Nils Dagsson Moskopp
66bb209ad1
Fix TGA file writing on Windows
...
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-02-28 16:58:59 +00:00
Emojigit
ba172f0847
mcl_explosions
2022-02-23 23:58:05 +01:00
AFCMS
61f4c5b885
apply @kay27 fix to mcl_util.drop_items_from_meta_container
2022-02-22 18:08:26 +01:00
AFCMS
c64d0e4558
simplify random dropping position code
2022-02-22 18:08:24 +01:00
AFCMS
61e54ed617
rename mcl_util.drop_items_container_get
to drop_items_from_meta_container
2022-02-22 18:08:24 +01:00
AFCMS
80fb59f9ac
add barrel
2022-02-22 18:08:22 +01:00
NO11
8db28c1337
Update get_pointed_thing function
2022-02-17 15:30:41 +00:00
NO11
d46a96c43a
Merge branch 'master' into buckets+
2022-02-17 14:48:07 +00:00
NO11
ad99746d99
Add get_pointed_thing function
2022-02-17 14:35:51 +00:00
AFCMS
da4952a125
wip mcl_damage documentation
2022-02-13 21:31:04 +01:00
AFCMS
5bedae49d6
walkover
fixes
2022-01-20 22:55:36 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
92686e5412
Fix broken mcl_util.calculate_durability
2021-12-02 17:28:19 +01:00
iliekprogrammar
f61143758e
Fix small typo in API.md
2021-11-10 12:54:28 +08:00
iliekprogrammar
fa22ec4dd0
Add helper functions to update/merge tables.
2021-11-10 02:50:49 +08:00
Nils Dagsson Moskopp
4926c0560d
Speed up TGA encoding by creating fewer strings
2021-11-04 15:38:56 +01:00
Nils Dagsson Moskopp
23ca11c8e1
Use RLE compression in tga_encoder
2021-11-04 15:38:26 +01:00
NO11
6d22262c53
Merge branch 'master' into totem_particles
2021-10-25 17:09:24 +00:00
NO11
e4af02ea52
Add function to replace mobs
2021-10-05 04:15:48 +00:00
NO11
ecfb615c89
Merge branch 'master' into totem_particles
2021-07-12 19:02:02 +00:00
cora
c558e30ea5
Fix server crash when players dig unknown nodes
...
Digging unknown nodes crashes the Clamity Minetest server, which
runs modified Minetest: https://github.com/ClamityAnarchy/minetest
Crashes did occur with commit d5434bf008
of that Minetest version.
This commit makes unknown nodes explicitly not harvestable.
2021-07-08 15:33:24 +02:00
NO11
1471521709
Merge branch 'master' into totem_particles
2021-07-07 09:49:33 +00:00
AFCMS
e81da3c4ff
fix some mods using "core" insteed of "minetest"
2021-06-12 00:18:52 +02:00
NO11
1e0ffed26b
Merge branch 'master' into totem_particles
2021-06-07 17:16:41 +00:00
Elias Fleckenstein
e5bdf230d5
Merge pull request 'Add polish translation' ( #1542 ) from marcin-serwin/MineClone2:polish-translation into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1542
2021-06-04 16:51:43 +00:00
NO11
7464b8ff48
Add bonemeal particle texture
2021-06-03 18:04:54 +00:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
NO11
a65db15b5c
Totem particle textures
2021-05-29 19:21:15 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
Elias Fleckenstein
c57ead6985
Use next() instead of one-time loop to fix luacheck warning in mcl_util.calculate_durability
2021-05-26 20:56:00 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
981f3d5d74
fix some codestyle issues
2021-05-25 10:51:46 +02:00
AFCMS
3f3abbbee1
speedup mcl_particles code
2021-05-25 09:09:16 +02:00
AFCMS
00f4cfa5b5
simplify mcl_util code
2021-05-25 01:33:26 +02:00
AFCMS
0cc11d0bbb
[mcl_loot] fix warnings
2021-05-25 01:28:10 +02:00
AFCMS
f61102279f
[_mcl_autogroup] fix warnings
2021-05-25 01:26:26 +02:00
AFCMS
f5a91f7c24
[biomeinfo] fix warnings
2021-05-25 01:23:41 +02:00
AFCMS
540508638c
rewrite flowlib to be more efficient
2021-05-25 01:22:25 +02:00
AFCMS
03c9c0b830
[mcl_explosion] fix warnings
2021-05-25 00:57:42 +02:00
AFCMS
36f3c26139
[walkover] fix warnings
2021-05-25 00:55:14 +02:00
Elias Åström
067affcabb
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-05-18 19:33:05 +02:00
Elias Åström
4d13eddcd6
Adjust explosion entity damage hitbox
...
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two. This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances. It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström
f7052943ec
Fix rays not being cast in a specific direction
...
A bug was introduced in 679e2b1b
which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction. This
commit fixes that.
2021-05-18 19:29:03 +02:00
AFCMS
d5ec2ccbd8
fix doc
2021-05-13 23:09:47 +02:00
AFCMS
0ad03acf46
improve mcl_worlds API
2021-05-13 22:55:17 +02:00
Elias Fleckenstein
4b327bcf99
Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players
2021-05-05 14:41:23 +02:00
Elias Fleckenstein
35a2a2b912
Workaround to prevent double death messages
2021-05-05 13:27:30 +02:00
Elias Fleckenstein
f53ff8418f
mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages
2021-05-05 13:24:23 +02:00
Elias Fleckenstein
f5b2a5f5c1
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-05-05 09:25:20 +02:00
Elias Fleckenstein
be0cf5788d
mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead
2021-05-05 09:24:51 +02:00
Elias Fleckenstein
1eaf662833
Add updated tga_encoder
2021-05-02 17:47:46 +02:00
Elias Fleckenstein
bd74dbe321
Revert "Use PNG instead of TGA"
...
This reverts commit ca9cd8cbe0
.
The TGA was faster and produced smaller files.
2021-05-02 13:03:18 +02:00
Elias Fleckenstein
ca9cd8cbe0
Use PNG instead of TGA
2021-05-02 12:55:04 +02:00
Elias Fleckenstein
5d3e74c844
Remove useless tga_encoder files
2021-05-01 17:20:23 +02:00
Elias Fleckenstein
c6e80b5882
Add Real Maps
2021-05-01 16:52:16 +02:00
Elias Fleckenstein
199488cc74
Add nil check for crash prevention
2021-04-29 11:18:22 +02:00
NO11
7a00e8acf7
New particle textures for sponge
2021-04-28 14:32:40 +00:00
Elias Fleckenstein
edc89898bb
Integrate fire resistance
2021-04-25 20:51:13 +02:00
Elias Fleckenstein
302175691a
Integrate death messages
2021-04-25 16:42:38 +02:00
Elias Fleckenstein
6aecae6eea
Simplify damage pipeline; Add on_death and on_damage callbacks
2021-04-25 13:50:07 +02:00
Elias Fleckenstein
9f7b371bfc
Merge branch 'master' into damage
2021-04-22 13:29:32 +02:00
Elias Fleckenstein
acbdc937b4
Fix crash when trying to explode an unknown node
2021-04-22 13:19:44 +02:00
Elias Fleckenstein
c9b4ddb923
Add command damage type (This is Non-MC)
2021-04-18 20:22:18 +02:00
Elias Fleckenstein
53b0ad7347
Implement magic damage
2021-04-18 20:21:11 +02:00
Elias Fleckenstein
d9195cc520
Redesign damage modifier execution
2021-04-18 20:08:08 +02:00
Elias Fleckenstein
d08a226a51
Integrate critical hits
2021-04-18 19:50:48 +02:00
Elias Fleckenstein
2827542002
Implement food poisoning damage properly~
2021-04-18 18:49:00 +02:00
Elias Fleckenstein
3ad5b30ea5
Add cramming and fireworks damage types for future use
2021-04-18 17:38:19 +02:00
Elias Fleckenstein
4f0bb444fe
Integrate armor stand
2021-04-18 16:03:23 +02:00
Elias Fleckenstein
5d9bb7cacd
Fix armor not actually protecting lol
2021-04-14 19:06:11 +02:00
Elias Fleckenstein
ad3defdfb3
Merge branch 'master' into damage
2021-04-14 18:29:42 +02:00
Elias Fleckenstein
c41bd3932c
Add global smoke spawning API
2021-04-14 18:14:21 +02:00
Elias Fleckenstein
875bb3db84
Use fire-like damage types properly
2021-04-14 17:20:51 +02:00
Elias Fleckenstein
ce0148d9a8
Rewrite armor; new damage system
2021-04-14 15:46:52 +02:00
Marcin Serwin
2221f89696
Add polish translation of mcl_explosions
2021-04-12 09:58:07 +02:00
Elias Fleckenstein
f350fa6272
Add bossbars
2021-04-06 14:50:34 +02:00
AFCMS
28402ca663
store tool wield scale in a global var
2021-04-05 10:16:56 +02:00
AFCMS
0740854b5d
Merge branch 'master' into doc-refactoring
2021-03-30 22:28:48 +02:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
AFCMS
890a569b13
add API documentation to mcl_worlds
2021-03-28 07:40:36 +02:00
AFCMS
cdb67d96a6
add API documentation to mcl_explosions
2021-03-28 01:00:18 +01:00
AFCMS
6f9c1856b8
add API documentation to mcl_colors (!)
2021-03-28 00:48:24 +01:00
AFCMS
e56d9d2ab8
add API documentation to controls
2021-03-28 00:44:36 +01:00
AFCMS
52939ff6a4
add API documentation to flowlib (part 5)
2021-03-28 00:32:52 +01:00
AFCMS
39ac3f208d
add API documentation to flowlib (part 4)
2021-03-28 00:25:54 +01:00
AFCMS
2a5dcd1634
add API documentation to flowlib (part 3)
2021-03-28 00:23:57 +01:00
AFCMS
19db2a479f
add API documentation to flowlib (part 2)
2021-03-28 00:18:19 +01:00
AFCMS
fb50b256ed
add API documentation to flowlib (part 1)
2021-03-28 00:12:41 +01:00
AFCMS
ce123d4676
add API documentation to mcl_autogroup
2021-03-28 00:02:35 +01:00
Elias Åström
0d7c2c4988
Fix #1358 for real
2021-03-23 12:02:00 +01:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267
Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Implement object queue not to trigger the same search again
Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
Elias Åström
0996a83ba0
Assert that both parts of mcl_autogroup exist
2021-03-20 19:32:04 +01:00
Elias Åström
1621c23308
Rename "tool_multiplier" to "speed" for tools
2021-03-20 19:25:47 +01:00
Elias Åström
10154d5778
Fix #1348
2021-03-20 11:02:16 +01:00
Elias Åström
0f2c487dca
Remove _mcl_autogroup depends on mcl_autogroup
...
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods. Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström
bfe51316ee
Merge branch 'mcl_autogroups'
2021-03-18 13:43:58 +01:00
Elias Åström
13268965ee
Update README.txt in _mcl_autogroup
2021-03-18 13:40:56 +01:00
Elias Åström
521f96b4ab
Use mod.conf for mcl_autogroup and _mcl_autogroup
2021-03-18 13:36:25 +01:00
Elias Åström
c8b543991f
Automatically assign nodes to creative_breakable
...
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström
4c46eb2b4b
Make tools without toolcaps do damage as hand
...
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all. This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström
fe770c19a5
Fix crash when tool_capabilities is nil
2021-03-18 11:35:40 +01:00
Elias Åström
0112825a9f
Localize variables in _mcl_autogroup
2021-03-18 11:35:40 +01:00
Elias Åström
cff0130506
Rename _mcl_autogroup_groupcaps to _mcl_diggroups
2021-03-18 11:35:40 +01:00
Elias Åström
7b93f68ed8
Fix typo
2021-03-18 11:35:40 +01:00
Elias Åström
ece4c892f4
Force tools to include levels in their diggroups
2021-03-18 11:35:40 +01:00
Elias Åström
bec1f786a6
Improve documentation of mcl_autogroup
2021-03-18 11:35:40 +01:00
Elias Åström
6458565bf9
Move mcl_util.hash to a local function
...
It is probably unlikely it will be useful at other places in Mineclone2.
2021-03-18 11:35:40 +01:00
Elias Åström
5193730652
Truncate groupcaps_hash to 8 Base64 digits
2021-03-18 11:35:40 +01:00
Elias Åström
e77473e800
Make changes to the mcl_autogroup API
...
Group levels are now specified as a list of names when registering a
digging group. Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node. If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00
Elias Åström
922bdbc601
Use hashing for more efficient groupcaps updating
...
This adds the metadata field "groupcaps_hash" to tools enchanted with
efficiency. This value contains a hash of the groupcaps field in
tool_capabilities. This value gets compared to the expected hash value
to determine if the tools tool_capabilities should be updated according
to commit af31f8189e8e5c2b.
This commit makes efficiency more efficient.
2021-03-18 11:35:40 +01:00
Elias Åström
b47733507d
Fix tools not taking wear when rightclicking
...
Added the API function mcl_autogroup.get_wear which is used to get the
tool wear for digging a node of a group. This is used by mcl_tools to
compute the wear of shovels and shears when rightclicking to create
grass paths and carve pumpkins.
2021-03-18 11:35:29 +01:00
Elias Åström
f0528b11d7
Make mcl_enchanting use the new mcl_autogroups
...
The function mcl_autogroups.get_groupcaps is used by mods to get the
groupcaps for tools with efficiency enchantments. This function is used
by mcl_enchanting when enchanting tools with efficiency.
2021-03-18 11:34:26 +01:00
Elias Åström
503b3a8149
Fix some nodes not being diggable
...
Previously some nodes like "mcl_flowers:double_grass_top" would be
undiggable. This was because they did not define _mcl_hardness and it
was not defaulted to 0 in all parts of _mcl_autogroup.
2021-03-18 11:34:26 +01:00
Elias Åström
5b5a254b1a
Fix tool uses not being set in _mcl_autogroups
2021-03-18 11:34:26 +01:00
Elias Åström
0c90dda04c
Rename register_digtime_group to register_diggroup
2021-03-18 11:34:26 +01:00
Elias Åström
fa86d4e5eb
Change comments for mcl_autogroup
2021-03-18 11:34:20 +01:00
Elias Åström
f8461d5e90
Remove mcl_autogroups.get_groupcaps
...
Requiring tool definitions to call a function in _mcl_autogroup means
that they need to be loaded after _mcl_autogroup. This can cause
problems because _mcl_autogroup needs to be loaded after all tool and
node definitions are completed.
Because of this the API is changed so tool definitions instead put the
data used to generate groupcaps in the custom field
_mcl_autogroup_groupcaps. _mcl_autogroup will then go through all
registered tools and update the groupcaps for every tool where this
field is present. This means that no mod ever has to depend on
_mcl_autogroup.
2021-03-18 11:33:18 +01:00
Elias Åström
fb6f5eae7a
Rewrite mcl_autogroup
...
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented. This caused
a lot of lag and a huge amount of network traffic. With the changes
enchanted tools won't require more than 1 kB of metadata.
The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools. This will make it easier for modders
to register custom digging groups.
The mod is now split up into two parts. One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
AFCMS
ae18ca7602
fix wrong value in walkover
2021-03-17 10:48:59 +01:00
AFCMS
f35f80d79a
fix walkover
2021-03-16 17:31:29 +01:00
AFCMS
2da8be9f78
optimise walkover part2
2021-03-16 11:22:13 +01:00
AFCMS
71bb18cd76
walkover optimisation part1
2021-03-16 11:07:17 +01:00
AFCMS
4b2c963222
performances improvement for mcl_explosions
2021-03-15 01:20:22 +01:00
AFCMS
671de95357
improve performances of controls
2021-03-15 00:35:58 +01:00
AFCMS
787d997e51
fix warnings in mcl_explosion
2021-03-11 23:08:51 +01:00
Elias Fleckenstein
2125c51c9c
Fix mcl_util.get_color
2021-03-05 10:20:19 +01:00
Elias Fleckenstein
09671b7ac9
Add simple color validator / parser
2021-03-05 09:37:27 +01:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
Elias Fleckenstein
713f933a99
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
2021-03-04 10:26:27 +01:00
Elias Fleckenstein
ee084f33a7
Add mcl_colors
2021-03-04 10:26:17 +01:00
Elias Åström
53041a0d62
Add setting to bypass protection in mcl_explosions
2021-02-28 16:06:48 +01:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Åström
5972322639
Remove backward compatible names in explosion info
...
Appears like they were not used anywhere.
2021-02-16 21:36:37 +01:00
Elias Åström
d5ea06bb47
Fix center of bounding box calculation
2021-02-16 21:33:26 +01:00
kay27
3b196da12f
Speedup placing villages 1/2 (update mcl_tools through Gitea, as direct push doesn't work)
2021-02-10 13:04:49 +00:00
Elias Åström
948438bd1c
Add max_blast_resistance to mcl_explosions.explode
...
If the option is specified, then the explosion will treat all
non-indestructible nodes as having a blast resistance of no more than
the value of the option.
2021-01-26 17:04:22 +01:00
Elias Åström
34274486c7
Add griefing option to mcl_explosions.explode
...
When set to false explosions will only affect entities and not destroy
nodes.
2021-01-26 17:04:22 +01:00
Elias Åström
e3d2284485
Refactor some stuff in mcl_explosions
2021-01-26 17:04:22 +01:00
Elias Åström
4a07b0607f
Improve API of mcl_explosions.explode
...
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'. But also has backwards compatability for
the old parameter names.
2021-01-26 17:04:22 +01:00
Elias Åström
c907df9669
Tiny code style cleanup in mcl_explosions
2021-01-26 17:04:22 +01:00
Elias Åström
5ecb56452e
Fix creeper explosions only doing 1/2 heart damage
...
The solution was to move the creeper explosions to originate from the
center of the creepers collisionbox and not its entity position.
2021-01-26 17:04:22 +01:00
MysticTempest
41bd803185
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-26 17:04:22 +01:00
kay27
1a2c500873
Restore missing 'died formspec' after player exploded being in the bed
2021-01-20 01:46:52 +04:00
Elias Fleckenstein
034174390d
Fix #801
2021-01-06 12:48:39 +01:00
kay27
30379c823c
Clean up some spaces in code after merging https://git.minetest.land/EliasFleckenstein03/MineClone2
2021-01-03 00:42:07 +04:00
Elias Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Wuzzy
70b078cdaf
Move mcl_enchanting to ITEMS
2020-12-14 14:11:59 +01:00
Wuzzy
5a7fc3774f
Make mcl_enchantments translatable
2020-12-14 14:08:55 +01:00
kay27
5da02bb8cc
Merge https://git.minetest.land/EliasFleckenstein03/MineClone2
2020-12-13 03:00:04 +04:00