Commit graph

  • 098570c174 move boulders, spikes, and corals to vl_biomes kno10 2025-02-16 17:26:57 +01:00
  • ffb465baa9 split mcl_biomes into manageable files kno10 2025-01-29 00:14:09 +01:00
  • 15f9e2e8c6 Fixes : add gravity to acceleration on sloped track Robert de Forest 2025-02-15 02:02:23 -08:00
  • 139480da0f Merge pull request 'Fix regression: bonemeal once more converts netherrack to nylium' () from fix-nylium into master the-real-herowl 2025-02-15 13:37:52 +01:00
  • 0eaf9941c4 Add back netherrack to nylium conversion with bonemeal that was removed with a4f1ccd0ee but using the new bonemeal API teknomunk 2025-02-14 18:13:56 -06:00
  • 1c382c5636 Fix i18n: TNT death message Sab Pyrope 2025-02-14 13:03:55 +08:00
  • bc54d066f2 Fix i18n: entity inventory Sab Pyrope 2025-02-14 13:03:26 +08:00
  • 8908f779fc Fix i18n: doc/doc Sab Pyrope 2025-02-14 13:01:57 +08:00
  • 226f1860e7 Fix i18n: death messages Sab Pyrope 2025-02-14 13:01:24 +08:00
  • 3d844c2687 Fix projectiles not getting fully blocked by shields Mikita Wiśniewski 2025-02-10 18:42:54 +07:00
  • cfd214df76 Merge pull request 'Use new spawn registration API for mobs_mc' () from spawn_reg_api_update into master the-real-herowl 2025-02-10 16:23:48 +01:00
  • dd0aa487f5 Change all water mobs to use mobs_mc.water_level instead of assuming water = 0 teknomunk 2025-01-21 10:00:36 -06:00
  • ed66fdcc35 Finish converting to new mcl_mobs:spawn_setup() API teknomunk 2025-01-21 06:56:15 -06:00
  • 84a7787aff Next batch of mobs teknomunk 2025-01-20 20:25:24 -06:00
  • e1d567fb0f Convert more mobs to the new spawn_setup() API teknomunk 2025-01-20 20:13:34 -06:00
  • c8d2e74cf5 Correct chance/interval swap teknomunk 2025-01-20 20:13:05 -06:00
  • 7bf1c958e4 Start converting mob spawn registrations to use mcl_mobs:spawn_setup() teknomunk 2025-01-10 06:48:52 -06:00
  • c0d5911e78 Fix shields didn't block arrow effects farfind 2025-02-10 16:38:12 +05:00
  • 303662ef35 Guard against invalid ObjectRefs in mcl_burning.get_touching_nodes(), compensate for corrupted boat staticdata teknomunk 2025-01-27 19:05:47 -06:00
  • e7cf141144 Force loaded cart data to have uuid the same as in the mod storage key teknomunk 2025-01-26 12:12:38 -06:00
  • 7218cb83c0 better stacktraces kno10 2025-02-03 00:25:10 +01:00
  • f8f1479c15 Fix villager jumping kno10 2025-02-02 21:21:36 +01:00
  • 5258d2976e fixup get_node_name kno10 2025-01-25 23:53:09 +01:00
  • 298a75aa5e Reinitialize bone on activation kno10 2025-01-25 22:39:55 +01:00
  • 0bde165063 use get_node_name_raw where trivially possible kno10 2025-01-24 00:20:00 +01:00
  • 8dae01138d eliminate node_ok kno10 2024-12-22 20:12:19 +01:00
  • 0b8a3658ea Trivial syntax improvements kno10 2024-12-04 15:08:04 +01:00
  • 60ea664d0f Tweaks kno10 2024-11-12 14:07:18 +01:00
  • b3fabb9250 adjust fox jump height to new scale kno10 2024-11-12 13:15:47 +01:00
  • bed8077293 code cleanups kno10 2024-10-29 17:32:47 +01:00
  • cdc346cfc2 Add CC0 fox sounds, taming, breeding. kno10 2024-10-11 19:28:28 +02:00
  • 43f02d7495 Add fox basics kno10 2024-10-08 23:03:39 +02:00
  • 18a68bd466 luacheck and other improvements kno10 2024-10-07 17:22:01 +02:00
  • 937402d932 Further movement improvements kno10 2024-10-03 12:56:40 +02:00
  • c597d11271 Making movement work better. kno10 2024-10-02 21:24:42 +02:00
  • 7f707b4d1a Movement improvements kno10 2024-09-28 02:23:44 +02:00
  • 23d03fe9ab Remove complex spawn position search code kno10 2025-01-04 23:45:37 +01:00
  • 161dbaea03 Fix shroomlights, remove workaround () kno10 2025-02-09 17:16:58 +01:00
  • f22946dc76 Fix the deepslate cobble->polished->bricks->tiles craft recipes () teknomunk 2025-02-09 17:11:24 +01:00
  • bed4734618 Increase volume of sheep grazing () Nicu 2025-02-09 17:10:43 +01:00
  • 7f01e46fd5 Tweak head_bone_position to fix head placement for sheared sheep () Nicu 2025-02-09 17:09:42 +01:00
  • 15ed7895cd Fix crash in skyblock spawning () teknomunk 2025-02-09 16:59:22 +01:00
  • da7cf8a723 Don't display global mob cap reached unless logging setting has been enabled () teknomunk 2025-02-09 16:58:26 +01:00
  • 12ad6f586d Update erle's name in code and docs () Mikita Wiśniewski 2025-02-09 16:49:58 +01:00
  • 60b01a4daa Remove unnecessary jumping on breeding () kno10 2025-02-09 16:42:03 +01:00
  • d845f802d7 Merge pull request 'Hashing functions' () from hashing into master the-real-herowl 2025-02-09 16:41:22 +01:00
  • f128556ba7 fix bad use of random APIs in mcl_bamboo kno10 2025-01-16 22:28:59 +01:00
  • df08ba7e82 use new hashing functions kno10 2025-01-16 22:18:06 +01:00
  • 9472017fdb improve UUID functionality kno10 2025-01-16 22:17:48 +01:00
  • 2d61cc1178 add highly efficient hashing functions kno10 2025-01-16 21:14:26 +01:00
  • 289816a7b4 Add a setting to control Christmas decorations () Mikita Wiśniewski 2025-02-09 16:30:22 +01:00
  • f6e0e47ca8 remove mapgen v6 support that was not well supported anyway drop-v6 kno10 2025-02-05 23:35:37 +01:00
  • e383b304b1 fix shroomlights, remove workaround kno10 2025-02-05 19:13:53 +01:00
  • 566e5a7f65 Fix the deepslate cobble->polished->bricks->tiles craft recipes teknomunk 2025-02-01 08:03:38 -06:00
  • 8a07e6e0b2 some slight adjustments to structure frequencies kno10 2025-01-13 01:10:53 +01:00
  • 14295147e7 avoid square lakes kno10 2025-01-13 00:13:24 +01:00
  • 46e76c0e0b make cherry grove less dense kno10 2025-01-12 19:27:12 +01:00
  • d363ffc888 improve graveyard. add statues, grave, wells, hideout kno10 2024-12-14 01:28:30 +01:00
  • 716d42295f add forest ruins + oasis + graveyard from voxelibre plus kno10 2024-12-07 02:20:27 +01:00
  • ed713cf7e8 re-enable grass palette fixes, because of y=+48 mapgen problem kno10 2025-01-13 01:31:06 +01:00
  • 53a9875d23 disable block_fixes_grass again, use all_floors decorations instead kno10 2024-11-01 18:20:01 +01:00
  • 370f42d185 reduce floating snow, but not complete yet kno10 2025-01-14 01:11:47 +01:00
  • b262a4a975 missing is_liquid check kno10 2025-01-14 00:15:00 +01:00
  • e39392b481 limit the y range for finding ground kno10 2025-01-12 23:01:10 +01:00
  • 19f6ccb822 finetuning kno10 2024-11-01 00:28:11 +01:00
  • ccb830eeb9 enhance vl_terraform API kno10 2024-10-31 20:14:29 +01:00
  • 54c43bc9a3 reorg terrain features with biomes kno10 2024-10-31 18:27:21 +01:00
  • d16b6e179a add obelisks, witch circle kno10 2024-10-31 00:52:41 +01:00
  • c7ca4dd3a1 tweak structure parameters kno10 2024-10-31 00:53:33 +01:00
  • 1d4acd67ff do not use voxelmanip anymore, seems to be smoother without kno10 2024-10-29 21:39:40 +01:00
  • 64f98d8fae vl_terraforming: add non-vm version kno10 2024-10-29 19:41:33 +01:00
  • aaaf31553f Add cherry grove biome, based on MCLA. kno10 2024-10-26 19:05:24 +02:00
  • 2be7e03407 Register only one decoration per grass color for tallgrass. kno10 2024-10-26 19:04:10 +02:00
  • dcd7bc3829 deco improvements kno10 2025-01-12 00:17:56 +01:00
  • 61d03c434e Template specialization for param2 palette kno10 2025-01-11 23:50:03 +01:00
  • 44aa32ce2b Split biomes into separate files. kno10 2024-10-24 01:24:22 +02:00
  • bf1c922074 igloo less slope, more snow, more rare kno10 2024-10-20 21:42:40 +02:00
  • b61cea8e7b improve shipwrecks kno10 2024-10-19 20:27:57 +02:00
  • 1b60d76123 Add a small end house schematic kno10 2025-01-11 22:18:56 +01:00
  • 637bd55c30 more structures, more to discover. kno10 2024-09-17 21:08:24 +02:00
  • 817cf6066d hollow fallen trees kno10 2024-09-17 15:12:28 +02:00
  • 14831997e3 make /locate show counts kno10 2025-01-12 23:53:22 +01:00
  • 8119b50738 add command /emerge 512 to emerge an area kno10 2024-09-06 17:00:46 +02:00
  • 644469c3b9 /locate command for structures in emerged area kno10 2025-01-11 22:04:05 +01:00
  • 22b02ce82d use bulk swap_node instead of set_node in mapgen kno10 2025-01-11 22:47:54 +01:00
  • 4ffe78833a eliminate the static_pos kludge except for strongholds for now kno10 2024-09-05 18:22:00 +02:00
  • b72c298dc9 better paths, better village layouts kno10 2024-10-20 21:00:12 +02:00
  • 68e128a9ca structures and terraforming cleanup and fixes kno10 2025-01-11 23:56:41 +01:00
  • 55b6c56a12 clean up villages code, add biome farming support kno10 2024-09-03 17:16:36 +02:00
  • 234c9b8b6b structure mob spawning reorg kno10 2025-01-11 22:21:52 +01:00
  • ac746873b4 fix shulker spawning kno10 2025-01-11 22:57:32 +01:00
  • b1dd4b541a village improvements, re-add alternate church and fletcher kno10 2025-01-11 23:49:36 +01:00
  • 2133369233 cleanup of structures kno10 2025-01-11 23:48:50 +01:00
  • a63cb1474a structures code restructuring kno10 2025-01-11 22:17:37 +01:00
  • dec3ef83ea refactor to new vl_terraforming and vl_structures kno10 2025-01-11 20:37:18 +01:00
  • 00af039b3e Big rewrite of structure spawning using voxel manipulators kno10 2024-08-06 20:37:44 +02:00
  • d4cfe63fff additional village schematics kno10 2025-01-11 22:14:35 +01:00
  • 254a201635 allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet kno10 2024-07-25 18:27:03 +02:00
  • ca093b7c9a fixes and parameter tuning kno10 2024-07-24 17:29:40 +02:00
  • 08c8daed8b more voxelmanipulator, more MCLA kno10 2024-07-23 01:09:17 +02:00