68 lines
2 KiB
Text
68 lines
2 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/characters/monsters/03/assets/fireball.svg" type="Texture" id=1]
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[ext_resource path="res://objects/characters/monsters/03/bullet.gd" type="Script" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 11.7047
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[sub_resource type="Animation" id=2]
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resource_name = "rotate"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 0 ),
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"update": 0,
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"values": [ 0.0, 90.0, 180.0, 270.0, 360.0 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "fade"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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[node name="Bullet" type="StaticBody2D"]
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collision_layer = 0
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collision_mask = 0
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Rotation" type="AnimationPlayer" parent="."]
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anims/rotate = SubResource( 2 )
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[node name="Animation" type="AnimationPlayer" parent="."]
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anims/fade = SubResource( 3 )
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[node name="PlayerCollision" type="Area2D" parent="."]
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collision_layer = 0
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[node name="Collision" type="CollisionShape2D" parent="PlayerCollision"]
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shape = SubResource( 1 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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[connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_screen_exited"]
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