add an adjustable variable for avoid distance

This commit is contained in:
epCode 2022-10-27 23:37:11 +00:00 committed by cora
parent eed5ec6f63
commit 83d92e08ca

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@ -2984,7 +2984,7 @@ local do_states = function(self, dtime)
end
elseif self.attack_type == "dogfight"
or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) and (dist >= 9 or not self.shooter_avoid_enemy)
or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy)
or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
if self.fly
@ -3161,7 +3161,7 @@ local do_states = function(self, dtime)
elseif self.attack_type == "shoot"
or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
or (self.attack_type == "dogshoot" and (dist > self.reach or dist < 9 and self.shooter_avoid_enemy) and dogswitch(self) == 0) then
or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and dogswitch(self) == 0) then
p.y = p.y - .5
s.y = s.y + .5
@ -3184,7 +3184,7 @@ local do_states = function(self, dtime)
--strafe back and fourth
--stay away from player so as to shoot them
if dist < 9 and self.shooter_avoid_enemy then
if dist < self.avoid_distance and self.shooter_avoid_enemy then
set_animation(self, "shoot")
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
end
@ -4692,6 +4692,7 @@ minetest.register_entity(name, {
-- MCL2 extensions
shooter_avoid_enemy = def.shooter_avoid_enemy,
strafes = def.strafes,
avoid_distance = def.avoid_distance or 9,
teleport = teleport,
do_teleport = def.do_teleport,
spawn_class = def.spawn_class,