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Make items not drop into blocks on playerdeath
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parent
0385dd7cab
commit
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1 changed files with 7 additions and 8 deletions
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@ -33,21 +33,20 @@ minetest.register_on_dieplayer(function(player)
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end
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local listname = mcl_death_drop.registered_dropped_lists[l].listname
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local drop = mcl_death_drop.registered_dropped_lists[l].drop
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local dropspots = minetest.find_nodes_in_area(vector.offset(pos,-3,0,-3),vector.offset(pos,3,0,3),{"air"})
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if #dropspots == 0 then
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table.insert(dropspots,pos)
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end
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if inv then
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for i, stack in ipairs(inv:get_list(listname)) do
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local x = random(0, 9)/3
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local z = random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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local p = vector.offset(dropspots[math.random(#dropspots)],math.random()-0.5,math.random()-0.5,math.random()-0.5)
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if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_drop then
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stack = def.on_drop(stack, player, pos)
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stack = def.on_drop(stack, player, p)
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end
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minetest.add_item(pos, stack)
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minetest.add_item(p, stack)
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end
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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inv:set_list(listname, {})
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end
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