kno10
fb86aae449
more new structures
2024-10-31 00:52:41 +01:00
kno10
787457595f
do not use voxelmanip anymore, seems to be smoother without
2024-10-29 21:39:40 +01:00
kno10
6ab0b6bdaa
vl_terraforming: add non-vm version
2024-10-29 19:41:33 +01:00
kno10
9b6ea60694
Add cherry grove biome, based on MCLA.
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Textures from pixel perfection, optimized with zopfipng. C.f., voxelibre#3463 voxelibre#4113
2024-10-29 19:28:43 +01:00
kno10
c726b327be
Register only one decoration per grass color for tallgrass.
2024-10-29 19:28:43 +01:00
kno10
e94b718c95
Unnecessary use of mcl_util.get_node
2024-10-29 19:28:43 +01:00
kno10
7a8b632057
Drop non-persistent tracking of generated chunks.
2024-10-29 19:28:43 +01:00
kno10
38c333981f
polishing
2024-10-29 19:28:43 +01:00
kno10
3799f61626
use mcl_util function
2024-10-29 19:28:43 +01:00
kno10
54d1c4f774
template specialization for param2
2024-10-29 19:28:43 +01:00
kno10
c2a1833aeb
Split biomes into separate files.
2024-10-29 19:28:43 +01:00
kno10
b2f7c04c85
igloo less slope, more snow, more rare
2024-10-29 19:28:43 +01:00
kno10
30eab42f45
height difference for villages
2024-10-29 19:28:43 +01:00
kno10
182bb9c0d6
better paths, better village layouts
2024-10-29 19:28:43 +01:00
kno10
62bb73539b
improve shipwrecks
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reduce frequency, trim schematics, disable foundations again
2024-10-29 19:28:43 +01:00
kno10
c6598e1b09
more structures, more to discover.
2024-10-29 19:28:43 +01:00
kno10
ba90d8cb31
hollow fallen trees
2024-10-29 19:28:43 +01:00
kno10
ea2d04609c
add command /emerge 512 to emerge an area
2024-10-29 19:28:43 +01:00
kno10
3436e6a545
improvments to mineshaft cart variety + /locate
2024-10-29 19:28:43 +01:00
kno10
9ba0337a36
use swap_node instead of set_node in mapgen, tweaks to end
2024-10-29 19:28:43 +01:00
kno10
faf2408681
eliminate the static_pos kludge except for strongholds for now
2024-10-29 19:28:43 +01:00
kno10
badf041d8c
cleanups and fixes
2024-10-29 19:28:43 +01:00
kno10
eaaa2a4dd2
clean up villages code, add biome farming support
2024-10-29 19:28:43 +01:00
kno10
92cffe42b4
More fixes, make shulkers spawn on the floor.
2024-10-29 19:28:43 +01:00
kno10
e2a0afe451
fix, and add small end city from MCLA
2024-10-29 19:28:43 +01:00
kno10
4430d1299e
further fixes and improvements.
2024-10-29 19:28:43 +01:00
kno10
99e3aeea4e
disable foliage 'fixes' that cause multi-colored trees
2024-10-29 19:28:43 +01:00
kno10
0a8bf42b03
code restructuring and cleanups
2024-10-29 19:28:42 +01:00
kno10
49a90a0dc4
Huge update of new terraforming, structures, and village code
2024-10-29 19:28:42 +01:00
kno10
acb5aef76b
Big rewrite of structure spawning using voxel manipulators
2024-10-29 19:28:42 +01:00
kno10
0e98c651f4
fix bamboo biomes, add new schematic
2024-10-29 19:28:42 +01:00
kno10
cfa2780554
allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet
2024-10-29 19:28:42 +01:00
kno10
7eb970e21c
fixes and parameter tuning
2024-10-29 19:28:42 +01:00
kno10
347b8b954f
more voxelmanipulator, more MCLA
2024-10-29 19:28:42 +01:00
kno10
f9b07adbc2
finetuning
2024-10-29 19:28:42 +01:00
kno10
08b14ecb13
add MCLA schematics
2024-10-29 19:28:42 +01:00
kno10
c1125c7a48
Big villages overhaul
2024-10-29 19:28:42 +01:00
kno10
27802fe2df
move structures code from mcl_mapgen_core to mcl_structures
2024-10-29 19:28:42 +01:00
kno10
2a4fe39d5c
prioritize map decorations to make the generations more deterministic
2024-10-29 19:28:42 +01:00
kno10
9a305b56a8
Make structure generation more deterministic
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Pseudorandom now depends on position hash, not on blockseed + structure table order.
This should make structure generation more deterministic.
2024-10-29 19:28:42 +01:00
kno10
5fe4822f30
Some optimizations for mapgen
2024-10-29 19:28:42 +01:00
kno10
1d00b4cd7d
Bigger cleanup of mcl_core/functions
2024-10-27 17:11:13 +01:00
Mikita Wiśniewski
41b188caea
Remove "double drop" mechanics for bamboo ( fixes #4514 ) ( #4642 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4642
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-10-27 14:16:06 +01:00
kno10
ae7995d195
Fix axolotl attacking water mobs ( #4675 )
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Also avoid jumping out of the water closes #4644
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4675
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-27 14:10:11 +01:00
kno10
e293cbe631
Better handling of touching_ground for bouncing on beds ( #4689 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4689
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-10-27 14:03:50 +01:00
teknomunk
e864cc19ed
Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2
2024-10-09 01:05:20 +02:00
teknomunk
66c3c014a1
Make sure fog tints are preserved during weather is present
2024-10-09 01:05:20 +02:00
teknomunk
7807093b50
Another correction to color interpolation, change day color from layer position 0.15 to 0.50
2024-10-09 01:05:20 +02:00
teknomunk
f6c3f4bd16
Correct value clamping
2024-10-09 01:05:20 +02:00
teknomunk
96a03b1923
Remove posibility of nil sky colors in overworld, add line break
2024-10-09 01:05:20 +02:00