the-real-herowl
1478960b7f
Improved ghast combat
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* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
2024-01-25 02:51:36 +00:00
the-real-herowl
f41990c1d0
Fixed ghast hitbox
2024-01-25 02:51:36 +00:00
the-real-herowl
1175be45fb
Merge pull request 'Add MC hold to eat delay' ( #4144 ) from Eliy21/MineClone2:eating_delay into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4144
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 02:06:14 +00:00
the-real-herowl
f444efbb03
Merge pull request 'Make cactus be able to damage mobs' ( #4149 ) from Eliy21/MineClone2:cactus_mob_damage into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4149
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 01:57:22 +00:00
chmodsayshello
a2a38b7b3d
Merge pull request 'Fixed a crash' ( #4154 ) from fix_capes_crash into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4154
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-01-22 20:20:31 +00:00
Eliy21
aa4f8ba6cc
Add medium size mob distinction in the cactus mob damage area reach code
2024-01-21 09:18:43 +00:00
Eliy21
b645a2ab67
Remove commented out cactus mob damage code
2024-01-21 09:18:43 +00:00
Eliy21
d41d29be58
Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach
2024-01-21 09:18:43 +00:00
Eliy21
434bb33f72
Add mob cactus damage logic to /mcl_mobs/physics.lua
2024-01-21 09:18:43 +00:00
Eliy21
d37840e022
Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua
2024-01-21 09:18:43 +00:00
Eliy21
aea5c6f7be
Make cactus be able to damage mobs
2024-01-21 09:18:43 +00:00
Eliy21
5154dce8d0
Use table.update() on mcl_hunger.eat_internal[name] in the item eat code
2024-01-21 09:03:27 +00:00
Eliy21
c0a5c63601
Fix sus stew item frame duplication bug
2024-01-21 09:03:27 +00:00
Eliy21
473c85c543
Fix bucket milk item frame duplication bug
2024-01-21 09:03:27 +00:00
Eliy21
86c10002a6
Fix golden apple item frame duplication bug
2024-01-21 09:03:27 +00:00
Eliy21
b56424a0b6
Integrate mcl_hunger.is_eating(name) API into item eat code
2024-01-21 09:03:27 +00:00
Eliy21
93dff87a5e
Add mcl_hunger.is_eating(name) API
2024-01-21 09:03:27 +00:00
Eliy21
be711ea727
Change beetroot soup food group to not be categorized as a drink and be eaten with particles
2024-01-21 09:03:27 +00:00
Eliy21
7b42779fe2
Change rabbit stew food group to not be categorized as a drink and be eaten with particles
2024-01-21 09:03:27 +00:00
Eliy21
11d0062255
Change mushroom stew food group to not be categorized as a drink and be eaten with particles
2024-01-21 09:03:27 +00:00
Eliy21
4dd04b4c91
Fix sus stew not leaving bowl after use
2024-01-21 09:03:27 +00:00
Eliy21
109aed75df
Fix sus stew not having eating particle & sound effects and eating slow speed getting stuck on login
2024-01-21 09:03:27 +00:00
James David Clarke
184f1575ee
Added mcl_eating_delay setting in settingtypes.txt
2024-01-21 09:03:27 +00:00
Eliy21
7561e1dc95
Make sus stew handle delayed eating
2024-01-21 09:03:27 +00:00
Eliy21
bee44f41b6
Make milk bucket handle delayed eating
2024-01-21 09:03:27 +00:00
Eliy21
b2b2dc4090
Make golden apples handle delayed eating
2024-01-21 09:03:27 +00:00
Eliy21
a78b308a75
Make potions handle delayed eating
2024-01-21 09:03:27 +00:00
Eliy21
cc7a2e0b41
Add eating delay entry to changelog.txt
2024-01-21 09:03:27 +00:00
Eliy21
996a5a6d47
Integrate delayed eating to item eat code
2024-01-21 09:03:27 +00:00
Eliy21
4c8efca4e6
Add eating delay code
2024-01-21 09:03:27 +00:00
SmokeyDope
2d2b64006b
add nether vine placement checks for top and bottom of nodes ( #4129 )
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This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.
Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-01-21 06:28:41 +00:00
emptyshore
8e103cf615
Mobs should not anger towards the player if damage is disabled. ( #4114 )
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Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
the-real-herowl
d1ac98a019
Fixed a crash
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Crash when the cape field is not set.
It is not set when joining an old world with the capes PR applied.
Also trimmed trailing.
2024-01-21 03:09:11 +00:00
codiac
d3c591915f
Fix light check and limit Y level for slime chunk spawn. ( #4139 )
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4139
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2024-01-21 02:52:36 +00:00
the-real-herowl
b507838e13
Merge pull request 'Overhaul Texture_Converter.py and Conversion_Table.csv' ( #4133 ) from Impulse/MineClone2:texture-conversion-120 into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4133
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-21 02:25:22 +00:00
Doods
b944a70059
added piglin (did I fix git?)
2024-01-21 02:19:29 +00:00
Doods
9397e736a8
just a hotfix, doesn't count (true finish (at least for the conversion table.csv)
2024-01-21 02:19:29 +00:00
Doods
b7ea609422
last minute changes 4 (hopefully final)
2024-01-21 02:19:29 +00:00
Doods
23a3d53ca6
last minute change 3
2024-01-21 02:19:29 +00:00
Doods
7e31f015fe
Last minute changes #2
2024-01-21 02:19:29 +00:00
Doods
f1fda9b412
last minute changes
2024-01-21 02:19:29 +00:00
James David Clarke
1a2b9e5930
More fixes
2024-01-21 02:19:29 +00:00
Doods
bb29dade32
Added: trapdoors (partial), berrels, blackstone, basalt, beehive, bee nest, bell item, soul soil, light items (0 to 15), honey(comb) and things I forgot
2024-01-21 02:19:29 +00:00
James David Clarke
961ee13ba1
Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too.
2024-01-21 02:19:29 +00:00
James David Clarke
efd19bd0ee
Added requirements.txt
2024-01-21 02:19:29 +00:00
James David Clarke
fe8612d944
Made terms clearer in gui.py
2024-01-21 02:19:29 +00:00
James David Clarke
c586e480ed
Fixed crash bug with GUI
2024-01-21 02:19:29 +00:00
James David Clarke
0da8428eef
Made minetest directory handling, platform indiependent
2024-01-21 02:19:29 +00:00
James David Clarke
ddfbd331c9
Refactor convert_textures code, seperated special cases into its own module
2024-01-21 02:19:29 +00:00
James David Clarke
47b6bd5539
GUI Now functional
2024-01-21 02:19:29 +00:00