the-real-herowl
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93a6ce6824
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Renamed mcl_fireworks to vl_fireworks
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2024-12-29 08:08:52 +01:00 |
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the-real-herowl
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3291786c1f
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Moved particle explosion to mcl_fireworks API
- crossbow rockets use the API
- fireworks use it obviously
- fireworks fly a bit faster too
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2024-12-29 08:08:52 +01:00 |
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the-real-herowl
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6066e0dc46
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Change firework explosion code
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2024-12-29 08:08:52 +01:00 |
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the-real-herowl
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57f743a0c5
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Adjusted firework entity size
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2024-12-29 08:08:52 +01:00 |
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teknomunk
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50e54a375a
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Add pitch_offset to correct rocket orientation
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2024-12-29 08:08:52 +01:00 |
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the-real-herowl
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00ef72c646
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Graphical changes and preparations
- added mesh
- added adjusted texture
- marked lines in need of attention
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2024-12-29 08:08:52 +01:00 |
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teknomunk
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326ad65158
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Correct damage_groups return (ObjectRef:get_velocity() returns a vector not the required number)
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2024-12-29 08:08:52 +01:00 |
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the-real-herowl
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902393926f
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Initial firework projectile
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2024-12-29 08:08:52 +01:00 |
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AFCMS
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cd33d406b2
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fix many codestyle issues (functions, strings, modpaths)
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2021-05-29 16:12:33 +02:00 |
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AFCMS
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82396bd994
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[mcl_fireworks] fix warnings (1000 remainings)
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2021-05-22 23:31:16 +02:00 |
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NO11
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c46c07f836
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Makes fireworks rockets infinite in creative mode
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2021-04-22 19:18:05 +00:00 |
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Elias Fleckenstein
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205572cc69
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Fix elytra code style
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2021-04-17 19:34:23 +02:00 |
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epCode
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5b93ee5e40
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Improve rocket
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2021-04-13 17:07:28 -07:00 |
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NO11
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f15a28109c
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add rocket for elytra boost
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2021-04-13 20:33:34 +00:00 |
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