2022-07-17 14:24:15 +02:00
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extends Node2D
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export(String, FILE, "*.tscn") var level_path
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var current_level = null
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var current_bgm = null
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var score = 0
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func _ready():
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load_level()
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func load_level(next_scene := level_path, fade_out : bool = false):
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if fade_out:
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$HUD.scene_fadeout()
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$BGM/Fader.play("fade_out")
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yield(get_tree().create_timer(2.0), "timeout")
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if current_level != null:
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current_level.hide()
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current_level.queue_free()
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remove_child(current_level)
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current_level = load(next_scene).instance()
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2022-07-19 22:22:16 +02:00
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GlobalState.player = current_level.get_node("Player")
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2022-07-17 14:24:15 +02:00
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level_path = next_scene
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$HUD.hud_visible(current_level.hud_visible)
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2022-07-17 17:08:39 +02:00
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$HUD.set_font_color(current_level.hud_color)
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2022-07-17 14:24:15 +02:00
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add_child(current_level)
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play_bgm(current_level.bgm_path)
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$HUD.scene_fadein()
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2022-07-18 03:28:10 +02:00
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$BGM.volume_db = -5
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2022-07-17 14:24:15 +02:00
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func play_bgm(bgm_path):
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var stream
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var file = File.new()
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if current_bgm == null or current_bgm != bgm_path and file.file_exists(bgm_path):
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current_bgm = bgm_path
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file.open(bgm_path, file.READ)
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var buffer = file.get_buffer(file.get_len())
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stream = AudioStreamOGGVorbis.new()
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stream.data = buffer
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file.close()
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stream.loop = true
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$BGM.stream = stream
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$BGM.play()
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func player_died():
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$HUD.scene_fadeout()
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yield(get_tree().create_timer(1.0), "timeout")
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2022-07-18 20:36:48 +02:00
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GlobalState.health = 100
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2022-07-17 14:24:15 +02:00
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load_level()
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