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Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space - matches old layout
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1 changed files with 32 additions and 0 deletions
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@ -418,6 +418,18 @@ minetest.register_on_joinplayer(function(player)
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end
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end)
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---@param player mt.PlayerObjectRef
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local function is_touch_enabled(playername)
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-- Minetest < 5.7.0 support
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if not minetest.get_player_window_information then
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return false
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end
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local window = minetest.get_player_window_information(playername)
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-- Always return a boolean (not nil) to avoid false-negatives when
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-- comparing to a boolean later.
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return window and window.touch_controls or false
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end
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---@param player mt.PlayerObjectRef
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function mcl_inventory.set_creative_formspec(player)
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local playername = player:get_player_name()
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@ -579,11 +591,17 @@ function mcl_inventory.set_creative_formspec(player)
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caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
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end
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local touch_enabled = is_touch_enabled(playername)
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players[playername].last_touch_enabled = touch_enabled
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local formspec = table.concat({
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"formspec_version[6]",
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-- Original formspec height was 8.75, increased to include tab buttons.
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-- This avoids tab buttons going off-screen with high scaling values.
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"size[13,11.43]",
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-- Use as much space as possible on mobile - the tab buttons are a lot
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-- of padding already.
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touch_enabled and "padding[-0.015,-0.015]" or "",
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"no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
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"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
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@ -825,3 +843,17 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
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player:get_inventory():set_stack("main", inventory_info.index, stack)
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end
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end)
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-- This is necessary because get_player_window_information may return nil in
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-- on_joinplayer.
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-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
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mcl_player.register_globalstep_slow(function(player)
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local name = player:get_player_name()
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if minetest.is_creative_enabled(name) then
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local touch_enabled = is_touch_enabled(name)
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if touch_enabled ~= players[name].last_touch_enabled then
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mcl_inventory.set_creative_formspec(player)
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end
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end
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end)
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