VoxeLibre/mods/ITEMS/mcl_fireworks/register.lua
the-real-herowl 3291786c1f Moved particle explosion to mcl_fireworks API
- crossbow rockets use the API
- fireworks use it obviously
- fireworks fly a bit faster too
2024-12-29 08:08:52 +01:00

140 lines
3.8 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local tt_help = S("Flight Duration:")
local description = S("Firework Rocket")
local function explode(self, pos)
-- temp code
mcl_fireworks.particle_explosion(pos)
mcl_mobs.mob_class.boom(self, pos, 1)
end
local firework_entity = {
physical = true,
pointable = false,
visual = "mesh",
visual_size = {x=3, y=3},
mesh = "mcl_fireworks_rocket.obj",
textures = {"mcl_fireworks_entity.png"},
backface_culling = false,
collisionbox = {-0.1, 0, -0.1, 0.1, 0.5, 0.1},
collide_with_objects = false,
liquid_drag = true,
_fire_damage_resistant = true,
_save_fields = {
"last_pos", "startpos", "damage", "time_in_air", "vl_projectile", "arrow_item"--[[???]], "itemstring"
},
_damage=1, -- Damage on impact
_blocked = false,
_viscosity=0, -- Viscosity of node the arrow is currently in
_vl_projectile = {
ignore_gravity = true,
survive_collision = false,
damages_players = true,
maximum_time = 3,
pitch_offset = -math.pi / 2,
damage_groups = function(self)
return { fleshy = vector.length(self.object:get_velocity()) }
end,
tracer_texture = "mobs_mc_arrow_particle.png",
behaviors = {
vl_projectile.burns,
vl_projectile.has_tracer,
function(self, dtime)
self.object:add_velocity(vector.new(0, 5*dtime, 0)) -- TODO var. accel. TODO max speed?
end,
vl_projectile.collides_with_solids,
vl_projectile.raycast_collides_with_entities,
},
allow_punching = function(self, entity_def, projectile_def, object)
local lua = object:get_luaentity()
if lua and lua.name == "mobs_mc:rover" then return false end
--if (self.object:get_velocity() + object:get_velocity()).length() < 5 then return end
minetest.log("allow punching")
return true
end,
},
get_staticdata = function(self)
local out = {}
local save_fields = self._save_fields
for i = 1,#save_fields do
local field = save_fields[i]
out[field] = self["_"..field]
end
-- Preserve entity properties
out.properties = self.object:get_properties()
return minetest.serialize(out)
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({ immortal = 1 })
self._time_in_air = 1.0
local data = minetest.deserialize(staticdata)
if not data then return end
-- Restore entity properties
if data.properties then
self.object:set_properties(data.properties)
data.properties = nil
end
-- Restore arrow state
local save_fields = self._save_fields
for i = 1,#save_fields do
local field = save_fields[i]
self["_"..field] = data[field]
end
if not self._vl_projectile then
self._vl_projetile = {}
end
end,
_on_remove = function(self)
explode(self, self.object:get_pos())
end,
}
local function register_rocket(n, duration, force)
def = table.copy(firework_entity)
vl_projectile.register("mcl_fireworks:rocket_" .. n, def) -- TODO one entity
minetest.register_craftitem("mcl_fireworks:rocket_" .. n, { -- TODO one item, use metadata
description = description,
_tt_help = tt_help .. " " .. duration,
inventory_image = "mcl_fireworks_rocket.png",
stack_max = 64,
on_use = function(itemstack, user, pointed_thing)
local elytra = mcl_playerplus.elytra[user]
if elytra.active and elytra.rocketing <= 0 then
elytra.rocketing = duration
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:take_item()
end
minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
local pos = pointed_thing.above
-- pos.y = pos.y + 1
vl_projectile.create("mcl_fireworks:rocket_" .. n, {
pos=pos,
velocity=vector.new(0,1,0)
})
end,
})
end
register_rocket(1, 2.2, 10)
register_rocket(2, 4.5, 20)
register_rocket(3, 6, 30)