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Improve stalker textures (#4674)
- don't change back to default texture when falling, but rather keep the previous texture - use a colorized default texture for gaps in the texture Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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1 changed files with 18 additions and 12 deletions
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@ -7,12 +7,13 @@ local S = minetest.get_translator("mobs_mc")
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--###################
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local function get_texture(self)
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local on_name = self.standing_on
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local function get_texture(self, prev)
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local standing_on = minetest.registered_nodes[self.standing_on]
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-- TODO: we do not have access to param2 here (color palette index) yet
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local texture
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local texture_suff = ""
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if on_name and on_name ~= "air" then
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local tiles = minetest.registered_nodes[on_name].tiles
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if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
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local tiles = standing_on.tiles
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if tiles then
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local tile = tiles[1]
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local color
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@ -25,7 +26,7 @@ local function get_texture(self)
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texture = tile
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end
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if not color then
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color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
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color = minetest.colorspec_to_colorstring(standing_on.color)
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end
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if color then
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texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
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@ -33,14 +34,19 @@ local function get_texture(self)
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end
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end
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if not texture or texture == "" then
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-- try to keep last texture when, e.g., falling
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if prev and (not (not self.attack)) == (string.find(prev, "vl_mobs_stalker_overlay_angry.png") ~= nil) then
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return prev
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end
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texture = "vl_stalker_default.png"
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end
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texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers
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texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
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if self.attack then
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texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
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else
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texture = texture .. ")^vl_mobs_stalker_overlay.png"
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texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
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texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
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end
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if self.attack then
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texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
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else
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texture = texture .. "^vl_mobs_stalker_overlay.png"
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end
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return texture
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end
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@ -132,7 +138,7 @@ mcl_mobs.register_mob("mobs_mc:stalker", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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local new_texture = get_texture(self)
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local new_texture = get_texture(self, self._stalker_texture)
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if self._stalker_texture ~= new_texture then
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self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
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self._stalker_texture = new_texture
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