ancientmarinerdev
3564f6ebde
Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use.
2023-10-15 22:03:48 +01:00
the-real-herowl
966712f4ff
Optimisation and cleanup
...
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl
17c8f220e6
A few more wither fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
df17688b7d
Great batch of improvements
2023-10-11 00:54:31 +00:00
the-real-herowl
729d8ec9e0
Another batch of wither adjustments
2023-10-11 00:54:31 +00:00
Nauta Turbidus
a1b6819756
Withering effect and effect immunities
...
Added withering effect and immunities to effects.
Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
ancientmarinerdev
969a08b7be
Clean up
2023-09-03 22:02:34 +00:00
ancientmarinerdev
1749712318
Change creepers line of sight check to raycast and do it from eyes to targets feet and head
2023-09-03 22:02:34 +00:00
Sab Pyrope
8b7a71f93e
Update Russian translation. Fix 1.
2023-09-02 15:51:49 +08:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
codiac
0d16acdd42
Use a vector and fix the merge fail >_<
2023-08-14 10:48:27 +10:00
codiac
034382c883
Fix float check :(
2023-08-13 12:14:52 +10:00
cora
898a183ccd
Prevent floating mobs from drowning all the time
...
Less dieing for mobs in deep water.
2023-08-13 12:12:03 +10:00
codiac
6ae597c97f
This changes mob floating so they stay inside the top water node instead of
...
standing on it. The head of the mod should still be above water.
Changes drowning so that mobs will not drown in one block of water. They will
drown in 2 or more blocks of water.
Does not appear to affect them getting out of deep water :( But they do seem to
die somewhat faster when they stay in deep water.
2023-08-12 14:01:26 +10:00
Kristian
9c77cbc011
TOM Mobs
2023-06-27 21:09:03 +00:00
ancientmarinerdev
658f244ae4
Creeper should not walk to player if it does not have line of sight. Mob shouldn't look at player it does not have line of sight to.
2023-06-21 20:17:49 +00:00
Temak
f7f8a72d08
Update russian translation ( #3519 )
...
Update russian translation by Temak
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3519
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: Temak <artemkotlubai@yandex.ru>
Co-committed-by: Temak <artemkotlubai@yandex.ru>
2023-06-19 21:54:51 +00:00
epCode
df8592df41
Revert add punch node
2023-06-04 21:53:39 -07:00
epCode
5e4fa30aae
Punch node after change
2023-06-04 20:19:18 -07:00
epCode
86cd5711ca
Rearange on replace code to be more general purpous
2023-06-04 22:41:35 +00:00
epCode
908ba9fba6
Put on_replace call in correct place (wool regrow on grass to dirt)
2023-06-04 22:41:35 +00:00
epCode
91d94800d7
Adjust grass replace timer
2023-06-04 22:41:35 +00:00
epCode
74e55ca361
Fix eat replace timer for sheep
2023-06-04 22:41:35 +00:00
epCode
c049113f26
Fix sheep sliding, make eating timed, fix animation repeat
2023-06-04 22:41:35 +00:00
epCode
1f5247df06
Make mobs slide less, and fix ageold jump dilema
2023-06-04 22:41:35 +00:00
epCode
2e2f56122d
Incorperate sheep eating animation. #3734
2023-06-04 22:41:35 +00:00
ancientmarinerdev
c65f8c9e51
Improved early game spawn balance
2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b
Add in caps for underground water and axolotl
2023-06-01 20:05:25 +00:00
ancientmarinerdev
afb4540408
Clean up
2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a
Split hostile and non-hostile mob caps
2023-06-01 20:05:25 +00:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
ancientmarinerdev
5a059379b2
Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde
Re-organise mob_step for better clarity
2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f
Optimise do states and env danger check
2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a
Clean up and optimise falling
2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8
Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c
Fix mob textures getting reset on shutdown/startup
2023-05-15 13:54:23 +00:00
3raven
9518d47662
(french) translation enhancements ( #3643 )
...
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
<!--
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
By submitting this pull request, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
Tell us about your pull request! Reference related issues, if necessary
### Testing
Tell us how to test your changes!
Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee
Clean up is_as_cliff code and convert to new style vector part 2
2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013
Clean up is_as_cliff code and convert to new style vector
2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c
Cleanup self.acc code and convert to new style vectors
2023-05-11 20:22:19 +01:00
ancientmarinerdev
0787d7a988
Remove duplicate code that has been moved.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
ea4ea3f05e
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
ancientmarinerdev
fb9a630a5b
Hostile mobs should lose aggro if they cannot see their target
2023-05-06 21:51:47 +00:00
cora
13df9ec46c
Fix crash when using a named spawn egg
2023-04-27 21:16:19 +00:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
ancientmarinerdev
049406162e
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
2023-03-25 01:55:52 +00:00