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implement sweet berry damage
0.5 per second while moving inside it
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2 changed files with 26 additions and 0 deletions
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@ -12,6 +12,7 @@ mcl_damage = {
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drown = {bypasses_armor = true},
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starve = {bypasses_armor = true, bypasses_magic = true},
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cactus = {},
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sweet_berry = {},
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fall = {bypasses_armor = true},
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fly_into_wall = {bypasses_armor = true}, -- unused
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out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
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@ -46,3 +46,28 @@ minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry"
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-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
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mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
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local function berry_damage_check(obj)
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local p = obj:get_pos()
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if not p then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry"},true) then return end
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local v = obj:get_velocity()
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if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
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mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
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end
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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berry_damage_check(pl)
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.is_mob then
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berry_damage_check(ent.object)
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end
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end
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end)
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