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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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fb3c85e289
- don't change back to default texture when falling, but rather keep the previous texture - use a colorized default texture for gaps in the texture Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
497 lines
13 KiB
Lua
497 lines
13 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### STALKER
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--###################
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local function get_texture(self, prev)
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local standing_on = minetest.registered_nodes[self.standing_on]
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-- TODO: we do not have access to param2 here (color palette index) yet
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local texture
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local texture_suff = ""
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if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
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local tiles = standing_on.tiles
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if tiles then
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local tile = tiles[1]
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local color
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if type(tile) == "table" then
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texture = tile.name or tile.image
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if tile.color then
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color = minetest.colorspec_to_colorstring(tile.color)
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end
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elseif type(tile) == "string" then
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texture = tile
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end
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if not color then
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color = minetest.colorspec_to_colorstring(standing_on.color)
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end
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if color then
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texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
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end
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end
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end
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if not texture or texture == "" then
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-- try to keep last texture when, e.g., falling
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if prev and (not (not self.attack)) == (string.find(prev, "vl_mobs_stalker_overlay_angry.png") ~= nil) then
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return prev
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end
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texture = "vl_stalker_default.png"
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else
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texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
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texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
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end
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if self.attack then
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texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
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else
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texture = texture .. "^vl_mobs_stalker_overlay.png"
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end
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return texture
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end
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local AURA = "vl_stalker_overloaded_aura.png"
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local function get_overloaded_aura(timer)
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local frame = math.floor(timer*16)
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local f = tostring(frame)
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local nf = tostring(16-f)
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return "[combine:16x24:-" .. nf ..",0=" .. AURA .. ":" .. f .. ",0=" .. AURA
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end
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mcl_mobs.register_mob("mobs_mc:stalker", {
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description = S("Stalker"),
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type = "monster",
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spawn_class = "hostile",
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spawn_in_group = 1,
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "vl_stalker.b3d",
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-- head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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head_eye_height = 1.8;
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curiosity = 2,
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textures = {
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{get_texture({}),
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"mobs_mc_empty.png"},
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},
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visual_size = {x=2, y=2},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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walk_velocity = 1.05,
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run_velocity = 2.0,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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--hssssssssssss
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explosion_strength = 3,
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explosion_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosiontimer_reset_radius = 3,
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reach = 3,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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stop_to_explode = true,
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_fire:flint_and_steel" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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-- Wear tool
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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local new_texture = get_texture(self, self._stalker_texture)
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if self._stalker_texture ~= new_texture then
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self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
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self._stalker_texture = new_texture
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end
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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if cmi_cause and cmi_cause.type == "punch" then
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local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
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if luaentity and luaentity.name:find("arrow") then
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local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
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if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
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end
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end
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end
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end,
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maxdrops = 2,
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drops = {
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{name = "mcl_mobitems:gunpowder",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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fuse_start = 49,
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fuse_end = 80,
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},
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floats = 1,
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fear_height = 4,
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view_range = 16,
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_on_after_convert = function(obj)
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obj:set_properties({
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visual_size = {x=2, y=2},
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mesh = "vl_stalker.b3d",
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textures = {
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{get_texture({}),
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"mobs_mc_empty.png"},
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},
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})
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end,
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}) -- END mcl_mobs.register_mob("mobs_mc:stalker", {
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mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
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description = S("Overloaded Stalker"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "vl_stalker.b3d",
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--BOOM
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textures = {
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{get_texture({}),
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AURA},
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},
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use_texture_alpha = true,
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visual_size = {x=2, y=2},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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walk_velocity = 1.05,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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explosion_strength = 6,
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explosion_radius = 8,
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explosion_damage_radius = 8,
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explosiontimer_reset_radius = 3,
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reach = 3,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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stop_to_explode = true,
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_fire:flint_and_steel" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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-- Wear tool
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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if not self._aura_timer or self._aura_timer > 1 then self._aura_timer = 0 end
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self._aura_timer = self._aura_timer + dtime
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self.object:set_properties({textures={get_texture(self), get_overloaded_aura(self._aura_timer)}})
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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if cmi_cause and cmi_cause.type == "punch" then
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local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
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if luaentity and luaentity.name:find("arrow") then
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local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
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if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
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end
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end
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end
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end,
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on_lightning_strike = function(self, pos, pos2, objects)
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mcl_util.replace_mob(self.object, "mobs_mc:stalker_overloaded")
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return true
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end,
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maxdrops = 2,
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drops = {
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{name = "mcl_mobitems:gunpowder",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by overloaded stalker
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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fuse_start = 49,
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fuse_end = 80,
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},
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floats = 1,
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fear_height = 4,
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view_range = 16,
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--Having trouble when fire is placed with lightning
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fire_resistant = true,
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glow = 3,
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_on_after_convert = function(obj)
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obj:set_properties({
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visual_size = {x=2, y=2},
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mesh = "vl_stalker.b3d",
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textures = {
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{get_texture({}),
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AURA},
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},
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})
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end,
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}) -- END mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
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-- compat
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mcl_mobs.register_conversion("mobs_mc:creeper", "mobs_mc:stalker")
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mcl_mobs.register_conversion("mobs_mc:creeper_charged", "mobs_mc:stalker_overloaded")
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mcl_mobs:spawn_specific(
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"mobs_mc:stalker",
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"overworld",
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"ground",
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{
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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|
"MegaSpruceTaiga_underground",
|
|
"BirchForestM_underground",
|
|
"SavannaM_underground",
|
|
"MesaPlateauFM_underground",
|
|
"Desert_underground",
|
|
"Savanna_underground",
|
|
"Forest_underground",
|
|
"SunflowerPlains_underground",
|
|
"ColdTaiga_underground",
|
|
"IcePlains_underground",
|
|
"IcePlainsSpikes_underground",
|
|
"MegaTaiga_underground",
|
|
"Taiga_underground",
|
|
"ExtremeHills+_underground",
|
|
"JungleM_underground",
|
|
"ExtremeHillsM_underground",
|
|
"JungleEdgeM_underground",
|
|
},
|
|
0,
|
|
7,
|
|
20,
|
|
1000,
|
|
2,
|
|
mcl_vars.mg_overworld_min,
|
|
mcl_vars.mg_overworld_max)
|
|
|
|
-- spawn eggs
|
|
mcl_mobs.register_egg("mobs_mc:stalker", S("Stalker"), "#0da70a", "#000000", 0)
|
|
minetest.register_alias("mobs_mc:creeper", "mobs_mc:stalker")
|
|
mcl_mobs.register_egg("mobs_mc:stalker_overloaded", S("Overloaded Stalker"), "#00a77a", "#000000", 0)
|