Commit graph

9506 commits

Author SHA1 Message Date
chmodsayshello
c572c27326 implement suggestions by cora (https://is.gd/jJRf3y) 2022-10-31 21:40:38 +00:00
chmodsayshello
c1af4935a1 improve my poor (old) fix 2022-10-31 16:22:28 +01:00
chmodsayshello
910b3d57ac fix crash iteself 2022-10-31 16:19:38 +01:00
cora
a1637486bb Merge pull request 'Fix warning in mcl_dye' (#2881) from fix_dye_warning into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2881
2022-10-29 10:27:40 +00:00
cora
dc84b28d54 Fix warning in mcl_dye 2022-10-29 12:26:11 +02:00
cora
138c0e8668 Merge pull request 'dogshoot_enhancments/mob_fire_mechs' (#2872) from dogshoot_enhancments/mob_fire_mechs into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2872
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-29 10:22:31 +00:00
epCode
2b2c2cf9cc remove debug and remove resetting value 20 times per second 2022-10-29 12:08:06 +02:00
epCode
5378d8eba7 add random horse speed per mc wiki 2022-10-29 12:08:06 +02:00
epCode
4fa1c445cc add customizable speed to mounts, not set value. 2022-10-29 12:08:06 +02:00
epCode
83d92e08ca add an adjustable variable for avoid distance 2022-10-29 12:08:06 +02:00
epCode
eed5ec6f63 return pathfinding changes 2022-10-29 12:08:06 +02:00
epCode
702ba25283 Fix dogshooter animation when moving back 2022-10-29 12:08:06 +02:00
epCode
de73129c2b Make skeleton strafe and avoid enemies 2022-10-29 12:08:06 +02:00
epCode
d1d9f76c5d Mobs set players on fire if they are/dogshoot strafing and enemy avoidance 2022-10-29 12:08:06 +02:00
cora
e34e2ba03f Merge pull request 'Don't spawn multiple mobs at the same position' (#2867) from fix_multispawn into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2867
2022-10-29 10:07:15 +00:00
cora
672e44bbb1 Don't spawn multiple mobs at the same position
this was originally intended to simulate group spawning i think
2022-10-29 11:50:45 +02:00
cora
b3553fe3b8 Merge pull request 'Grand mapgen cleanup 3 - end portal to structure api' (#2849) from mapgen_cleanup_3 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2849
Reviewed-by: NO11 <no11@noreply.git.minetest.land>
2022-10-28 19:32:15 +00:00
cora
c850c0dfbb move remaining api code to mcl_structures/api.lua 2022-10-28 21:25:43 +02:00
cora
9aaa13408a Remove get_structure_data_construct
the positions are available from the registered structure
2022-10-28 21:25:43 +02:00
cora
c30e2c33b9 Move end portal shrine generation to structure api 2022-10-28 21:25:43 +02:00
cora
146e2de1a5 Structure-api: add initial rotation support 2022-10-28 21:25:43 +02:00
cora
c1174360d1 Merge pull request 'Remove potentially copyrighted music track and replace by cc music' (#2874) from fix_copyrighted_music into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2874
2022-10-28 03:07:07 +00:00
cora
11cc8745a2 Remove potentially copyrighted music track and replace by cc music
Soaring over the sea by mactonite (cc-by)
http://ccmixter.org/files/mactonite/65379
2022-10-28 05:00:17 +02:00
cora
4f191754b8 Merge pull request 'Mob animation/head/jumping improvments/fixes' (#2865) from mob_head_code_improvments into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2865
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-27 02:19:18 +00:00
epCode
ef923deff1 Merge branch 'master' into mob_head_code_improvments 2022-10-27 01:34:39 +00:00
epCode
ee9301467c give zombie's the ability to wear armor. 2022-10-27 01:32:40 +00:00
epCode
239eca8988 make mob's not switch armor lying on the ground if they are already equiped. 2022-10-27 01:14:04 +00:00
epCode
86eef8827a Add working mob armor api
TODO: make mobs only put on a piece if they don't already have it.
2022-10-27 01:08:36 +00:00
cora
e6b3458018 Merge pull request 'Add sweet berries from mcl5' (#2842) from sweet_berries into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2842
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-10-26 22:50:22 +00:00
cora
9e3163ec42 Drop sweet berry item when bone mealing mature bush 2022-10-27 00:19:38 +02:00
cora
ba9d10055e always advance growth stage by 1 on bonemeal 2022-10-26 23:40:06 +02:00
epCode
6c0e29891d Fix a problem with smooth turning 2022-10-26 19:03:33 +00:00
PrairieWind
e8b983bcc5 Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth 2022-10-26 15:57:17 +00:00
cora
ae91640234 Add missing biomes, correct saturation 2022-10-26 15:57:17 +00:00
cora
d6c0561d5a Only do damage from stage 1 and up 2022-10-26 15:57:17 +00:00
cora
2664fb871b sweet berries plantable not only on farming soil 2022-10-26 15:57:17 +00:00
cora
2b08f9ac53 Slow down player movement while inside sweet berry 2022-10-26 15:57:17 +00:00
cora
8d456d8ff9 implement sweet berry damage
0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora
b00f2784ff Sweet berry bushes are flammable 2022-10-26 15:57:17 +00:00
cora
280bcddcb2 Move sweet berry decoration to mcl_biomes 2022-10-26 15:57:17 +00:00
balazsszalab
495378b85e Register sweet berry bush by add_plant function to enable plant growth
Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-26 15:57:16 +00:00
cora
5f4d7774ae Add sweet berry compostability 2022-10-26 15:57:16 +00:00
kay27
a7c3878cae [mineclone5] Tune sweet berries a bit 2022-10-26 15:57:16 +00:00
kay27
eb313f9482 [mineclone5] Move sweet berries into farming as a quick fix 2022-10-26 15:57:16 +00:00
cora
63a360674d Merge pull request 'Villagers will now path through doors. Villagers don't stand around whne not working.' (#2864) from feature/villagers_pt2 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2864
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-26 09:32:39 +00:00
epCode
306db6b609 make shooting mobs calculate raycast bool for shooting with shoot_offset
Basically makes skeletons accurately when to shoot and when not to.
2022-10-25 23:52:16 +00:00
ancientmarinerdev
f8ee473383 Fix villager work times 2022-10-26 00:17:29 +01:00
ancientmarinerdev
eebea4a7a9 Clean up and add pathfinding constant 2022-10-26 00:11:55 +01:00
ancientmarinerdev
37e4dd5556 Villagers will now path through doors. Villagers don't stand around whne not working. 2022-10-26 00:11:55 +01:00
epCode
65289de86e Mobs jump over 1-2 block pits 2022-10-25 23:00:03 +00:00