Commit graph

12715 commits

Author SHA1 Message Date
teknomunk
83e6a4323d Fix typo in api.md, add TODO, change entity -> object 2024-11-12 01:00:42 +01:00
teknomunk
3f22887639 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-12 01:00:42 +01:00
teknomunk
589ba18ab5 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-11-12 01:00:42 +01:00
teknomunk
fd144466e4 Resolve more review comments, fix crash 2024-11-12 01:00:42 +01:00
teknomunk
da52e56397 Resolve review comments 2024-11-12 01:00:42 +01:00
teknomunk
6adef58bc4 Remove debug print 2024-11-12 01:00:42 +01:00
teknomunk
69a967c186 Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-11-12 01:00:42 +01:00
teknomunk
aacb915ec6 Fix documentation for raycast_collides_with_entities 2024-11-12 01:00:42 +01:00
teknomunk
b1f2ec60e1 Add API documentation, minor API cleanup 2024-11-12 01:00:42 +01:00
teknomunk
a3cfb0c0c4 Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-11-12 01:00:42 +01:00
teknomunk
cc1d0ce55e Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-12 01:00:42 +01:00
teknomunk
85fc508284 Fix crash on startup 2024-11-12 01:00:42 +01:00
teknomunk
ab9fff400f More refactoring to generalize arrow code into projectile 2024-11-12 01:00:42 +01:00
teknomunk
3961a32fb4 Start mcl_bows:arrow_entity refactor 2024-11-12 01:00:42 +01:00
teknomunk
21465e4efc Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-12 01:00:42 +01:00
teknomunk
152d200df2 Finish reworking all items in mcl_throwing 2024-11-12 01:00:42 +01:00
teknomunk
e9ec77e932 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-12 01:00:42 +01:00
teknomunk
163287bd35 Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-11-12 01:00:42 +01:00
teknomunk
f8d5ed2a7d Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-11-12 01:00:42 +01:00
marro
4dc5d0939c Whitespace fix in translation (#4701)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl
32b334322b Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp
88c3c4558b Fix for VoxeLibre 2024-11-10 15:14:56 +01:00
grorp
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a Avoid tab buttons going off-screen with high scaling values 2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9 Creative inventory: Make the whole tab button clickable
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762 Add touch_interaction to (cross)bow and spyglass 2024-11-10 15:14:56 +01:00
kno10
fb3c85e289 Improve stalker textures (#4674)
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30 Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.

This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00
the-real-herowl
c428fa576b Merge pull request 'bonemeal API update' (#4221) from teknomunk/MineClone2:bonemeal-2 into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4221
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-10 11:38:08 +01:00
teknomunk
a46833eaa4 Fix alias 2024-11-09 20:30:35 -06:00
teknomunk
3514fe211f Implement more bonemeal mod shim, update bonemeal dependencies 2024-11-09 20:30:35 -06:00
teknomunk
94d9e4c881 Address review comments 2024-11-09 20:30:35 -06:00
teknomunk
6b1aa43238 Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position 2024-11-09 20:30:35 -06:00
teknomunk
cfdef2435a Show particles regardless of success 2024-11-09 20:30:35 -06:00
teknomunk
49c8ae2fa0 Quick patch to get cherry saplings growing pending inclusing of a proper tree API 2024-11-09 20:30:33 -06:00
teknomunk
6ada1a3477 Remove check with mcl_core.check_vines_supported for twisted and crimson vines 2024-11-09 20:24:02 -06:00
teknomunk
189a2c62ad Address review comments on mcl_util.trace_nodes 2024-11-09 20:24:02 -06:00
teknomunk
981cddddd4 Add growth limits to crimson/twisting vines 2024-11-09 20:24:02 -06:00
teknomunk
66b5a369f1 Add mcl_util.trace_node(), rewrite bamboo growth code to fix bone meal growth 2024-11-09 20:24:02 -06:00
teknomunk
4eda77acd1 Prevent bonemealing grass from making flowers and also bonemealing the block above the grass 2024-11-09 20:24:02 -06:00
teknomunk
afc270195a Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth 2024-11-09 20:24:02 -06:00
teknomunk
8f53074b58 Reorder functions to prevent crash 2024-11-09 20:24:02 -06:00
teknomunk
70e8ba9a89 Remove TODO pending future discussions, revert timer change in composter code 2024-11-09 20:24:02 -06:00
teknomunk
6741c5a809 Make composter_progress_chance local, as it is not used anywhere except in mcl_composters 2024-11-09 20:24:02 -06:00
teknomunk
d09791db7b Fix typo that prevented bone mealing pumpkin plants 2024-11-09 20:24:02 -06:00
teknomunk
354160e9e6 Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter 2024-11-09 20:24:02 -06:00
teknomunk
cf1325d466 Fix crash at one more spot 2024-11-09 20:24:02 -06:00
teknomunk
7112369917 Fix crashes when using bonemeal on nether nodes 2024-11-09 20:24:02 -06:00
teknomunk
e6e13bdc67 Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this 2024-11-09 20:24:02 -06:00
teknomunk
42d37210c5 Fix mods/ITEMS/mcl_composters/locale/mcl_composters.ru.tr 2024-11-09 20:24:02 -06:00