teknomunk
51c0750634
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-09-22 00:13:03 +02:00
teknomunk
7bf6783f8e
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-09-22 00:13:03 +02:00
teknomunk
4e4d5e883e
Convert lingering potion to vl_projectile
2024-09-22 00:13:03 +02:00
teknomunk
a54c1fa4ea
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-09-22 00:13:03 +02:00
teknomunk
758d8c5545
Fix crash related to nil _time_in_air
2024-09-22 00:13:03 +02:00
teknomunk
b844f23d82
Revert entity->object for three lines
2024-09-22 00:13:03 +02:00
teknomunk
9b38a4c4f9
Fix typo _ -> .
2024-09-22 00:13:03 +02:00
teknomunk
242bb06aa4
Add empty line
2024-09-22 00:13:03 +02:00
teknomunk
e167bc7f09
Fix typo in api.md, add TODO, change entity -> object
2024-09-22 00:13:03 +02:00
teknomunk
8c55d13a29
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-09-22 00:13:03 +02:00
teknomunk
cba4644fab
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-09-22 00:13:03 +02:00
teknomunk
7d4b342d4d
Resolve more review comments, fix crash
2024-09-22 00:13:03 +02:00
teknomunk
37d88038f1
Resolve review comments
2024-09-22 00:13:03 +02:00
teknomunk
3a7ce22621
Remove debug print
2024-09-22 00:13:03 +02:00
teknomunk
4f25f6f58a
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-09-22 00:13:03 +02:00
teknomunk
236364f285
Fix documentation for raycast_collides_with_entities
2024-09-22 00:13:03 +02:00
teknomunk
394a08d506
Add API documentation, minor API cleanup
2024-09-22 00:13:03 +02:00
teknomunk
1665541a10
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-09-22 00:13:03 +02:00
teknomunk
51644ce1c8
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-09-22 00:13:03 +02:00
teknomunk
8f8f045905
Fix crash on startup
2024-09-22 00:13:03 +02:00
teknomunk
027b5cda00
More refactoring to generalize arrow code into projectile
2024-09-22 00:13:03 +02:00
teknomunk
99c92fa5e5
Start mcl_bows:arrow_entity refactor
2024-09-22 00:13:03 +02:00
teknomunk
3e376f92f6
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-09-22 00:13:03 +02:00
teknomunk
1f12334ca2
Finish reworking all items in mcl_throwing
2024-09-22 00:13:03 +02:00
teknomunk
6f387acbb5
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-09-22 00:13:03 +02:00
teknomunk
f140faca6a
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-09-22 00:13:03 +02:00
teknomunk
bbfcc3beec
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-09-22 00:13:03 +02:00
kno10
d264ba70d8
Fix growth logic, clean up mcl_farming/shared_functions ( #4640 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4640
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-20 14:00:49 +02:00
Mikita Wiśniewski
513413afc7
Use remove_node
instead of dig_node
in mcl_core ABMs ( fixes #4628 ) ( #4629 )
...
The mycelium ABM has been left untouched because of the potential destructiveness. If we ever find that to be an issue, it can be fixed as part of a bigger PR.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4629
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-19 18:54:39 +02:00
kno10
011be754ca
Allow deepslate copper to be mined with stone pickaxe ( #4635 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4635
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-18 10:11:55 +02:00
teknomunk
eea96867c4
Don't add rain skycolor layer if the current layer is already the rain skycolor ( #4648 )
...
Fixes #4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4648
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-18 10:10:53 +02:00
seventeenthShulker
de3b34f5ea
Update English translation keys with soul soil
2024-09-18 10:06:03 +02:00
seventeenthShulker
e2bcd129c1
Use soul_block group for soul speed bonus
2024-09-18 10:06:03 +02:00
seventeenthShulker
79e8452f62
Soul speed works on soul soil too
...
(needs localization)
2024-09-18 10:06:03 +02:00
teknomunk
0b62c827aa
Remove has_room debug data
2024-09-16 13:32:06 +02:00
teknomunk
626bdd13d8
Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity()
2024-09-16 13:32:06 +02:00
teknomunk
31a3788ce1
Address review comments
2024-09-16 13:32:06 +02:00
teknomunk
e65370b845
Fixes
2024-09-16 13:32:06 +02:00
teknomunk
6c50e0a82b
Fix volume used for room check during spawn, make mcl_mobs.spawn check for room before adding entity, change iron golems and mob spawners to use mcl_mobs.spawn
2024-09-16 13:32:06 +02:00
teknomunk
8ef08128b1
Add short circuit if sub-node space check isn't possible:
2024-09-16 13:32:06 +02:00
teknomunk
15efd00a29
Replace second call to minetest.find_nodes_in_area with checking top layer for matching nodes, change p2 calculation to use ceil(value) - 1, fix dx*dy*dz calculation
2024-09-16 13:32:06 +02:00
teknomunk
fa3df0d8c6
Add check for presence of minetest.get_node_boxes before attempting sub-node space checks
2024-09-16 13:32:06 +02:00
teknomunk
c41ce8ba59
Make spiders require 3x1x3 space to spawn
2024-09-16 13:32:06 +02:00
teknomunk
4d58f63485
Implement partial node spawning check
2024-09-16 13:32:06 +02:00
teknomunk
fa09b65010
Add most of the code for sub-node accurate spawning volume check (needs a function to calculate bounding box height of nodes)
2024-09-16 13:32:06 +02:00
teknomunk
d8d39ffd52
Add spawnbox parameter that overrides collision box for spawn volume checks
2024-09-16 13:32:06 +02:00
teknomunk
b6aafedf25
Fix space check function has_room() in mcl_mobs/spawning.lua so it allows spiderproofing
2024-09-16 13:32:06 +02:00
Mikita Wiśniewski
178cb9340d
Clean-up set_string(..., nil)
usage ( fixes #4639 ) ( #4641 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4641
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-16 12:12:55 +02:00
kno10
f219e5f4ae
Fix structure spawns under water + peaceful spawns ( #4607 )
...
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10
66b7a52d47
Make zombies and skeletons not float ( #4512 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4512
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:14:10 +02:00