Commit graph

12730 commits

Author SHA1 Message Date
teknomunk
2127edf195 Inline dir_to_pitch() and use correct formula for pitch 2024-11-12 01:00:42 +01:00
teknomunk
9b9c370caa Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-11-12 01:00:42 +01:00
teknomunk
81dd1c6656 Address more review comments 2024-11-12 01:00:42 +01:00
teknomunk
ebb69330a7 Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-12 01:00:42 +01:00
teknomunk
627a2668a7 Fix picking up tipped arrows 2024-11-12 01:00:42 +01:00
teknomunk
99ecbc096f Fix crash with splash potions of harming, make splash particles match potion color 2024-11-12 01:00:42 +01:00
teknomunk
5afa702542 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-12 01:00:42 +01:00
teknomunk
b4831a681b Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-12 01:00:42 +01:00
teknomunk
e0ce96f802 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-12 01:00:42 +01:00
teknomunk
01b543bbd4 Convert lingering potion to vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
349337042d Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
ac9d1b18d8 Fix crash related to nil _time_in_air 2024-11-12 01:00:42 +01:00
teknomunk
6bcf1ad181 Revert entity->object for three lines 2024-11-12 01:00:42 +01:00
teknomunk
343fe3bc88 Fix typo _ -> . 2024-11-12 01:00:42 +01:00
teknomunk
c6239f57f6 Add empty line 2024-11-12 01:00:42 +01:00
teknomunk
83e6a4323d Fix typo in api.md, add TODO, change entity -> object 2024-11-12 01:00:42 +01:00
teknomunk
3f22887639 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-12 01:00:42 +01:00
teknomunk
589ba18ab5 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-11-12 01:00:42 +01:00
teknomunk
fd144466e4 Resolve more review comments, fix crash 2024-11-12 01:00:42 +01:00
teknomunk
da52e56397 Resolve review comments 2024-11-12 01:00:42 +01:00
teknomunk
6adef58bc4 Remove debug print 2024-11-12 01:00:42 +01:00
teknomunk
69a967c186 Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-11-12 01:00:42 +01:00
teknomunk
aacb915ec6 Fix documentation for raycast_collides_with_entities 2024-11-12 01:00:42 +01:00
teknomunk
b1f2ec60e1 Add API documentation, minor API cleanup 2024-11-12 01:00:42 +01:00
teknomunk
a3cfb0c0c4 Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-11-12 01:00:42 +01:00
teknomunk
cc1d0ce55e Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-12 01:00:42 +01:00
teknomunk
85fc508284 Fix crash on startup 2024-11-12 01:00:42 +01:00
teknomunk
ab9fff400f More refactoring to generalize arrow code into projectile 2024-11-12 01:00:42 +01:00
teknomunk
3961a32fb4 Start mcl_bows:arrow_entity refactor 2024-11-12 01:00:42 +01:00
teknomunk
21465e4efc Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-12 01:00:42 +01:00
teknomunk
152d200df2 Finish reworking all items in mcl_throwing 2024-11-12 01:00:42 +01:00
teknomunk
e9ec77e932 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-12 01:00:42 +01:00
teknomunk
163287bd35 Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-11-12 01:00:42 +01:00
teknomunk
f8d5ed2a7d Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-11-12 01:00:42 +01:00
marro
4dc5d0939c Whitespace fix in translation (#4701)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl
32b334322b Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp
88c3c4558b Fix for VoxeLibre 2024-11-10 15:14:56 +01:00
grorp
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a Avoid tab buttons going off-screen with high scaling values 2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9 Creative inventory: Make the whole tab button clickable
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762 Add touch_interaction to (cross)bow and spyglass 2024-11-10 15:14:56 +01:00
kno10
fb3c85e289 Improve stalker textures (#4674)
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30 Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.

This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
the-real-herowl
c428fa576b Merge pull request 'bonemeal API update' (#4221) from teknomunk/MineClone2:bonemeal-2 into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4221
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-10 11:38:08 +01:00
teknomunk
a46833eaa4 Fix alias 2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f Implement more bonemeal mod shim, update bonemeal dependencies 2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881 Address review comments 2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238 Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position 2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a Show particles regardless of success 2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0 Quick patch to get cherry saplings growing pending inclusing of a proper tree API 2024-11-09 20:30:33 -06:00