13:38:20 +02:00
cora
931cb2b991
Add fallen tree logs
2022-07-14 06:59:47 +02:00
cora
2b835221a7
Make them spawn at (somewhat) random positions
2022-07-12 01:30:41 +02:00
cora
571c57e891
Add updated woodland outpost schematic
2022-07-12 00:44:39 +02:00
cora
33739dc5af
Woodland cabin mob spawning
2022-07-12 00:32:53 +02:00
MysticTempest
484ad2b630
Replace all melon/pumpkin stems in woodland_cabins with unconnected variants.
2022-07-09 19:35:51 -05:00
cora
f98242bb0c
Do not emerge while making railcorridors
...
it turns out to work fine without
2022-07-06 01:43:21 +02:00
cora
daa95e3688
replace dirt and gravel too for even less clumps
2022-07-05 00:12:23 +02:00
cora
ea99341f94
make geode inside smoother
2022-07-05 00:12:23 +02:00
cora
4b95185fba
make geodes less cube shaped (sometimes)
2022-07-05 00:12:23 +02:00
cora
3584d89028
better distribution
2022-07-04 23:07:51 +02:00
cora
40d0c1affb
slightly optimize placement
2022-07-04 23:07:51 +02:00
cora
0a2e68d136
spawn carts, make mineshafts a bit less frequent
2022-07-04 23:07:51 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
...
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a92b405efd
Comment out unused cart-checking hackery
2022-07-04 23:07:51 +02:00
cora
db4f2baafc
Tweak tsm_railcorridors for faster mapgen
...
This just does 5 instead of 10 attempts to spawn a corridor in a
chunk. There still appear to be plenty corridors and it makes
mapgen noticeably faster.
2022-07-04 23:07:51 +02:00
cora
c66cb834a2
spawn corals only at -10 and lower
...
to prevent corals in rivers
2022-07-04 02:13:54 +02:00
cora
6ad00e4170
emerge before geode and surface pool placement
...
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora
ef14006f15
Fix surface pools & desert temple loot
2022-07-01 14:30:02 +02:00
cora
c59a890963
add woodland cabin loot
2022-07-01 06:11:10 +02:00
cora
ac69b7c710
Add woodland cabin and outpost
2022-07-01 04:26:41 +02:00
cora
f115fc8ea0
tweak probabilities
2022-07-01 02:05:48 +02:00
cora
8684140740
log actual placement position
2022-07-01 02:05:48 +02:00
cora
be2a8d7054
Structure transfer fixes
2022-07-01 02:05:48 +02:00
cora
f5cc0ef2dc
Move shipwrecks to mcl_structures
2022-07-01 02:05:48 +02:00
cora
7945de1324
igloo fixes, mobspawns, move geode to mcl_structs
2022-07-01 02:05:48 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00
cora
7f8a366a7b
make geodes slightly larger, fix positioning
2022-07-01 02:05:48 +02:00
cora
607511518f
fix warning
2022-07-01 02:05:48 +02:00
cora
14cd360214
witch hut, boulders, ice-spikes -> new api
2022-07-01 02:05:48 +02:00
cora
dfbb832f96
Terrain feature fixes
2022-07-01 02:05:48 +02:00
cora
063e17bc0a
make schematic selection deterministic
2022-07-01 02:05:48 +02:00
cora
befe493ff0
Add warm ocean ruins
2022-07-01 02:05:48 +02:00
cora
fcb8160a60
Add loot generation to api
2022-07-01 02:05:48 +02:00
cora
065767cc77
Add Ocean Ruins - schematics by PrarieWind
2022-07-01 02:05:48 +02:00
cora
47eca3f774
fix callbacks
2022-07-01 02:05:48 +02:00
cora
b396a3c6ee
update API.md
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
e37358d220
Add make_foundation option
...
test by /spawnstruct nether_outpost without being on complete
(covering the sidelen) solid ground
2022-07-01 02:05:48 +02:00
cora
d8697cb59c
Tweak basalt delta code
2022-07-01 02:05:48 +02:00
cora
0b3a4c18d7
structure-api: add check for solid ground
2022-07-01 02:05:48 +02:00
cora
8e976d9191
Do not log generation of terrain features
...
this leads to excessive io otherwise
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
eb8db0dc0b
optimize terrain features
2022-07-01 02:05:48 +02:00
cora
69dac8ded4
fix surface pools y offset
2022-07-01 02:05:48 +02:00
cora
2b87958678
add all sizes of sea pickles not just 1
2022-06-23 17:18:01 +02:00
cora
f883b45809
Add coral reefs
2022-06-23 15:06:56 +02:00
cora
31b94f5b22
Add "nether outpost"
...
As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
2022-06-19 03:11:56 +02:00
cora
41f708e03e
Regular decorations for legacy nether(except v6)
...
minetest supports this now
2022-06-19 00:24:56 +02:00
cora
0890c719a3
Add basalt pillars
2022-06-19 00:24:52 +02:00
cora
fefb15f2a8
Add new fungus tree schematics
2022-06-19 00:24:52 +02:00
cora
01eea4ab8a
prevent nether trees from growing through bedrock
2022-06-19 00:24:52 +02:00
cora
d9a74ac180
rename mcl_surface_pools -> mcl_terrain_features
2022-06-19 00:24:52 +02:00
cora
a0264ed5e0
tweak biome distribution to be more like mc
...
according to
https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
2022-06-19 00:24:52 +02:00
cora
48189cb3a7
fix lighting issue for placed schematics
...
warped and crimson shroomlight would not work correctly before
because they're placed after light calculation is done apparently
2022-06-19 00:24:52 +02:00
cora
db9fba70dd
some biome tweaks, add nether gold
2022-06-19 00:24:52 +02:00
cora
8efbd89b6a
Add basalt columns & lava pools
2022-06-19 00:24:52 +02:00
cora
3c79685c48
Add main nether biomes
...
Add nether forests
Add soulsand valley decorations
Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora
92da429f50
Fix chatcommand not under mcl_structures in /help
2022-06-15 05:10:41 +02:00
cora
726d1f07fa
use noise instead of fill_ratio for distribution
2022-06-15 05:10:41 +02:00
cora
9c6aafa3c1
add surface pools
2022-06-15 05:10:41 +02:00
cora
1b0053299c
Do not replace bedrock during geode gen.
2022-06-15 05:10:41 +02:00
cora
fa56ce5d52
Add outer geode layer
...
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc
Add proper logging + some fixes
2022-06-15 05:10:41 +02:00
cora
a895292371
Add API documentation, minor fixes
2022-06-15 05:10:41 +02:00
cora
b0b8638a4c
Add /spawnstruct support
2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f
Geodes as test for place by function
2022-06-15 05:10:41 +02:00
cora
1eaac3c406
use gennotify instead of lbm for placement
...
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738
Add Structure placement api
2022-06-15 05:10:41 +02:00
cora
899c849996
old registered_structures -> structure_data
2022-06-15 05:10:41 +02:00
cora
5c057f24fb
get_mapgen_params -> get_mapgen_setting
2022-06-07 03:17:32 +02:00
cora
4bff9710a0
Make structblock non walk- and pointable
2022-06-06 01:08:55 +02:00
cora
d4e4bc8708
add rarer beached shipwreck
2022-06-05 13:10:36 +02:00
cora
b7419dc207
randomly enchant treasure
2022-06-05 13:10:36 +02:00
cora
4af1094eed
Add shipwrecks
...
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora
6b9cb0062d
save home coords in cat entity as well
2022-05-29 02:34:02 +02:00
cora
2337e72a23
simplify spawn logic
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
fca259c074
fix crash during (artificial) village creation
...
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8
Add Belltower to villages
2022-05-21 14:48:56 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
e51ea1e079
initialize inventory nodes on mapgen
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
kabou
ace0dc00c7
Remove settlements_in_world
and settlements.txt
...
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou
deed231f28
Fix typos.
2022-03-09 18:50:41 +01:00
kabou
1326b9e7e7
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes. By application of De Morgan's law, the compound logic
expression can be rewritten so that the existence of the table is
checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou
6a69f49fa0
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
2022-03-09 14:59:49 +01:00
kabou
f5a8d6d17a
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
Emojigit
c52e09ddcd
mcl_structures
2022-02-23 23:58:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
...
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), https://git.minetest.land/MineClone2/MineClone2/issues/1797
2021-06-22 16:53:55 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b
[tsm_railcorridors] fix warnings
2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161
fix even more warnings (nether portals and potions)
2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
Code-Sploit
bcea5a35ef
Try to fix unknown variable in mcl_chorus_flower
2021-05-14 08:22:10 +00:00
AFCMS
45201481c1
Merge branch 'master' into luacheck-script
2021-05-10 09:38:40 +02:00
kay27
f054eb1ce6
[mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position
2021-05-10 02:47:56 +04:00
kay27
f3c540af5d
[mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic
2021-05-10 02:24:52 +04:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
jordan4ibanez
67c1bc973a
Add lua locals into mcl_dungeons for performance
2021-04-14 01:19:01 +04:00
Elias Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Elias Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Elias Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
Elias Fleckenstein
a348909ba3
Enderdragon: Proper Egg and XP spawning
2021-04-06 12:50:36 +02:00
Elias Fleckenstein
1144006cdd
Add End main island generation
2021-04-04 15:16:06 +02:00
Elias Fleckenstein
49446bbb7b
Make enderdragon spawn upon exit portal generation
2021-04-04 12:01:45 +02:00
kay27
d1a0299b92
[mcl_dungeons] Remove empty code section, add debug info
2021-03-29 03:34:41 +04:00
kay27
80d845adb6
[mcl_mapgen_core] Fix Nether generation chain reaction
2021-03-29 03:18:17 +04:00
kay27
1818fcf592
[mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394
2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267
Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Implement object queue not to trigger the same search again
Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
AFCMS
558fa57cc6
Solve quartz not generating in the nether
2021-03-18 09:48:18 +01:00
AFCMS
8f30e223e2
I hate reverting something xD
2021-03-16 17:39:06 +01:00
kay27
6e6809f360
Make books in chest loot deterministic, ref. https://git.minetest.land/MineClone2/MineClone2/issues/1254 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3
2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139
2021-03-07 06:31:43 +04:00
kay27
66febf158a
Speedify dungeons a little and fix chest places (linear, not square)
2021-03-07 06:00:49 +04:00
kay27
45c0c576f7
Implement /spawnstruct dungeon
2021-03-07 03:49:34 +04:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c
Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker
2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e
Fix dir_to_rotation()
2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1216
2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204 ' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186
2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf
Merge pull request 'Add setting to disable ores generation' ( #1174 ) from AFCMS/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9
Use setting to generate Quartz ore
2021-02-22 19:12:33 +00:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569
Add experimental, pseudobiome-based village variation.
2021-01-28 23:59:01 -06:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5
Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-25 20:23:38 -06:00
Elias Fleckenstein
4a4a834bf8
Generate Enchanted golden apples in chests
2021-01-22 19:45:18 +01:00
Elias Fleckenstein
8f62a3fe0c
Enchanted book loot in desert temple
2020-12-23 12:25:18 +01:00
Elias Fleckenstein
fdbfd4c654
Mineshaft Loot
2020-12-21 13:57:09 +01:00
Elias Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6
Complete French Translation
2020-11-18 23:06:47 +01:00
kay27
4c2e28836c
Fix generation of strongholds
2020-10-15 00:22:48 +04:00
kay27
ba51686e6c
Russian translation
2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0
Fix air holes in desert temple
2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00