mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-26 09:59:33 +01:00
Add working mob armor api
TODO: make mobs only put on a piece if they don't already have it.
This commit is contained in:
parent
6c0e29891d
commit
86eef8827a
1 changed files with 99 additions and 14 deletions
|
@ -406,6 +406,7 @@ end
|
|||
|
||||
-- set and return valid yaw
|
||||
|
||||
|
||||
local set_yaw = function(self, yaw, delay, dtime)
|
||||
|
||||
|
||||
|
@ -1273,11 +1274,13 @@ local do_env_damage = function(self)
|
|||
end
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||
if self.ignited_by_sunlight then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
else
|
||||
deal_light_damage(self, pos, self.sunlight_damage)
|
||||
return true
|
||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||
if self.ignited_by_sunlight then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
else
|
||||
deal_light_damage(self, pos, self.sunlight_damage)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2529,7 +2532,7 @@ local function go_to_pos(entity,b)
|
|||
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||
local yaw = (atann(v.z / v.x) + pi / 2) - entity.rotate
|
||||
if b.x > s.x then yaw = yaw + pi end
|
||||
entity.object:set_yaw(yaw)
|
||||
--entity.object:set_yaw(yaw)
|
||||
set_velocity(entity,entity.follow_velocity)
|
||||
mcl_mobs:set_animation(entity, "walk")
|
||||
end
|
||||
|
@ -3254,19 +3257,89 @@ local function player_near(pos)
|
|||
end
|
||||
end
|
||||
|
||||
local function get_armor_texture(armor_name)
|
||||
if armor_name == "" then
|
||||
return ""
|
||||
end
|
||||
if armor_name=="blank.png" then
|
||||
return "blank.png"
|
||||
end
|
||||
local seperator = string.find(armor_name, ":")
|
||||
return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
|
||||
end
|
||||
|
||||
local function set_armor_texture(self)
|
||||
if self.armor_list then
|
||||
local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
|
||||
local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
|
||||
local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
|
||||
local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
|
||||
|
||||
if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
|
||||
helmet={name="blank.png"}
|
||||
end
|
||||
local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
|
||||
if string.sub(texture, -1,-1) == "^" then
|
||||
texture=string.sub(texture,1,-2)
|
||||
end
|
||||
if self.textures[self.wears_armor] then
|
||||
self.textures[self.wears_armor]=texture
|
||||
end
|
||||
self.object:set_properties({textures=self.textures})
|
||||
|
||||
local armor_
|
||||
if type(self.armor) == "table" then
|
||||
armor_ = table.copy(self.armor)
|
||||
armor_.immortal = 1
|
||||
else
|
||||
armor_ = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
|
||||
for _,item in pairs(self.armor_list) do
|
||||
if not item then return end
|
||||
if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
|
||||
armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups(armor_)
|
||||
end
|
||||
end
|
||||
|
||||
local function check_item_pickup(self)
|
||||
if self.pick_up and #self.pick_up > 0 then
|
||||
if self.pick_up and #self.pick_up > 0 or self.wears_armor then
|
||||
local p = self.object:get_pos()
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
|
||||
local l=o:get_luaentity()
|
||||
if l and l.name == "__builtin:item" then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
elseif r and r.is_empty and r:is_empty() then
|
||||
o:remove()
|
||||
if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
|
||||
local armor_type
|
||||
if l.itemstring:find("chestplate") then
|
||||
armor_type = "chestplate"
|
||||
elseif l.itemstring:find("boots") then
|
||||
armor_type = "boots"
|
||||
elseif l.itemstring:find("leggings") then
|
||||
armor_type = "leggings"
|
||||
elseif l.itemstring:find("helmet") then
|
||||
armor_type = "helmet"
|
||||
end
|
||||
if not armor_type then
|
||||
return
|
||||
end
|
||||
if not self.armor_list then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
end
|
||||
self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
|
||||
o:remove()
|
||||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
elseif r and r.is_empty and r:is_empty() then
|
||||
o:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -3943,9 +4016,16 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
self.on_spawn_run = true -- if true, set flag to run once only
|
||||
end
|
||||
end
|
||||
if not self._run_armor_init then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
set_armor_texture(self)
|
||||
self._run_armor_init = true
|
||||
end
|
||||
|
||||
|
||||
-- run after_activate
|
||||
if def.after_activate then
|
||||
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
end
|
||||
|
@ -4261,6 +4341,8 @@ local mob_step = function(self, dtime)
|
|||
|
||||
do_jump(self)
|
||||
|
||||
set_armor_texture(self)
|
||||
|
||||
runaway_from(self)
|
||||
|
||||
if is_at_water_danger(self) and self.state ~= "attack" then
|
||||
|
@ -4417,6 +4499,7 @@ minetest.register_entity(name, {
|
|||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
description = def.description,
|
||||
|
@ -4470,6 +4553,7 @@ minetest.register_entity(name, {
|
|||
nofollow = def.nofollow,
|
||||
can_open_doors = def.can_open_doors,
|
||||
jump = def.jump ~= false,
|
||||
automatic_face_movement_max_rotation_per_sec = 300,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
|
@ -4579,6 +4663,7 @@ minetest.register_entity(name, {
|
|||
self.object:set_properties({
|
||||
collide_with_objects = false,
|
||||
})
|
||||
|
||||
return mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
|
|
Loading…
Reference in a new issue