[gd_scene load_steps=6 format=2] [ext_resource path="res://objects/characters/monsters/03/assets/fireball.svg" type="Texture" id=1] [ext_resource path="res://objects/characters/monsters/03/bullet.gd" type="Script" id=2] [sub_resource type="CircleShape2D" id=1] radius = 11.7047 [sub_resource type="Animation" id=2] resource_name = "rotate" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 0 ), "update": 0, "values": [ 0.0, 90.0, 180.0, 270.0, 360.0 ] } [sub_resource type="Animation" id=3] resource_name = "fade" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } [node name="Bullet" type="StaticBody2D"] collision_layer = 0 collision_mask = 0 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Rotation" type="AnimationPlayer" parent="."] anims/rotate = SubResource( 2 ) [node name="Animation" type="AnimationPlayer" parent="."] anims/fade = SubResource( 3 ) [node name="PlayerCollision" type="Area2D" parent="."] collision_layer = 0 [node name="Collision" type="CollisionShape2D" parent="PlayerCollision"] shape = SubResource( 1 ) [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] [connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"] [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_screen_exited"]