mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 02:21:06 +01:00
Refactor convert_textures code, seperated special cases into its own module
This commit is contained in:
parent
47b6bd5539
commit
ddfbd331c9
6 changed files with 1027 additions and 325 deletions
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@ -36,7 +36,7 @@ def main():
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print(f"ERROR: No valid resource packs specified. Use '{appname} -h' for help.")
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sys.exit(2)
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convert_resource_packs(resource_packs, args.output, args.pixelsize, args.dry_run, args.verbose, make_texture_pack)
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convert_resource_packs(resource_packs, args.output, args.pixel_size, args.dry_run, args.verbose, make_texture_pack)
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if __name__ == "__main__":
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main()
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@ -1,4 +1,10 @@
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import shutil, csv, os, tempfile, sys, argparse, glob
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import shutil
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import csv
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import os
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import tempfile
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import sys
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import argparse
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import glob
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from PIL import Image
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from collections import Counter
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@ -6,7 +12,14 @@ from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, c
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose, make_texture_pack):
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def convert_resource_packs(
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resource_packs,
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output_dir,
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PXSIZE,
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dry_run,
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verbose,
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make_texture_pack):
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for base_dir in resource_packs:
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print(f"Converting resource pack: {base_dir}")
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@ -18,7 +31,8 @@ def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose,
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# Construct the path to the textures within the resource pack
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tex_dir = os.path.join(base_dir, "assets", "minecraft", "textures")
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# Determine the name of the output directory for the converted texture pack
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# Determine the name of the output directory for the converted texture
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# pack
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output_dir_name = os.path.basename(os.path.normpath(base_dir))
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# Create the output directory if it doesn't exist
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@ -32,7 +46,18 @@ def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose,
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try:
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# Perform the actual conversion
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convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, pixel_size)
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convert_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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pixel_size)
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finally:
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# Clean up temporary files
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tempfile1.close()
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@ -1,11 +1,27 @@
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from .special_convert_cases import convert_map_textures, convert_armor_textures, convert_chest_textures, convert_rail_textures, convert_banner_overlays, convert_grass_textures
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from .utils import target_dir, colorize, colorize_alpha
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import shutil, csv, os, tempfile, sys, argparse, glob
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import shutil
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import csv
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import os
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import tempfile
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import sys
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import argparse
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import glob
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# Copy texture files
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def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE):
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def convert_standard_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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failed_conversions = 0
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print("Texture conversion BEGINS NOW!")
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with open("Conversion_Table.csv", newline="") as csvfile:
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reader = csv.reader(csvfile, delimiter=",", quotechar='"')
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first_row = True
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@ -14,7 +30,6 @@ def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tem
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if first_row:
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first_row = False
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continue
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src_dir = row[0]
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src_filename = row[1]
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dst_dir = './textures'
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@ -41,19 +56,21 @@ def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tem
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# Example: textures for mcl_supplemental
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continue
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file_exists = os.path.isfile(src_file)
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dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/" + dst_filename # destination file
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dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
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mineclone2_path) + "/" + dst_filename # destination file
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if src_file_exists == False:
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print("WARNING: Source file does not exist: "+src_file)
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print("WARNING: Source file does not exist: " + src_file)
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failed_conversions = failed_conversions + 1
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continue
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if xs != None:
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# Crop and copy images
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if not dry_run:
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os.system("convert "+src_file+" -crop "+xl+"x"+yl+"+"+xs+"+"+ys+" "+dst_file)
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os.system("convert " + src_file + " -crop " + xl +
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"x" + yl + "+" + xs + "+" + ys + " " + dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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else:
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@ -62,280 +79,50 @@ def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tem
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shutil.copy2(src_file, dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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# Convert map background
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map_background_file = tex_dir + "/map/map_background.png"
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if os.path.isfile(map_background_file):
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os.system("convert " + map_background_file + " -interpolate Integer -filter point -resize \"140x140\" " + target_dir("/mods/ITEMS/mcl_maps/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_maps_map_background.png")
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# Convert armor textures (requires ImageMagick)
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armor_files = [
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[ tex_dir + "/models/armor/leather_layer_1.png", tex_dir + "/models/armor/leather_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_leather.png", "mcl_armor_chestplate_leather.png", "mcl_armor_leggings_leather.png", "mcl_armor_boots_leather.png" ],
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[ tex_dir + "/models/armor/chainmail_layer_1.png", tex_dir + "/models/armor/chainmail_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_chain.png", "mcl_armor_chestplate_chain.png", "mcl_armor_leggings_chain.png", "mcl_armor_boots_chain.png" ],
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[ tex_dir + "/models/armor/gold_layer_1.png", tex_dir + "/models/armor/gold_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_gold.png", "mcl_armor_chestplate_gold.png", "mcl_armor_leggings_gold.png", "mcl_armor_boots_gold.png" ],
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[ tex_dir + "/models/armor/iron_layer_1.png", tex_dir + "/models/armor/iron_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_iron.png", "mcl_armor_chestplate_iron.png", "mcl_armor_leggings_iron.png", "mcl_armor_boots_iron.png" ],
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[ tex_dir + "/models/armor/diamond_layer_1.png", tex_dir + "/models/armor/diamond_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_diamond.png", "mcl_armor_chestplate_diamond.png", "mcl_armor_leggings_diamond.png", "mcl_armor_boots_diamond.png" ],
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[ tex_dir + "/models/armor/netherite_layer_1.png", tex_dir + "/models/armor/netherite_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_netherite.png", "mcl_armor_chestplate_netherite.png", "mcl_armor_leggings_netherite.png", "mcl_armor_boots_netherite.png" ]
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]
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for a in armor_files:
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APXSIZE = 16 # for some reason MineClone2 requires this
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layer_1 = a[0]
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layer_2 = a[1]
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adir = a[2]
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if os.path.isfile(layer_1):
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helmet = adir + "/" + a[3]
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chestplate = adir + "/" + a[4]
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boots = adir + "/" + a[6]
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os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE * 2)+"+0 -crop "+str(APXSIZE * 2)+"x"+str(APXSIZE)+"+0+0 \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+helmet)
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os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE)+"+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+"+str(APXSIZE)+"+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+chestplate)
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os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+boots)
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if os.path.isfile(layer_2):
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leggings = adir + "/" + a[5]
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os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_2+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+leggings)
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# Convert chest textures (requires ImageMagick)
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chest_files = [
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[ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
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[ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
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[ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
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]
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for c in chest_files:
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chest_file = c[0]
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if os.path.isfile(chest_file):
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PPX = (PXSIZE/16)
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CHPX = (PPX * 14) # Chest width
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LIDPX = (PPX * 5) # Lid height
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LIDLOW = (PPX * 10) # Lower lid section height
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LOCKW = (PPX * 6) # Lock width
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LOCKH = (PPX * 5) # Lock height
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cdir = c[1]
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top = cdir + "/" + c[2]
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bottom = cdir + "/" + c[3]
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front = cdir + "/" + c[4]
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left = cdir + "/" + c[5]
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right = cdir + "/" + c[6]
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back = cdir + "/" + c[7]
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# Top
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
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# Bottom
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
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# Front
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
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# TODO: Add lock
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# Left, right back (use same texture, we're lazy
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files = [ left, right, back ]
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for f in files:
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
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# Double chests
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chest_files = [
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[ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ],
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[ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ]
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]
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for c in chest_files:
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chest_file = c[0]
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if os.path.isfile(chest_file):
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PPX = (PXSIZE/16)
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CHPX = (PPX * 14) # Chest width (short side)
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CHPX2 = (PPX * 15) # Chest width (long side)
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LIDPX = (PPX * 5) # Lid height
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LIDLOW = (PPX * 10) # Lower lid section height
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LOCKW = (PPX * 6) # Lock width
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LOCKH = (PPX * 5) # Lock height
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cdir = c[1]
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front = cdir + "/" + c[2]
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top = cdir + "/" + c[3]
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side = cdir + "/" + c[4]
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# Top
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top)
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# Front
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# TODO: Add lock
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
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-extent "+str(CHPX2)+"x"+str(CHPX)+" "+front)
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# Side
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+side)
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return failed_conversions
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# Generate railway crossings and t-junctions. Note: They may look strange.
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# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
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# TODO: Curves
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rails = [
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# (Straigt src, curved src, t-junction dest, crossing dest)
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("rail.png", "rail_corner.png", "default_rail_t_junction.png", "default_rail_crossing.png"),
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("powered_rail.png", "rail_corner.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
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("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"),
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("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"),
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("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"),
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("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"),
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("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"),
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]
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for r in rails:
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os.system("composite -compose Dst_Over "+tex_dir+"/block/"+r[0]+" "+tex_dir+"/block/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[2])
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os.system("convert "+tex_dir+"/block/"+r[0]+" -rotate 90 "+tempfile1.name)
|
||||
os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/block/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[3])
|
||||
def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE):
|
||||
print("Texture conversion BEGINS NOW!")
|
||||
|
||||
# Convert banner overlays
|
||||
overlays = [
|
||||
"base",
|
||||
"border",
|
||||
"bricks",
|
||||
"circle",
|
||||
"creeper",
|
||||
"cross",
|
||||
"curly_border",
|
||||
"diagonal_left",
|
||||
"diagonal_right",
|
||||
"diagonal_up_left",
|
||||
"diagonal_up_right",
|
||||
"flower",
|
||||
"gradient",
|
||||
"gradient_up",
|
||||
"half_horizontal_bottom",
|
||||
"half_horizontal",
|
||||
"half_vertical",
|
||||
"half_vertical_right",
|
||||
"rhombus",
|
||||
"mojang",
|
||||
"skull",
|
||||
"small_stripes",
|
||||
"straight_cross",
|
||||
"stripe_bottom",
|
||||
"stripe_center",
|
||||
"stripe_downleft",
|
||||
"stripe_downright",
|
||||
"stripe_left",
|
||||
"stripe_middle",
|
||||
"stripe_right",
|
||||
"stripe_top",
|
||||
"square_bottom_left",
|
||||
"square_bottom_right",
|
||||
"square_top_left",
|
||||
"square_top_right",
|
||||
"triangle_bottom",
|
||||
"triangles_bottom",
|
||||
"triangle_top",
|
||||
"triangles_top",
|
||||
]
|
||||
for o in overlays:
|
||||
orig = tex_dir + "/entity/banner/" + o + ".png"
|
||||
if os.path.isfile(orig):
|
||||
if o == "mojang":
|
||||
o = "thing"
|
||||
dest = target_dir("/mods/ITEMS/mcl_banners/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+"mcl_banners_"+o+".png"
|
||||
os.system("convert "+orig+" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 "+dest)
|
||||
# Convert textures listed in the Conversion_Table.csv
|
||||
failed_conversions = convert_standard_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
|
||||
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Convert grass
|
||||
grass_file = tex_dir + "/block/grass_block_top.png"
|
||||
if os.path.isfile(grass_file):
|
||||
FOLIAG = tex_dir+"/colormap/foliage.png"
|
||||
GRASS = tex_dir+"/colormap/grass.png"
|
||||
# Conversion of map backgrounds
|
||||
convert_map_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
|
||||
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Convert armor textures
|
||||
convert_armor_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Leaves
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/oak_leaves.png", "116+143", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_leaves.png",tempfile2.name)
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/dark_oak_leaves.png", "158+177", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_big_oak.png",tempfile2.name)
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/acacia_leaves.png", "40+255", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_acacia_leaves.png",tempfile2.name)
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/spruce_leaves.png", "226+230", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_spruce.png",tempfile2.name)
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/birch_leaves.png", "141+186", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_birch.png",tempfile2.name)
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/jungle_leaves.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_jungleleaves.png",tempfile2.name)
|
||||
# Convert chest textures
|
||||
convert_chest_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Waterlily
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/lily_pad.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/flowers_waterlily.png",tempfile2.name)
|
||||
# Generate railway crossings and t-junctions
|
||||
convert_rail_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Vines
|
||||
colorize_alpha(FOLIAG, tex_dir+"/block/vine.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_vine.png",tempfile2.name)
|
||||
# Convert banner overlays
|
||||
convert_banner_overlays(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Tall grass, fern (inventory images)
|
||||
pcol = "50+173" # Plains grass color
|
||||
# TODO: TALLGRASS.png does no longer exist
|
||||
colorize_alpha(GRASS, tex_dir+"/block/tallgrass.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_tallgrass_inv.png",tempfile2.name)
|
||||
colorize_alpha(GRASS, tex_dir+"/block/fern.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_fern_inv.png",tempfile2.name)
|
||||
colorize_alpha(GRASS, tex_dir+"/block/large_fern_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_fern_inv.png",tempfile2.name)
|
||||
colorize_alpha(GRASS, tex_dir+"/block/tall_grass_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_grass_inv.png",tempfile2.name)
|
||||
# Convert grass and related textures
|
||||
convert_grass_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
|
||||
|
||||
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
|
||||
grass_colors = [
|
||||
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
|
||||
["50+173"], # 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
|
||||
["0+255"], # 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
|
||||
["255+255"], # 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
|
||||
["255+255"], # 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
|
||||
["178+193"], # 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
|
||||
["178+193"], # 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
|
||||
["203+239"], # 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
|
||||
["203+239"], # 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
|
||||
["203+239"], # 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
|
||||
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
|
||||
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
|
||||
["50+173"], # 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
|
||||
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
|
||||
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
|
||||
["76+112"], # 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
|
||||
["101+163"], # 15 - Birch Forest (BirchForest, BirchForest_ocean)
|
||||
["101+163"], # 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
|
||||
["0+255"], # 17 - Desert and Nether (Desert, Desert_ocean, Nether)
|
||||
["76+112", "#28340A"], # 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
|
||||
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
|
||||
["#90814d"], # 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
|
||||
["#90814d"], # 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
|
||||
["#90814d"], # 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
|
||||
["0+255"], # 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
|
||||
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
|
||||
["12+36"], # 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
|
||||
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
|
||||
["12+61"], # 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
|
||||
["#6A7039"], # 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
|
||||
["25+25"], # 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
|
||||
]
|
||||
# Metadata
|
||||
if make_texture_pack:
|
||||
# Create description file
|
||||
description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
|
||||
description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
|
||||
description_file.write(description)
|
||||
description_file.close()
|
||||
|
||||
grass_palette_file = target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_core_palette_grass.png"
|
||||
os.system("convert -size 16x16 canvas:transparent " + grass_palette_file)
|
||||
# Create preview image (screenshot.png)
|
||||
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
|
||||
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
|
||||
|
||||
for i, color in enumerate(grass_colors):
|
||||
if color[0][0] == "#":
|
||||
os.system("convert -size 1x1 xc:\"" + color[0] + "\" " + tempfile1.name + ".png")
|
||||
else:
|
||||
os.system("convert " + GRASS + " -crop 1x1+" + color[0] + " " + tempfile1.name + ".png")
|
||||
|
||||
if len(color) > 1:
|
||||
os.system("convert " + tempfile1.name + ".png \\( -size 1x1 xc:\"" + color[1] + "\" \\) -compose blend -define compose:args=50,50 -composite " + tempfile1.name + ".png")
|
||||
|
||||
os.system("convert " + grass_palette_file + " \\( " + tempfile1.name + ".png -geometry +" + str(i % 16) + "+" + str(int(i / 16)) + " \\) -composite " + grass_palette_file)
|
||||
|
||||
# Metadata
|
||||
if make_texture_pack:
|
||||
# Create description file
|
||||
description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
|
||||
description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
|
||||
description_file.write(description)
|
||||
description_file.close()
|
||||
|
||||
# Create preview image (screenshot.png)
|
||||
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
|
||||
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
|
||||
|
||||
print("Textures conversion COMPLETE!")
|
||||
if failed_conversions > 0:
|
||||
print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
|
||||
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
|
||||
if make_texture_pack:
|
||||
print("You can now retrieve the texture pack in "+output_dir+"/"+output_dir_name+"/")
|
||||
print("Textures conversion COMPLETE!")
|
||||
if failed_conversions > 0:
|
||||
print("WARNING: Number of missing files in original resource pack: " + str(failed_conversions))
|
||||
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
|
||||
if make_texture_pack:
|
||||
print("You can now retrieve the texture pack in " + output_dir + "/" + output_dir_name + "/")
|
||||
|
|
|
@ -3,7 +3,10 @@ from tkinter import filedialog, messagebox, ttk, font
|
|||
from libtextureconverter.utils import handle_default_minecraft_texture, find_all_minecraft_resourcepacks
|
||||
from libtextureconverter.config import home
|
||||
from libtextureconverter.common import convert_resource_packs
|
||||
import time, os, threading
|
||||
import time
|
||||
import os
|
||||
import threading
|
||||
|
||||
|
||||
class TextureConverterGUI:
|
||||
def __init__(self, root):
|
||||
|
@ -17,10 +20,16 @@ class TextureConverterGUI:
|
|||
# Frame for instructions
|
||||
self.instruction_frame = tk.Frame(self.root)
|
||||
self.instruction_frame.pack(fill='x', padx=10, pady=10)
|
||||
tk.Label(self.instruction_frame, text="Do you want to convert installed resource packs, or convert a single zip file?").pack(side='left', fill='x', expand=True)
|
||||
tk.Label(
|
||||
self.instruction_frame,
|
||||
text="Do you want to convert installed resource packs, or convert a single zip file?").pack(
|
||||
side='left',
|
||||
fill='x',
|
||||
expand=True)
|
||||
|
||||
# Table-like structure using Treeview
|
||||
self.tree = ttk.Treeview(self.root, columns=('Convert', 'Description'), show='headings')
|
||||
self.tree = ttk.Treeview(self.root, columns=(
|
||||
'Convert', 'Description'), show='headings')
|
||||
self.tree.heading('Convert', text='Convert')
|
||||
self.tree.heading('Description', text='Description')
|
||||
|
||||
|
@ -34,15 +43,16 @@ class TextureConverterGUI:
|
|||
for entry in entries:
|
||||
self.tree.insert('', 'end', values=entry)
|
||||
|
||||
|
||||
|
||||
# Button Frame
|
||||
self.button_frame = tk.Frame(self.root)
|
||||
self.button_frame.pack(fill='x', padx=10, pady=10, side='bottom') # Ensure the buttons are at the bottom
|
||||
# Ensure the buttons are at the bottom
|
||||
self.button_frame.pack(fill='x', padx=10, pady=10, side='bottom')
|
||||
# Create and pack the buttons separately
|
||||
self.ok_button = tk.Button(self.button_frame, text="OK", command=self.confirm_selection)
|
||||
self.ok_button = tk.Button(
|
||||
self.button_frame, text="OK", command=self.confirm_selection)
|
||||
self.ok_button.pack(side=tk.RIGHT, padx=5)
|
||||
self.cancel_button = tk.Button(self.button_frame, text="Cancel", command=self.cancel_conversion)
|
||||
self.cancel_button = tk.Button(
|
||||
self.button_frame, text="Cancel", command=self.cancel_conversion)
|
||||
self.cancel_button.pack(side=tk.RIGHT)
|
||||
|
||||
self.tree.pack(fill='both', expand=True, padx=10, pady=10)
|
||||
|
@ -55,8 +65,10 @@ class TextureConverterGUI:
|
|||
# Measure and set the column widths
|
||||
convert_width = tk.font.Font().measure('Convert') + 20
|
||||
description_width = max(
|
||||
tk.font.Font().measure(self.tree.set(item, 'Description')) for item in self.tree.get_children()
|
||||
) + 20
|
||||
tk.font.Font().measure(
|
||||
self.tree.set(
|
||||
item,
|
||||
'Description')) for item in self.tree.get_children()) + 20
|
||||
|
||||
# Apply the column widths
|
||||
self.tree.column('Convert', width=convert_width, anchor='center')
|
||||
|
@ -71,7 +83,8 @@ class TextureConverterGUI:
|
|||
self.tree.config(height=num_items)
|
||||
|
||||
# Calculate the total height needed
|
||||
total_height = self.instruction_frame.winfo_height() + self.button_frame.winfo_height() + tree_height + 20
|
||||
total_height = self.instruction_frame.winfo_height(
|
||||
) + self.button_frame.winfo_height() + tree_height + 20
|
||||
|
||||
# Calculate the total width needed
|
||||
total_width = convert_width + description_width + 20
|
||||
|
@ -82,10 +95,10 @@ class TextureConverterGUI:
|
|||
# Prevent the window from resizing smaller than it should
|
||||
self.root.minsize(int(total_width), int(total_height))
|
||||
|
||||
# Update the idle tasks to recalculate sizes, may help to remove extra space
|
||||
# Update the idle tasks to recalculate sizes, may help to remove extra
|
||||
# space
|
||||
self.root.update_idletasks()
|
||||
|
||||
|
||||
def confirm_selection(self):
|
||||
self.cancel_button.config(state=tk.NORMAL)
|
||||
selected_item = self.tree.focus()
|
||||
|
@ -97,15 +110,15 @@ class TextureConverterGUI:
|
|||
self.root.update_idletasks() # Update the geometry of the widgets
|
||||
self.root.minsize(self.root.winfo_width(), self.root.winfo_height())
|
||||
|
||||
|
||||
|
||||
def show_loading_screen(self, option):
|
||||
# Display a non-blocking loading message
|
||||
self.loading_label = tk.Label(self.root, text="Converting textures, please wait...", fg="blue")
|
||||
self.loading_label = tk.Label(
|
||||
self.root, text="Converting textures, please wait...", fg="blue")
|
||||
self.loading_label.pack()
|
||||
|
||||
# Start the conversion process in a separate thread
|
||||
conversion_thread = threading.Thread(target=self.perform_conversion, args=(option,), daemon=True)
|
||||
conversion_thread = threading.Thread(
|
||||
target=self.perform_conversion, args=(option,), daemon=True)
|
||||
conversion_thread.start()
|
||||
|
||||
# Disable the OK button while the conversion is in progress
|
||||
|
@ -119,12 +132,13 @@ class TextureConverterGUI:
|
|||
verbose = False
|
||||
output_dir = os.path.join(home, ".minetest", "textures")
|
||||
make_texture_pack = True
|
||||
|
||||
|
||||
# Determine the resource packs to convert based on the option
|
||||
if option == 'all':
|
||||
resource_packs = find_all_minecraft_resourcepacks()
|
||||
elif option == 'default':
|
||||
resource_packs = [handle_default_minecraft_texture(home, output_dir)]
|
||||
resource_packs = [
|
||||
handle_default_minecraft_texture(home, output_dir)]
|
||||
elif option == 'other':
|
||||
folder_selected = filedialog.askdirectory()
|
||||
if folder_selected:
|
||||
|
@ -136,13 +150,15 @@ class TextureConverterGUI:
|
|||
return
|
||||
|
||||
# Convert resource packs
|
||||
convert_resource_packs(resource_packs, output_dir, pixelsize, dry_run, verbose, make_texture_pack)
|
||||
convert_resource_packs(resource_packs, output_dir,
|
||||
pixelsize, dry_run, verbose, make_texture_pack)
|
||||
|
||||
# Update the GUI after conversion
|
||||
self.loading_label.pack_forget()
|
||||
self.ok_button.config(state=tk.NORMAL)
|
||||
messagebox.showinfo("Conversion Complete", f"Resource Packs '{', '.join(resource_packs)}' converted.")
|
||||
|
||||
messagebox.showinfo(
|
||||
"Conversion Complete",
|
||||
f"Resource Packs '{', '.join(resource_packs)}' converted.")
|
||||
|
||||
def convert_all(self):
|
||||
# Simulate a conversion process
|
||||
|
@ -162,17 +178,20 @@ class TextureConverterGUI:
|
|||
time.sleep(2) # Simulate some time for conversion
|
||||
|
||||
def cancel_conversion(self):
|
||||
# Placeholder for cancel action, you may need to implement actual cancellation logic
|
||||
# Placeholder for cancel action, you may need to implement actual
|
||||
# cancellation logic
|
||||
print("Conversion cancelled by user.")
|
||||
self.loading_label.pack_forget()
|
||||
self.ok_button.config(state=tk.NORMAL)
|
||||
self.cancel_button.config(state=tk.DISABLED)
|
||||
|
||||
|
||||
def main():
|
||||
root = tk.Tk()
|
||||
app = TextureConverterGUI(root)
|
||||
app.adjust_column_widths()
|
||||
root.mainloop()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
|
817
tools/libtextureconverter/special_convert_cases.py
Normal file
817
tools/libtextureconverter/special_convert_cases.py
Normal file
|
@ -0,0 +1,817 @@
|
|||
import os
|
||||
from .utils import target_dir, colorize, colorize_alpha
|
||||
import shutil
|
||||
import csv
|
||||
import tempfile
|
||||
import sys
|
||||
import argparse
|
||||
import glob
|
||||
|
||||
# Conversion of map backgrounds
|
||||
def convert_map_textures(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Convert map background
|
||||
map_background_file = tex_dir + "/map/map_background.png"
|
||||
if os.path.isfile(map_background_file):
|
||||
os.system(
|
||||
"convert " +
|
||||
map_background_file +
|
||||
" -interpolate Integer -filter point -resize \"140x140\" " +
|
||||
target_dir(
|
||||
"/mods/ITEMS/mcl_maps/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_maps_map_background.png")
|
||||
|
||||
# Convert armor textures
|
||||
|
||||
|
||||
def convert_armor_textures(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Convert armor textures (requires ImageMagick)
|
||||
armor_files = [[tex_dir + "/models/armor/leather_layer_1.png",
|
||||
tex_dir + "/models/armor/leather_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_leather.png",
|
||||
"mcl_armor_chestplate_leather.png",
|
||||
"mcl_armor_leggings_leather.png",
|
||||
"mcl_armor_boots_leather.png"],
|
||||
[tex_dir + "/models/armor/chainmail_layer_1.png",
|
||||
tex_dir + "/models/armor/chainmail_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_chain.png",
|
||||
"mcl_armor_chestplate_chain.png",
|
||||
"mcl_armor_leggings_chain.png",
|
||||
"mcl_armor_boots_chain.png"],
|
||||
[tex_dir + "/models/armor/gold_layer_1.png",
|
||||
tex_dir + "/models/armor/gold_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_gold.png",
|
||||
"mcl_armor_chestplate_gold.png",
|
||||
"mcl_armor_leggings_gold.png",
|
||||
"mcl_armor_boots_gold.png"],
|
||||
[tex_dir + "/models/armor/iron_layer_1.png",
|
||||
tex_dir + "/models/armor/iron_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_iron.png",
|
||||
"mcl_armor_chestplate_iron.png",
|
||||
"mcl_armor_leggings_iron.png",
|
||||
"mcl_armor_boots_iron.png"],
|
||||
[tex_dir + "/models/armor/diamond_layer_1.png",
|
||||
tex_dir + "/models/armor/diamond_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_diamond.png",
|
||||
"mcl_armor_chestplate_diamond.png",
|
||||
"mcl_armor_leggings_diamond.png",
|
||||
"mcl_armor_boots_diamond.png"],
|
||||
[tex_dir + "/models/armor/netherite_layer_1.png",
|
||||
tex_dir + "/models/armor/netherite_layer_2.png",
|
||||
target_dir("/mods/ITEMS/mcl_armor/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_armor_helmet_netherite.png",
|
||||
"mcl_armor_chestplate_netherite.png",
|
||||
"mcl_armor_leggings_netherite.png",
|
||||
"mcl_armor_boots_netherite.png"]]
|
||||
for a in armor_files:
|
||||
APXSIZE = 16 # for some reason MineClone2 requires this
|
||||
layer_1 = a[0]
|
||||
layer_2 = a[1]
|
||||
adir = a[2]
|
||||
if os.path.isfile(layer_1):
|
||||
helmet = adir + "/" + a[3]
|
||||
chestplate = adir + "/" + a[4]
|
||||
boots = adir + "/" + a[6]
|
||||
os.system("convert -size " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" xc:none \\( " +
|
||||
layer_1 +
|
||||
" -scale " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" -geometry +" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
"+0 -crop " +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
"x" +
|
||||
str(APXSIZE) +
|
||||
"+0+0 \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
|
||||
helmet)
|
||||
os.system("convert -size " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" xc:none \\( " +
|
||||
layer_1 +
|
||||
" -scale " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" -geometry +" +
|
||||
str(APXSIZE) +
|
||||
"+" +
|
||||
str(APXSIZE) +
|
||||
" -crop " +
|
||||
str(APXSIZE *
|
||||
2.5) +
|
||||
"x" +
|
||||
str(APXSIZE) +
|
||||
"+" +
|
||||
str(APXSIZE) +
|
||||
"+" +
|
||||
str(APXSIZE) +
|
||||
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
|
||||
chestplate)
|
||||
os.system("convert -size " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" xc:none \\( " +
|
||||
layer_1 +
|
||||
" -scale " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" -geometry +0+" +
|
||||
str(APXSIZE) +
|
||||
" -crop " +
|
||||
str(APXSIZE) +
|
||||
"x" +
|
||||
str(APXSIZE) +
|
||||
"+0+" +
|
||||
str(APXSIZE) +
|
||||
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
|
||||
boots)
|
||||
if os.path.isfile(layer_2):
|
||||
leggings = adir + "/" + a[5]
|
||||
os.system("convert -size " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" xc:none \\( " +
|
||||
layer_2 +
|
||||
" -scale " +
|
||||
str(APXSIZE *
|
||||
4) +
|
||||
"x" +
|
||||
str(APXSIZE *
|
||||
2) +
|
||||
" -geometry +0+" +
|
||||
str(APXSIZE) +
|
||||
" -crop " +
|
||||
str(APXSIZE *
|
||||
2.5) +
|
||||
"x" +
|
||||
str(APXSIZE) +
|
||||
"+0+" +
|
||||
str(APXSIZE) +
|
||||
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
|
||||
leggings)
|
||||
|
||||
# Convert chest textures
|
||||
|
||||
|
||||
def convert_chest_textures(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Convert chest textures (requires ImageMagick)
|
||||
chest_files = [[tex_dir + "/entity/chest/normal.png",
|
||||
target_dir("/mods/ITEMS/mcl_chests/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"default_chest_top.png",
|
||||
"mcl_chests_chest_bottom.png",
|
||||
"default_chest_front.png",
|
||||
"mcl_chests_chest_left.png",
|
||||
"mcl_chests_chest_right.png",
|
||||
"mcl_chests_chest_back.png"],
|
||||
[tex_dir + "/entity/chest/trapped.png",
|
||||
target_dir("/mods/ITEMS/mcl_chests/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_chests_chest_trapped_top.png",
|
||||
"mcl_chests_chest_trapped_bottom.png",
|
||||
"mcl_chests_chest_trapped_front.png",
|
||||
"mcl_chests_chest_trapped_left.png",
|
||||
"mcl_chests_chest_trapped_right.png",
|
||||
"mcl_chests_chest_trapped_back.png"],
|
||||
[tex_dir + "/entity/chest/ender.png",
|
||||
target_dir("/mods/ITEMS/mcl_chests/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_chests_ender_chest_top.png",
|
||||
"mcl_chests_ender_chest_bottom.png",
|
||||
"mcl_chests_ender_chest_front.png",
|
||||
"mcl_chests_ender_chest_left.png",
|
||||
"mcl_chests_ender_chest_right.png",
|
||||
"mcl_chests_ender_chest_back.png"]]
|
||||
|
||||
for c in chest_files:
|
||||
chest_file = c[0]
|
||||
if os.path.isfile(chest_file):
|
||||
PPX = (PXSIZE / 16)
|
||||
CHPX = (PPX * 14) # Chest width
|
||||
LIDPX = (PPX * 5) # Lid height
|
||||
LIDLOW = (PPX * 10) # Lower lid section height
|
||||
LOCKW = (PPX * 6) # Lock width
|
||||
LOCKH = (PPX * 5) # Lock height
|
||||
|
||||
cdir = c[1]
|
||||
top = cdir + "/" + c[2]
|
||||
bottom = cdir + "/" + c[3]
|
||||
front = cdir + "/" + c[4]
|
||||
left = cdir + "/" + c[5]
|
||||
right = cdir + "/" + c[6]
|
||||
back = cdir + "/" + c[7]
|
||||
# Top
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + top)
|
||||
# Bottom
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX * 2) + "+" + str(CHPX + LIDPX) + " \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + bottom)
|
||||
# Front
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
|
||||
-extent " + str(CHPX) + "x" + str(CHPX) + " " + front)
|
||||
# TODO: Add lock
|
||||
|
||||
# Left, right back (use same texture, we're lazy
|
||||
files = [left, right, back]
|
||||
for f in files:
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
|
||||
-extent " + str(CHPX) + "x" + str(CHPX) + " " + f)
|
||||
|
||||
# Double chests
|
||||
|
||||
chest_files = [[tex_dir + "/entity/chest/normal_double.png",
|
||||
target_dir("/mods/ITEMS/mcl_chests/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"default_chest_front_big.png",
|
||||
"default_chest_top_big.png",
|
||||
"default_chest_side_big.png"],
|
||||
[tex_dir + "/entity/chest/trapped_double.png",
|
||||
target_dir("/mods/ITEMS/mcl_chests/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path),
|
||||
"mcl_chests_chest_trapped_front_big.png",
|
||||
"mcl_chests_chest_trapped_top_big.png",
|
||||
"mcl_chests_chest_trapped_side_big.png"]]
|
||||
for c in chest_files:
|
||||
chest_file = c[0]
|
||||
if os.path.isfile(chest_file):
|
||||
PPX = (PXSIZE / 16)
|
||||
CHPX = (PPX * 14) # Chest width (short side)
|
||||
CHPX2 = (PPX * 15) # Chest width (long side)
|
||||
LIDPX = (PPX * 5) # Lid height
|
||||
LIDLOW = (PPX * 10) # Lower lid section height
|
||||
LOCKW = (PPX * 6) # Lock width
|
||||
LOCKH = (PPX * 5) # Lock height
|
||||
|
||||
cdir = c[1]
|
||||
front = cdir + "/" + c[2]
|
||||
top = cdir + "/" + c[3]
|
||||
side = cdir + "/" + c[4]
|
||||
# Top
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX2) + "x" + str(CHPX) + " " + top)
|
||||
# Front
|
||||
# TODO: Add lock
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
|
||||
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
|
||||
-extent " + str(CHPX2) + "x" + str(CHPX) + " " + front)
|
||||
# Side
|
||||
os.system("convert " + chest_file + " \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
|
||||
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
|
||||
-extent " + str(CHPX) + "x" + str(CHPX) + " " + side)
|
||||
|
||||
# Generate railway crossings and t-junctions
|
||||
|
||||
|
||||
def convert_rail_textures(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Generate railway crossings and t-junctions. Note: They may look strange.
|
||||
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
|
||||
# TODO: Curves
|
||||
rails = [
|
||||
# (Straigt src, curved src, t-junction dest, crossing dest)
|
||||
("rail.png", "rail_corner.png",
|
||||
"default_rail_t_junction.png", "default_rail_crossing.png"),
|
||||
("powered_rail.png", "rail_corner.png",
|
||||
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
|
||||
("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png",
|
||||
"mcl_minecarts_rail_golden_crossing_powered.png"),
|
||||
("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png",
|
||||
"mcl_minecarts_rail_detector_crossing.png"),
|
||||
("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png",
|
||||
"mcl_minecarts_rail_detector_crossing_powered.png"),
|
||||
("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png",
|
||||
"mcl_minecarts_rail_activator_crossing.png"),
|
||||
("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png",
|
||||
"mcl_minecarts_rail_activator_powered_crossing.png"),
|
||||
]
|
||||
for r in rails:
|
||||
os.system(
|
||||
"composite -compose Dst_Over " +
|
||||
tex_dir +
|
||||
"/block/" +
|
||||
r[0] +
|
||||
" " +
|
||||
tex_dir +
|
||||
"/block/" +
|
||||
r[1] +
|
||||
" " +
|
||||
target_dir(
|
||||
"/mods/ENTITIES/mcl_minecarts/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/" +
|
||||
r[2])
|
||||
os.system("convert " + tex_dir + "/block/" +
|
||||
r[0] + " -rotate 90 " + tempfile1.name)
|
||||
os.system(
|
||||
"composite -compose Dst_Over " +
|
||||
tempfile1.name +
|
||||
" " +
|
||||
tex_dir +
|
||||
"/block/" +
|
||||
r[0] +
|
||||
" " +
|
||||
target_dir(
|
||||
"/mods/ENTITIES/mcl_minecarts/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/" +
|
||||
r[3])
|
||||
|
||||
# Convert banner overlays
|
||||
|
||||
|
||||
def convert_banner_overlays(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Convert banner overlays
|
||||
overlays = [
|
||||
"base",
|
||||
"border",
|
||||
"bricks",
|
||||
"circle",
|
||||
"creeper",
|
||||
"cross",
|
||||
"curly_border",
|
||||
"diagonal_left",
|
||||
"diagonal_right",
|
||||
"diagonal_up_left",
|
||||
"diagonal_up_right",
|
||||
"flower",
|
||||
"gradient",
|
||||
"gradient_up",
|
||||
"half_horizontal_bottom",
|
||||
"half_horizontal",
|
||||
"half_vertical",
|
||||
"half_vertical_right",
|
||||
"rhombus",
|
||||
"mojang",
|
||||
"skull",
|
||||
"small_stripes",
|
||||
"straight_cross",
|
||||
"stripe_bottom",
|
||||
"stripe_center",
|
||||
"stripe_downleft",
|
||||
"stripe_downright",
|
||||
"stripe_left",
|
||||
"stripe_middle",
|
||||
"stripe_right",
|
||||
"stripe_top",
|
||||
"square_bottom_left",
|
||||
"square_bottom_right",
|
||||
"square_top_left",
|
||||
"square_top_right",
|
||||
"triangle_bottom",
|
||||
"triangles_bottom",
|
||||
"triangle_top",
|
||||
"triangles_top",
|
||||
]
|
||||
for o in overlays:
|
||||
orig = tex_dir + "/entity/banner/" + o + ".png"
|
||||
if os.path.isfile(orig):
|
||||
if o == "mojang":
|
||||
o = "thing"
|
||||
dest = target_dir(
|
||||
"/mods/ITEMS/mcl_banners/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) + "/" + "mcl_banners_" + o + ".png"
|
||||
os.system(
|
||||
"convert " +
|
||||
orig +
|
||||
" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 " +
|
||||
dest)
|
||||
|
||||
# Convert grass and related textures
|
||||
|
||||
|
||||
def convert_grass_textures(
|
||||
make_texture_pack,
|
||||
dry_run,
|
||||
verbose,
|
||||
base_dir,
|
||||
tex_dir,
|
||||
tempfile1,
|
||||
tempfile2,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path,
|
||||
PXSIZE):
|
||||
# Convert grass
|
||||
grass_file = tex_dir + "/block/grass_block_top.png"
|
||||
if os.path.isfile(grass_file):
|
||||
FOLIAG = tex_dir + "/colormap/foliage.png"
|
||||
GRASS = tex_dir + "/colormap/grass.png"
|
||||
|
||||
# Leaves
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/oak_leaves.png",
|
||||
"116+143",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/default_leaves.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/dark_oak_leaves.png",
|
||||
"158+177",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_core_leaves_big_oak.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/acacia_leaves.png",
|
||||
"40+255",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/default_acacia_leaves.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/spruce_leaves.png",
|
||||
"226+230",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_core_leaves_spruce.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/birch_leaves.png",
|
||||
"141+186",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_core_leaves_birch.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/jungle_leaves.png",
|
||||
"16+39",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/default_jungleleaves.png",
|
||||
tempfile2.name)
|
||||
|
||||
# Waterlily
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/lily_pad.png",
|
||||
"16+39",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/flowers_waterlily.png",
|
||||
tempfile2.name)
|
||||
|
||||
# Vines
|
||||
colorize_alpha(
|
||||
FOLIAG,
|
||||
tex_dir +
|
||||
"/block/vine.png",
|
||||
"16+39",
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_core_vine.png",
|
||||
tempfile2.name)
|
||||
|
||||
# Tall grass, fern (inventory images)
|
||||
pcol = "50+173" # Plains grass color
|
||||
# TODO: TALLGRASS.png does no longer exist
|
||||
colorize_alpha(
|
||||
GRASS,
|
||||
tex_dir +
|
||||
"/block/tallgrass.png",
|
||||
pcol,
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_flowers_tallgrass_inv.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
GRASS,
|
||||
tex_dir +
|
||||
"/block/fern.png",
|
||||
pcol,
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_flowers_fern_inv.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
GRASS,
|
||||
tex_dir +
|
||||
"/block/large_fern_top.png",
|
||||
pcol,
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_flowers_double_plant_fern_inv.png",
|
||||
tempfile2.name)
|
||||
colorize_alpha(
|
||||
GRASS,
|
||||
tex_dir +
|
||||
"/block/tall_grass_top.png",
|
||||
pcol,
|
||||
str(PXSIZE),
|
||||
target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) +
|
||||
"/mcl_flowers_double_plant_grass_inv.png",
|
||||
tempfile2.name)
|
||||
|
||||
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
|
||||
grass_colors = [
|
||||
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
|
||||
# 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
|
||||
["50+173"],
|
||||
# 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
|
||||
["0+255"],
|
||||
# 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
|
||||
["255+255"],
|
||||
# 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
|
||||
["255+255"],
|
||||
# 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
|
||||
["178+193"],
|
||||
# 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
|
||||
["178+193"],
|
||||
# 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
|
||||
["203+239"],
|
||||
# 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
|
||||
["203+239"],
|
||||
# 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
|
||||
["203+239"],
|
||||
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
|
||||
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
|
||||
# 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
|
||||
["50+173"],
|
||||
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
|
||||
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
|
||||
# 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
|
||||
["76+112"],
|
||||
# 15 - Birch Forest (BirchForest, BirchForest_ocean)
|
||||
["101+163"],
|
||||
# 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
|
||||
["101+163"],
|
||||
# 17 - Desert and Nether (Desert, Desert_ocean, Nether)
|
||||
["0+255"],
|
||||
# 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
|
||||
["76+112", "#28340A"],
|
||||
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
|
||||
# 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
|
||||
["#90814d"],
|
||||
# 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
|
||||
["#90814d"],
|
||||
# 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
|
||||
["#90814d"],
|
||||
# 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
|
||||
["0+255"],
|
||||
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
|
||||
# 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
|
||||
["12+36"],
|
||||
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
|
||||
# 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
|
||||
["12+61"],
|
||||
# 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
|
||||
["#6A7039"],
|
||||
# 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
|
||||
["25+25"],
|
||||
]
|
||||
|
||||
grass_palette_file = target_dir(
|
||||
"/textures",
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path) + "/mcl_core_palette_grass.png"
|
||||
os.system("convert -size 16x16 canvas:transparent " +
|
||||
grass_palette_file)
|
||||
|
||||
for i, color in enumerate(grass_colors):
|
||||
if color[0][0] == "#":
|
||||
os.system("convert -size 1x1 xc:\"" +
|
||||
color[0] + "\" " + tempfile1.name + ".png")
|
||||
else:
|
||||
os.system("convert " + GRASS + " -crop 1x1+" +
|
||||
color[0] + " " + tempfile1.name + ".png")
|
||||
|
||||
if len(color) > 1:
|
||||
os.system(
|
||||
"convert " +
|
||||
tempfile1.name +
|
||||
".png \\( -size 1x1 xc:\"" +
|
||||
color[1] +
|
||||
"\" \\) -compose blend -define compose:args=50,50 -composite " +
|
||||
tempfile1.name +
|
||||
".png")
|
||||
|
||||
os.system("convert " +
|
||||
grass_palette_file +
|
||||
" \\( " +
|
||||
tempfile1.name +
|
||||
".png -geometry +" +
|
||||
str(i %
|
||||
16) +
|
||||
"+" +
|
||||
str(int(i /
|
||||
16)) +
|
||||
" \\) -composite " +
|
||||
grass_palette_file)
|
|
@ -1,8 +1,17 @@
|
|||
import shutil, csv, os, tempfile, sys, argparse, glob, re, zipfile
|
||||
import shutil
|
||||
import csv
|
||||
import os
|
||||
import tempfile
|
||||
import sys
|
||||
import argparse
|
||||
import glob
|
||||
import re
|
||||
import zipfile
|
||||
from .config import SUPPORTED_MINECRAFT_VERSION, home
|
||||
from PIL import Image
|
||||
from collections import Counter
|
||||
|
||||
|
||||
def detect_pixel_size(directory):
|
||||
sizes = []
|
||||
for filename in glob.glob(directory + '/**/*.png', recursive=True):
|
||||
|
@ -11,22 +20,57 @@ def detect_pixel_size(directory):
|
|||
if not sizes:
|
||||
return 16 # Default to 16x16 if no PNG files are found
|
||||
most_common_size = Counter(sizes).most_common(1)[0][0]
|
||||
print(f"Autodetected pixel size: {most_common_size[0]}x{most_common_size[1]}")
|
||||
print(
|
||||
f"Autodetected pixel size: {most_common_size[0]}x{most_common_size[1]}")
|
||||
return most_common_size[0]
|
||||
|
||||
def target_dir(directory, make_texture_pack, output_dir, output_dir_name, mineclone2_path):
|
||||
if make_texture_pack:
|
||||
return output_dir + "/" + output_dir_name
|
||||
else:
|
||||
return mineclone2_path + directory
|
||||
|
||||
def colorize(colormap, source, colormap_pixel, texture_size, destination, tempfile1_name):
|
||||
os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 -resize "+texture_size+"x"+texture_size+" "+tempfile1_name)
|
||||
os.system("composite -compose Multiply "+tempfile1_name+" "+source+" "+destination)
|
||||
def target_dir(
|
||||
directory,
|
||||
make_texture_pack,
|
||||
output_dir,
|
||||
output_dir_name,
|
||||
mineclone2_path):
|
||||
if make_texture_pack:
|
||||
return output_dir + "/" + output_dir_name
|
||||
else:
|
||||
return mineclone2_path + directory
|
||||
|
||||
|
||||
def colorize(
|
||||
colormap,
|
||||
source,
|
||||
colormap_pixel,
|
||||
texture_size,
|
||||
destination,
|
||||
tempfile1_name):
|
||||
os.system(
|
||||
"convert " +
|
||||
colormap +
|
||||
" -crop 1x1+" +
|
||||
colormap_pixel +
|
||||
" -depth 8 -resize " +
|
||||
texture_size +
|
||||
"x" +
|
||||
texture_size +
|
||||
" " +
|
||||
tempfile1_name)
|
||||
os.system("composite -compose Multiply " +
|
||||
tempfile1_name + " " + source + " " + destination)
|
||||
|
||||
|
||||
def colorize_alpha(
|
||||
colormap,
|
||||
source,
|
||||
colormap_pixel,
|
||||
texture_size,
|
||||
destination,
|
||||
tempfile2_name):
|
||||
colorize(colormap, source, colormap_pixel,
|
||||
texture_size, destination, tempfile2_name)
|
||||
os.system("composite -compose Dst_In " + source + " " +
|
||||
tempfile2_name + " -alpha Set " + destination)
|
||||
|
||||
def colorize_alpha(colormap, source, colormap_pixel, texture_size, destination, tempfile2_name):
|
||||
colorize(colormap, source, colormap_pixel, texture_size, destination, tempfile2_name)
|
||||
os.system("composite -compose Dst_In "+source+" "+tempfile2_name+" -alpha Set "+destination)
|
||||
|
||||
def find_highest_minecraft_version(home, supported_version):
|
||||
version_pattern = re.compile(re.escape(supported_version) + r"\.\d+")
|
||||
|
@ -39,6 +83,7 @@ def find_highest_minecraft_version(home, supported_version):
|
|||
highest_version = folder
|
||||
return highest_version
|
||||
|
||||
|
||||
def find_all_minecraft_resourcepacks():
|
||||
resourcepacks_dir = os.path.join(home, '.minecraft', 'resourcepacks')
|
||||
|
||||
|
@ -55,17 +100,20 @@ def find_all_minecraft_resourcepacks():
|
|||
print(f"Adding resourcepack '{folder}'")
|
||||
resourcepacks.append(folder_path)
|
||||
else:
|
||||
print(f"pack.png not found in resourcepack '{folder}', not converting")
|
||||
print(
|
||||
f"pack.png not found in resourcepack '{folder}', not converting")
|
||||
|
||||
return resourcepacks
|
||||
|
||||
|
||||
def handle_default_minecraft_texture(home, output_dir):
|
||||
version = find_highest_minecraft_version(home, SUPPORTED_MINECRAFT_VERSION)
|
||||
if not version:
|
||||
print("No suitable Minecraft version found.")
|
||||
sys.exit(1)
|
||||
|
||||
jar_file = os.path.join(home, ".minecraft", "versions", version, f"{version}.jar")
|
||||
jar_file = os.path.join(
|
||||
home, ".minecraft", "versions", version, f"{version}.jar")
|
||||
if not os.path.isfile(jar_file):
|
||||
print("Minecraft JAR file not found.")
|
||||
sys.exit(1)
|
||||
|
@ -85,26 +133,29 @@ def handle_default_minecraft_texture(home, output_dir):
|
|||
extract_folder = os.path.normpath(extract_folder)
|
||||
|
||||
# Define the textures directory and normalize it
|
||||
textures_directory = os.path.normpath(f"{extract_folder}/assets/minecraft/textures")
|
||||
textures_directory = os.path.normpath(
|
||||
f"{extract_folder}/assets/minecraft/textures")
|
||||
|
||||
# Using glob to find all files
|
||||
all_files = glob.glob(f"{extract_folder}/**/*.*", recursive=True)
|
||||
|
||||
# Remove all non-png files except pack.mcmeta and pack.png in the root
|
||||
for file_path in all_files:
|
||||
if not file_path.endswith('.png') and not file_path.endswith('pack.mcmeta') and not file_path.endswith('pack.png'):
|
||||
#print(f"Removing file: {file_path}")
|
||||
if not file_path.endswith('.png') and not file_path.endswith(
|
||||
'pack.mcmeta') and not file_path.endswith('pack.png'):
|
||||
# print(f"Removing file: {file_path}")
|
||||
os.remove(file_path)
|
||||
|
||||
# Remove all directories in the root except 'assets'
|
||||
for item in os.listdir(extract_folder):
|
||||
item_path = os.path.join(extract_folder, item)
|
||||
if os.path.isdir(item_path) and item != "assets":
|
||||
#print(f"Removing directory: {item_path}")
|
||||
# print(f"Removing directory: {item_path}")
|
||||
shutil.rmtree(item_path, ignore_errors=True)
|
||||
|
||||
# Remove directories in 'minecraft' except for 'textures'
|
||||
minecraft_directory = os.path.normpath(f"{extract_folder}/assets/minecraft")
|
||||
minecraft_directory = os.path.normpath(
|
||||
f"{extract_folder}/assets/minecraft")
|
||||
for item in os.listdir(minecraft_directory):
|
||||
item_path = os.path.join(minecraft_directory, item)
|
||||
if os.path.isdir(item_path) and item != "textures":
|
||||
|
@ -112,10 +163,13 @@ def handle_default_minecraft_texture(home, output_dir):
|
|||
shutil.rmtree(item_path, ignore_errors=True)
|
||||
|
||||
# Copy the textures directory to the output directory
|
||||
output_textures_directory = os.path.join(output_dir, 'assets/minecraft/textures')
|
||||
if os.path.exists(textures_directory) and not os.path.exists(output_textures_directory):
|
||||
output_textures_directory = os.path.join(
|
||||
output_dir, 'assets/minecraft/textures')
|
||||
if os.path.exists(textures_directory) and not os.path.exists(
|
||||
output_textures_directory):
|
||||
os.makedirs(os.path.dirname(output_textures_directory), exist_ok=True)
|
||||
shutil.copytree(textures_directory, output_textures_directory, dirs_exist_ok=True)
|
||||
shutil.copytree(textures_directory,
|
||||
output_textures_directory, dirs_exist_ok=True)
|
||||
|
||||
# Copy pack.mcmeta and pack.png file if exists
|
||||
for file_name in ['pack.mcmeta', 'pack.png']:
|
||||
|
|
Loading…
Reference in a new issue