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Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits |
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mcl_criticals | ||
mcl_death_drop | ||
mcl_gamemode | ||
mcl_hunger | ||
mcl_meshhand | ||
mcl_music | ||
mcl_player | ||
mcl_playerinfo | ||
mcl_playerplus | ||
mcl_skins | ||
mcl_spawn | ||
mcl_sprint | ||
mcl_wieldview | ||
playerphysics | ||
modpack.conf |