teknomunk
343fe3bc88
Fix typo _ -> .
2024-11-12 01:00:42 +01:00
teknomunk
c6239f57f6
Add empty line
2024-11-12 01:00:42 +01:00
teknomunk
83e6a4323d
Fix typo in api.md, add TODO, change entity -> object
2024-11-12 01:00:42 +01:00
teknomunk
3f22887639
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-11-12 01:00:42 +01:00
teknomunk
589ba18ab5
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-11-12 01:00:42 +01:00
teknomunk
fd144466e4
Resolve more review comments, fix crash
2024-11-12 01:00:42 +01:00
teknomunk
da52e56397
Resolve review comments
2024-11-12 01:00:42 +01:00
teknomunk
6adef58bc4
Remove debug print
2024-11-12 01:00:42 +01:00
teknomunk
69a967c186
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-11-12 01:00:42 +01:00
teknomunk
aacb915ec6
Fix documentation for raycast_collides_with_entities
2024-11-12 01:00:42 +01:00
teknomunk
b1f2ec60e1
Add API documentation, minor API cleanup
2024-11-12 01:00:42 +01:00
teknomunk
a3cfb0c0c4
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-11-12 01:00:42 +01:00
teknomunk
cc1d0ce55e
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-11-12 01:00:42 +01:00
teknomunk
85fc508284
Fix crash on startup
2024-11-12 01:00:42 +01:00
teknomunk
ab9fff400f
More refactoring to generalize arrow code into projectile
2024-11-12 01:00:42 +01:00
teknomunk
3961a32fb4
Start mcl_bows:arrow_entity refactor
2024-11-12 01:00:42 +01:00
teknomunk
21465e4efc
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-11-12 01:00:42 +01:00
teknomunk
152d200df2
Finish reworking all items in mcl_throwing
2024-11-12 01:00:42 +01:00
teknomunk
e9ec77e932
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-11-12 01:00:42 +01:00
teknomunk
163287bd35
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-11-12 01:00:42 +01:00
teknomunk
f8d5ed2a7d
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-11-12 01:00:42 +01:00
marro
4dc5d0939c
Whitespace fix in translation ( #4701 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl
32b334322b
Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' ( #4685 ) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp
88c3c4558b
Fix for VoxeLibre
2024-11-10 15:14:56 +01:00
grorp
3954acdfb7
Creative inventory: padding[-0.015,-0.015] on mobile
...
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a
Avoid tab buttons going off-screen with high scaling values
2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9
Creative inventory: Make the whole tab button clickable
...
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762
Add touch_interaction to (cross)bow and spyglass
2024-11-10 15:14:56 +01:00
kno10
fb3c85e289
Improve stalker textures ( #4674 )
...
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30
Attempt to fix chest minecarts, at least for 5.9 ( #4684 )
...
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.
This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
the-real-herowl
c428fa576b
Merge pull request 'bonemeal API update' ( #4221 ) from teknomunk/MineClone2:bonemeal-2 into master
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4221
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-10 11:38:08 +01:00
teknomunk
a46833eaa4
Fix alias
2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f
Implement more bonemeal mod shim, update bonemeal dependencies
2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881
Address review comments
2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238
Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position
2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a
Show particles regardless of success
2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0
Quick patch to get cherry saplings growing pending inclusing of a proper tree API
2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477
Remove check with mcl_core.check_vines_supported for twisted and crimson vines
2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad
Address review comments on mcl_util.trace_nodes
2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4
Add growth limits to crimson/twisting vines
2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1
Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth
2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1
Prevent bonemealing grass from making flowers and also bonemealing the block above the grass
2024-11-09 20:24:02 -06:00
teknomunk
afc270195a
Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth
2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58
Reorder functions to prevent crash
2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89
Remove TODO pending future discussions, revert timer change in composter code
2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809
Make composter_progress_chance local, as it is not used anywhere except in mcl_composters
2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b
Fix typo that prevented bone mealing pumpkin plants
2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6
Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter
2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466
Fix crash at one more spot
2024-11-09 20:24:02 -06:00
teknomunk
7112369917
Fix crashes when using bonemeal on nether nodes
2024-11-09 20:24:02 -06:00