jordan4ibanez
|
a20f272e08
|
re-adjust logic gate for mobs floating in water and lava
|
2021-04-17 13:05:53 -04:00 |
|
jordan4ibanez
|
0794bc5437
|
Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |
|
jordan4ibanez
|
8783912938
|
Add in mobs api swimming animation
|
2021-04-17 12:48:57 -04:00 |
|
jordan4ibanez
|
f2e909ab8d
|
Add in fly logic gate
|
2021-04-17 12:41:14 -04:00 |
|
jordan4ibanez
|
07841c8963
|
Swap name of quick_rotate_45 to quick_rotate
|
2021-04-17 12:38:48 -04:00 |
|
jordan4ibanez
|
240d6ea211
|
Add note about quick_rotate_45 actually rotating 11.25 degrees
|
2021-04-17 12:37:04 -04:00 |
|
jordan4ibanez
|
e8148f81ab
|
Make underwater mobs try to continuously swim around with quick_rotate_45
|
2021-04-17 12:36:19 -04:00 |
|
jordan4ibanez
|
061602d9d4
|
Overhaul separation of swimming and flying for ease of use with writing mobs api
|
2021-04-17 12:28:07 -04:00 |
|
jordan4ibanez
|
5365dec19a
|
Adjust "flying" vector checks for mobs
|
2021-04-17 12:01:27 -04:00 |
|
jordan4ibanez
|
dda7839d8c
|
Add in prototype swimming
|
2021-04-16 21:43:02 -04:00 |
|
jordan4ibanez
|
f1141aed9f
|
Make mobs flop when outside of flying node
|
2021-04-16 21:08:54 -04:00 |
|
jordan4ibanez
|
84ca7681fc
|
Make squids fly in water flowing and water source
|
2021-04-16 20:47:16 -04:00 |
|
jordan4ibanez
|
52c3db041e
|
Add in fly state prep for mobs
|
2021-04-16 20:32:05 -04:00 |
|
jordan4ibanez
|
6db4511dd5
|
Add notes
|
2021-04-16 20:06:55 -04:00 |
|
jordan4ibanez
|
15ea9c1c71
|
Implement self walking velocity for walking state
|
2021-04-16 19:59:20 -04:00 |
|
jordan4ibanez
|
9d6d042ee3
|
Fix formatting in ai.lua
|
2021-04-16 19:37:01 -04:00 |
|
jordan4ibanez
|
ce7f4918b0
|
Re-organize comments
|
2021-04-16 19:35:19 -04:00 |
|
jordan4ibanez
|
05d06a4c8f
|
Add comment to state_execution
|
2021-04-16 18:36:23 -04:00 |
|
jordan4ibanez
|
c761db86c7
|
re-arrange mob logic for random wandering
|
2021-04-16 18:29:42 -04:00 |
|
jordan4ibanez
|
ed456ecb47
|
Make mobs not fear cliffs if fear_height is 0
|
2021-04-16 18:17:51 -04:00 |
|
jordan4ibanez
|
8ca5f221ec
|
clean up ai.lua
|
2021-04-16 18:13:54 -04:00 |
|
jordan4ibanez
|
cadd53c103
|
Adjust mob jumping default to account for higher gravity
|
2021-04-16 16:39:03 -04:00 |
|
jordan4ibanez
|
57b293de2b
|
Make mobs gravity equal to player's
|
2021-04-16 16:37:15 -04:00 |
|
jordan4ibanez
|
fb9a55e562
|
Make jump_check more modular and allow mobs to turn if at a wall
|
2021-04-16 15:55:11 -04:00 |
|
jordan4ibanez
|
a6a54b3414
|
Make mobs not jump if against a wall
|
2021-04-16 15:49:03 -04:00 |
|
jordan4ibanez
|
6c5393427f
|
Smooth out mob cliff check and check if falling before cliff check
|
2021-04-16 15:39:39 -04:00 |
|
jordan4ibanez
|
2486ffef11
|
Make wandering mobs avoid cliffs
|
2021-04-16 15:30:44 -04:00 |
|
jordan4ibanez
|
adc683c6a7
|
Clear mob animation on activate
|
2021-04-16 14:19:22 -04:00 |
|
jordan4ibanez
|
d0695e7929
|
Fix mob animation "memory leak"
|
2021-04-16 13:58:08 -04:00 |
|
jordan4ibanez
|
024cf46307
|
Adjust spacing in animation.lua
|
2021-04-16 11:52:29 -04:00 |
|
jordan4ibanez
|
f38492bcb0
|
Re-implement animation check gate for mobs
|
2021-04-16 11:50:29 -04:00 |
|
jordan4ibanez
|
a934a59f3b
|
Implement mob random walk directions
|
2021-04-16 11:50:13 -04:00 |
|
jordan4ibanez
|
94ca7e8b89
|
Add in state switch and state execution for mobs
|
2021-04-16 11:31:18 -04:00 |
|
jordan4ibanez
|
626c30de6d
|
Create todo.txt
|
2021-04-16 11:30:55 -04:00 |
|
jordan4ibanez
|
c2bac87a6d
|
Update set_up.lua
|
2021-04-15 21:46:33 -04:00 |
|
jordan4ibanez
|
375d683d08
|
Fix forgotten localization in collision.lua
|
2021-04-15 16:18:42 -04:00 |
|
jordan4ibanez
|
246bdf9707
|
Implement basic mob walking animation test
|
2021-04-15 15:55:10 -04:00 |
|
jordan4ibanez
|
d07d0ae31c
|
Make mobs jump properly
|
2021-04-15 15:34:07 -04:00 |
|
jordan4ibanez
|
6cb6d714c9
|
Reorganize all mob sections into multiple files
|
2021-04-15 15:04:55 -04:00 |
|
jordan4ibanez
|
5155d12d05
|
Reformat mobs_mcl to api folder for ease of use
|
2021-04-15 14:09:54 -04:00 |
|
jordan4ibanez
|
bbcfb3fdb1
|
Randomize walking or standing on spawn in
|
2021-04-15 11:33:09 -04:00 |
|
jordan4ibanez
|
9e4bf6e130
|
Move old set_yaw and add node on set_velocity
|
2021-04-15 11:29:18 -04:00 |
|
jordan4ibanez
|
e53a193c4f
|
Fix get_velocity (mobs internal)
|
2021-04-15 11:25:55 -04:00 |
|
jordan4ibanez
|
14207dd96a
|
Smooth out mob movement set_velocity more
|
2021-04-15 11:23:52 -04:00 |
|
jordan4ibanez
|
a0ed1a0b20
|
Add automatic rotation lock
|
2021-04-15 10:05:24 -04:00 |
|
jordan4ibanez
|
ba46e7fa42
|
Remove old debug of colliding with objects
|
2021-04-15 09:28:58 -04:00 |
|
jordan4ibanez
|
61124905f3
|
Add in mob auto rotation (implementation 1)
|
2021-04-15 09:28:22 -04:00 |
|
jordan4ibanez
|
8b200c7352
|
Add in basic movement rotation testing
|
2021-04-14 19:38:14 -04:00 |
|
jordan4ibanez
|
67259891a8
|
Remove unneeded comments
|
2021-04-14 18:01:29 -04:00 |
|
jordan4ibanez
|
d063db751c
|
Disable mcl_playerplus random check that moves players randomly
|
2021-04-14 17:26:20 -04:00 |
|
jordan4ibanez
|
d4db27f0e1
|
Update backup_code_api.lua
|
2021-04-14 17:25:39 -04:00 |
|
jordan4ibanez
|
755533beeb
|
Disable literally everything in mobs api
|
2021-04-14 11:50:22 -04:00 |
|
jordan4ibanez
|
3f6312a631
|
Make mobs magnetic collision more jello-y
|
2021-04-13 20:24:46 -04:00 |
|
jordan4ibanez
|
aa4d34c10e
|
Improve mob to mob collision
|
2021-04-13 20:00:38 -04:00 |
|
jordan4ibanez
|
1210bc463a
|
prevent mob collision detection shootout
|
2021-04-13 19:44:24 -04:00 |
|
jordan4ibanez
|
ed60266713
|
Gut even more elements of the api
|
2021-04-13 19:17:48 -04:00 |
|
jordan4ibanez
|
220d30df5f
|
Completely gut do_states
|
2021-04-13 19:13:29 -04:00 |
|
jordan4ibanez
|
9758bbf2e7
|
Finish gutting mob api
|
2021-04-13 08:21:04 -04:00 |
|
jordan4ibanez
|
f29ad4b8b7
|
Reorganize more settings to the top of file
|
2021-04-13 08:20:11 -04:00 |
|
jordan4ibanez
|
54f5bee8a3
|
reorganize load settings
|
2021-04-13 08:08:29 -04:00 |
|
jordan4ibanez
|
02515f0778
|
Move a large chunk of code to backup_code_api.lua
|
2021-04-13 08:07:32 -04:00 |
|
jordan4ibanez
|
3fc0184182
|
Disable entire mob ai to work on vanilla walking
|
2021-04-13 07:39:57 -04:00 |
|
jordan4ibanez
|
f851f5c7ca
|
Merge branch 'master' into mineclone5
|
2021-04-12 17:31:51 -04:00 |
|
jordan4ibanez
|
6fff719322
|
Localize minetest library
|
2021-04-12 08:47:07 -04:00 |
|
jordan4ibanez
|
adaf74fc5c
|
Remove spacing and delete old collision comments
|
2021-04-12 08:13:11 -04:00 |
|
jordan4ibanez
|
a564009e4a
|
Change HORNY_TIMER to BREED_TIMER
|
2021-04-12 08:11:55 -04:00 |
|
jordan4ibanez
|
00759da39d
|
Unlimit mob ai
|
2021-04-11 18:29:32 -04:00 |
|
jordan4ibanez
|
9aafc28a20
|
Fix mobs nil check during mob_step
|
2021-04-11 14:47:56 -04:00 |
|
jordan4ibanez
|
67c40885ef
|
Fix mobs collision system only running during movement - major overhaul with ai disabled
|
2021-04-11 14:21:19 -04:00 |
|
jordan4ibanez
|
2456e3cd1e
|
Adjust math localizations in api.lua
|
2021-04-11 12:52:31 -04:00 |
|
jordan4ibanez
|
725dc731dd
|
Adjust mob collision detection - this breaks a lot of things and will be fixed later
|
2021-04-11 11:58:33 -04:00 |
|
Elias Fleckenstein
|
c0a31f0e9c
|
Fix #1535
|
2021-04-11 17:30:32 +02:00 |
|
Elias Fleckenstein
|
24f8f9166b
|
Fix #1528
|
2021-04-11 17:29:05 +02:00 |
|
Elias Fleckenstein
|
af044e6a96
|
Bossbars: Add support for non-mob bosses
|
2021-04-11 11:15:09 +02:00 |
|
Elias Fleckenstein
|
2313012f60
|
Fix #1528
|
2021-04-11 10:41:11 +02:00 |
|
epCode
|
ce49cd02ac
|
make player collision box MUCH closer to MC
|
2021-04-10 15:41:50 -07:00 |
|
kay27
|
4a3078f04b
|
[mobs] Merge repeat/break/until instead of goto from master
|
2021-04-11 02:16:09 +04:00 |
|
kay27
|
40c733c913
|
[mobs_mc] Remove goto from enderman.lua
|
2021-04-11 02:11:14 +04:00 |
|
kay27
|
a76fe2b487
|
[mcl_mobs] Replace goto to repeat-break-until true in spawning.lua
|
2021-04-11 02:11:06 +04:00 |
|
kay27
|
b14ca5a843
|
Revert "[mcl_mobs, mobs_mc] TEMP! Remove goto to run on RasbPI4, Oil_boi free to revert"
This reverts commit ea41c82834 .
|
2021-04-11 02:10:27 +04:00 |
|
epCode
|
3ff214ec2d
|
lessen the push strength for players
|
2021-04-10 15:06:16 -07:00 |
|
epCode
|
f6db31eae3
|
add criticle and sprint hits.
|
2021-04-10 14:47:26 -07:00 |
|
Elias Fleckenstein
|
9ba1917209
|
Add end crystal beams
|
2021-04-10 20:58:34 +02:00 |
|
kay27
|
ea41c82834
|
[mcl_mobs, mobs_mc] TEMP! Remove goto to run on RasbPI4, Oil_boi free to revert
|
2021-04-10 20:47:55 +02:00 |
|
Elias Fleckenstein
|
2116b2b9d0
|
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
|
2021-04-10 20:05:09 +02:00 |
|
epCode
|
08b7340ff5
|
Fix crash with player near unknown object
|
2021-04-10 10:20:38 -07:00 |
|
kay27
|
647b5c1e8a
|
[mcl_mobs, mobs_mc] TEMP! Remove goto to run on RasbPI4, Oil_boi free to revert
|
2021-04-10 21:15:04 +04:00 |
|
kay27
|
9e15c6f168
|
Merge remote-tracking branch 'origin/master' into mineclone5
|
2021-04-10 20:01:17 +04:00 |
|
NO11
|
cdd12a0c71
|
Charcoal made from debarked wood
|
2021-04-10 11:19:51 +00:00 |
|
NO11
|
652f8d48ed
|
Debark wood with an axe
|
2021-04-09 22:16:52 +00:00 |
|
NO11
|
988f298375
|
Add stripped wood crafting
|
2021-04-09 22:13:50 +00:00 |
|
kay27
|
686fd5f844
|
Merge remote-tracking branch 'origin/master' into mineclone5
|
2021-04-10 02:12:13 +04:00 |
|
NO11
|
c73cd8b810
|
Add stripped spruce textures
|
2021-04-09 22:11:32 +00:00 |
|
NO11
|
ebd4380c98
|
Add stripped oak textures
|
2021-04-09 22:10:47 +00:00 |
|
NO11
|
3d732c2412
|
Add stripped jungle textures
|
2021-04-09 22:10:10 +00:00 |
|
NO11
|
03e112ef9b
|
Add stripped dark oak textures
|
2021-04-09 22:09:16 +00:00 |
|
NO11
|
9b81a4d83e
|
Add stripped birch textures
|
2021-04-09 22:08:39 +00:00 |
|
NO11
|
cbcaef19c6
|
Add stripped acacia textures
|
2021-04-09 22:07:44 +00:00 |
|
NO11
|
9e5fb7f533
|
Add #490
|
2021-04-09 22:04:42 +00:00 |
|
epCode
|
849823af1f
|
Add player pushing ;)
|
2021-04-09 14:33:14 -07:00 |
|