Commit Graph

802 Commits

Author SHA1 Message Date
cora ba7f534d2f Make end island larger 2022-09-14 20:37:08 +00:00
cora 47d06ff6b9 Fix undeclared var 2022-09-14 20:37:08 +00:00
cora 78703d2baa Fix lighting issues in the end 2022-09-14 20:37:08 +00:00
cora 540bf56b91 Add logging settings for mapgen and structures
mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora adc4e9f810 Move end gateway portal to structure api 2022-09-14 20:37:08 +00:00
cora 0d4feeffef Add more variation to jungle schematics 2022-09-14 20:37:08 +00:00
cora a3c4d915b3 Fix dragon spawning with crystals 2022-09-14 20:37:08 +00:00
cora e6707d1ef9 fix iron cage size, doubled dragon view range 2022-09-14 20:37:08 +00:00
cora 2dbb74edd2 Fix gateway portals to come out on land 2022-09-14 20:37:08 +00:00
cora ef384f7062 Make dragon spawn again, fix dragon fight 2022-09-14 20:37:07 +00:00
cora f3e40803f4 Put register_generator api in a separate file 2022-09-14 20:37:07 +00:00
cora 244dfa244e Fix barrels in woodland cabins 2022-09-14 20:37:07 +00:00
cora 8264ea804a Add iron cages to some obsidian pillars 2022-09-14 20:37:07 +00:00
cora f753ac92ce Fix loot, elytra and shulker spawning 2022-09-14 20:37:07 +00:00
cora 86d98a9eeb add construct_nodes to structure api 2022-09-14 20:37:07 +00:00
cora b62b3296b8 Add end boats and shipwrecks 2022-09-14 20:37:07 +00:00
cora 538d900ccc Add End biomes, fix island decorations 2022-09-14 20:37:07 +00:00
cora 2c7838bdf6 make the end island slightly larger
also uses the mcl_mapgen_core api now
2022-09-14 20:37:07 +00:00
cora abb6fe3564 Add End island biome at spawn, proper end island 2022-09-14 20:37:07 +00:00
cora 7d2543e03c Properly close exit portal 2022-09-14 20:37:07 +00:00
cora 48514ece5b Add End Spikes 2022-09-14 20:37:07 +00:00
cora 129dd24cc5 Fix inaccurate warning about spawn platform 2022-09-14 20:37:07 +00:00
cora 232ea1da06 Fix end lighting 2022-09-14 20:37:07 +00:00
cora 61f9a047e3 Remove unused functions 2022-09-14 20:37:07 +00:00
cora 1d942e9946 Exit portal and spawn platform -> mcl_structures 2022-09-14 20:37:07 +00:00
cora 52c4a7dc28 some refactoring 2022-09-14 20:37:07 +00:00
cora 8c2a1017c6 Spawn clay as ore 2022-09-14 20:37:07 +00:00
cora 82539acfe4 Move jungle vines to jungle tree schematics 2022-09-14 20:37:07 +00:00
cora 00c8c53a57 Enable deepslate and copper generation 2022-09-14 20:37:07 +00:00
cora b377f67214 Move v6 fixes to separate file 2022-09-14 20:37:07 +00:00
cora fc64907b15 move mapgen ores regs to separate file 2022-09-14 20:37:07 +00:00
cora 9449cdfd88 Don't spawn illagers in cabins in peaceful 2022-09-07 11:58:16 +02:00
cora 89f3bb5aa6 only prevent mob spawning, not wall fixing 2022-09-07 11:58:16 +02:00
cora 962425faa5 Don't spawn structure mobs in peaceful mode 2022-09-07 11:58:16 +02:00
FaceDeer 9c1cc9e141 Merge pull request 'Merge master into my fork' (#2) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/2
2022-09-02 01:05:45 +00:00
3raven 5329e70df9 Merge branch 'master' into master 2022-08-31 17:04:43 +00:00
PrairieWind 0c6cbc9e99 Chest on top floor of Pillager Outpost now works. 2022-08-30 23:04:43 +02:00
FaceDeer be36022249 Merge pull request 'Update from master' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/FaceDeer/MineClone2/pulls/1
2022-08-29 07:16:32 +00:00
FaceDeer e1bf4081dd since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
3raven 1a405b291a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 05:39:45 +00:00
3raven 0d23a89713 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 05:39:11 +00:00
3raven 561396f4e6 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 05:38:30 +00:00
3raven bb5aea08ef Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr' 2022-08-24 04:57:18 +00:00
3raven d6d70757a3 Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr' 2022-08-24 04:56:58 +00:00
3raven ec91be347a Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:56:32 +00:00
3raven 2d377dc539 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:55:04 +00:00
3raven 17a5526bd2 Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua' 2022-08-24 04:54:04 +00:00
3raven eb37b49604 Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale' 2022-08-24 04:50:59 +00:00
3raven 0556a3c9bf Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt' 2022-08-24 04:49:08 +00:00
PrairieWind 092b746b0b Add Pillager and Evoker Spawning to Pillager Outpost 2022-08-16 01:53:42 +02:00
FaceDeer 1a09b5c132 fixing registration of node functions
"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.

also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora 79ce9f89d3 More adaptive foundation height 2022-08-11 14:26:34 +02:00
cora 0bcbea4ce3 Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
cora b7f26e2ddc Add setting to selectively disable strucutres 2022-08-11 14:26:34 +02:00
cora 4f96b38fa3 Make foundations less cubic 2022-08-11 14:26:34 +02:00
cora f1c70fe19d grass border for water lake 2022-08-11 14:26:34 +02:00
cora cef559c573 Fix ruined portals y offset 2022-08-11 14:26:34 +02:00
cora f86898b2f4 make ruined portals rarer 2022-08-11 14:26:34 +02:00
PrairieWind 70277276b0 Adjusted spawn chance and fixed the walls on generation, thanks cora. 2022-08-09 10:30:48 -06:00
PrairieWind 84691c393d Pillager Outpost, Schematics by RandomLegoBrick 2022-08-09 10:30:48 -06:00
cora 27304d5d96 Nerf shipwreck loot 2022-08-04 04:21:59 +02:00
cora 811d7a778f Add tall mangrove tree schematics 2022-08-02 12:02:20 +02:00
cora 77c878f609 make waterlogged roots work with river water 2022-08-02 12:02:20 +02:00
cora 51f79eaa39 Add lilypads and dead bushes 2022-08-02 12:02:20 +02:00
cora 3bf45ec4e9 Spawn mangroves in shallow water, fix schematics 2022-08-02 12:02:20 +02:00
cora e8fc56ab33 Fix water- and mudlogged roots, add w. logging abm 2022-08-02 12:02:20 +02:00
cora f003aefe19 allow coral reefs in MangroveSwamps 2022-08-02 12:02:20 +02:00
Thunder1035 d284ddf150 Add mangrove trees 2022-08-02 12:02:20 +02:00
cora 09889ca927 Add MangroveSwamp biome defs 2022-08-02 12:02:20 +02:00
cora 9b9f9d9b0c Fix crash when using /spawnstruct in singlenode mg 2022-07-28 08:49:59 +00:00
cora 8ff559d4ad Add ancient debris as normal ore 2022-07-16 02:07:17 +02:00
cora 455fac9350 Add schematics by RandomLegoBrick and PrarieWind 2022-07-14 13:51:46 +02:00
cora 8cad4a6886 Add ruined portals 2022-07-14 13:38:20 +02:00
cora 931cb2b991 Add fallen tree logs 2022-07-14 06:59:47 +02:00
cora 2b835221a7 Make them spawn at (somewhat) random positions 2022-07-12 01:30:41 +02:00
cora 571c57e891 Add updated woodland outpost schematic 2022-07-12 00:44:39 +02:00
cora 33739dc5af Woodland cabin mob spawning 2022-07-12 00:32:53 +02:00
MysticTempest 484ad2b630 Replace all melon/pumpkin stems in woodland_cabins with unconnected variants. 2022-07-09 19:35:51 -05:00
cora f98242bb0c Do not emerge while making railcorridors
it turns out to work fine without
2022-07-06 01:43:21 +02:00
cora daa95e3688 replace dirt and gravel too for even less clumps 2022-07-05 00:12:23 +02:00
cora ea99341f94 make geode inside smoother 2022-07-05 00:12:23 +02:00
cora 4b95185fba make geodes less cube shaped (sometimes) 2022-07-05 00:12:23 +02:00
cora 3584d89028 better distribution 2022-07-04 23:07:51 +02:00
cora 40d0c1affb slightly optimize placement 2022-07-04 23:07:51 +02:00
cora 0a2e68d136 spawn carts, make mineshafts a bit less frequent 2022-07-04 23:07:51 +02:00
cora 9f66c9f673 let railcorridors be placed by new api
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora a92b405efd Comment out unused cart-checking hackery 2022-07-04 23:07:51 +02:00
cora db4f2baafc Tweak tsm_railcorridors for faster mapgen
This just does 5 instead of 10 attempts to spawn a corridor in a
chunk. There still appear to be plenty corridors and it makes
mapgen noticeably faster.
2022-07-04 23:07:51 +02:00
cora c66cb834a2 spawn corals only at -10 and lower
to prevent corals in rivers
2022-07-04 02:13:54 +02:00
cora 6ad00e4170 emerge before geode and surface pool placement
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora ef14006f15 Fix surface pools & desert temple loot 2022-07-01 14:30:02 +02:00
cora c59a890963 add woodland cabin loot 2022-07-01 06:11:10 +02:00
cora ac69b7c710 Add woodland cabin and outpost 2022-07-01 04:26:41 +02:00
cora f115fc8ea0 tweak probabilities 2022-07-01 02:05:48 +02:00
cora 8684140740 log actual placement position 2022-07-01 02:05:48 +02:00
cora be2a8d7054 Structure transfer fixes 2022-07-01 02:05:48 +02:00
cora f5cc0ef2dc Move shipwrecks to mcl_structures 2022-07-01 02:05:48 +02:00
cora 7945de1324 igloo fixes, mobspawns, move geode to mcl_structs 2022-07-01 02:05:48 +02:00
cora a09226c370 fossil & igloo -> new api 2022-07-01 02:05:48 +02:00
cora 3ca6d4de3b fix chunk probability and distributions 2022-07-01 02:05:48 +02:00