cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
41f708e03e
Regular decorations for legacy nether(except v6)
...
minetest supports this now
2022-06-19 00:24:56 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
Elias Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
kay27
80d845adb6
[mcl_mapgen_core] Fix Nether generation chain reaction
2021-03-29 03:18:17 +04:00
kay27
1818fcf592
[mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394
2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267
Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Implement object queue not to trigger the same search again
Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
kay27
15fa1e5b7a
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3
2021-03-08 03:05:43 +04:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139
2021-03-07 06:31:43 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204 ' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186
2021-02-25 17:36:42 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
d29c4bb795
Fix 2 undeclared global warnings in mapgen core
2019-12-22 20:22:19 +01:00
Wuzzy
305145ca1c
Tweak oceangen
2019-12-18 21:04:07 +01:00
Wuzzy
f74a502979
Generate sponges in v6
2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943
Generate kelp/seagrass in v6
2019-12-18 19:15:21 +01:00
Wuzzy
affb984c56
Fix mapgen crash if there's unknown nodes
2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5
Add per-biome grass coloring
2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a
Generate new grass color
2019-12-13 15:33:13 +01:00
Wuzzy
76ed6ff826
MGV6: Generate witch huts only in Normal biome
2019-09-11 16:06:41 +02:00
Wuzzy
c49efcf9ad
Fix floating vines rarely generating in jungles
2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca
Remove sand solidification code
...
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
7935e64637
Cleanup ambigious sandstone groups, change meaning
...
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy
f55dac38e2
Re-introduce melons in v6 mapgen
2019-03-10 06:50:15 +01:00
Wuzzy
a943428b11
Simplify pumpkin map generation
2019-03-10 06:37:36 +01:00
Wuzzy
aee7c4b4a2
Simplify top snow generation in v6
2019-03-10 06:06:06 +01:00
Wuzzy
05e8cc8a2c
Don't turn water into end stone anymore
2019-03-09 21:20:37 +01:00
Wuzzy
7ca999626d
Restrict v6 generation of ice spikes to snow block
2019-03-06 23:17:06 +01:00
Wuzzy
2f74aea6f5
Replace deprecated functions
2019-03-06 04:38:57 +01:00
Wuzzy
e28f213f9a
Add workaround to fix broken double plants in v6
2019-02-09 06:08:35 +01:00
Wuzzy
e89a01630b
Remove misunderstood replacements from decorations
...
I thought it would replace nodes on the map, but it turned it it replaces nodes from the schematic definition.
2019-02-09 04:32:55 +01:00
Wuzzy
3ec7914962
Allow to use Minetest's original flat mapgen again
2019-02-09 03:07:18 +01:00
Wuzzy
62159b0aa0
Core mapgen: Extend some stuff to emin,emax
2019-02-06 04:32:20 +01:00
Wuzzy
f8362e798f
Make v6 ice spikes much rarer
2018-05-28 16:32:15 +02:00
Wuzzy
12b0954523
Fix possible crash in mcl_mapgen_core
2018-05-20 15:25:57 +02:00
Wuzzy
16bb9b8901
Localize various unneeded global variables
2018-01-26 22:37:42 +01:00
Wuzzy
9d409927bc
Make nether wart more common in v6
2018-01-17 22:56:20 +01:00
Wuzzy
b96974e253
Fix biome ores being generated in all biomes
2018-01-10 17:57:15 +01:00
Wuzzy
6e7e780af9
Fix ores spawning in non-existing biomes
2018-01-10 17:23:58 +01:00
Wuzzy
479ed1c12a
Fix generated vines sometimes horizontal in air
2018-01-07 16:00:21 +01:00
Wuzzy
b4bb986d61
Add river water
2017-11-30 14:19:00 +01:00
Wuzzy
72684f36ff
Remove faceless pumpkins from survival again
...
The top face rotates when you use shears on the pumpkin.
2017-11-27 12:40:07 +01:00
Wuzzy
b0c87f74fe
Move world-related functions to mcl_worlds
2017-11-24 03:10:02 +01:00
Wuzzy
ce544cce6e
Add faceless pumpkin
2017-11-23 00:05:31 +01:00
Wuzzy
fc17303b1e
Generate end exit portal near the spawn in the End
2017-11-21 07:24:56 +01:00
Wuzzy
7c15d5f9ac
More MC-like end portal block (WIP)
2017-11-21 05:39:27 +01:00
Wuzzy
d549dc0752
Add missing nil check for minetest.get_node_light
2017-11-18 21:39:00 +01:00
Wuzzy
8db574d30e
Clean up grass block group stuff
2017-11-15 20:27:29 +01:00
Wuzzy
72f5591400
Add dry-colored grass/fern variants
2017-11-14 23:44:53 +01:00
Wuzzy
53f231a576
Fix biomemap being screwed up in mcl_mapgen_core
2017-11-07 20:16:25 +01:00
Wuzzy
d4708c804a
Don't generate bedrock and lava in singlenode
2017-11-07 05:29:39 +01:00
Wuzzy
e03a2ee9a2
Make sugar canes less common in v6
2017-09-19 13:47:04 +02:00
Wuzzy
6f85cbdbc8
Fix large ferns never generating in v6 jungles
2017-09-13 18:34:19 +02:00
Wuzzy
4098c317e5
Tweak tall grass amount in v6
2017-09-13 18:29:03 +02:00
Wuzzy
12a43a25c8
Generate more tall grass in v6
2017-09-13 17:56:57 +02:00
Wuzzy
e4a7c10363
Generate more gold ore in Mesa
2017-09-13 10:30:18 +02:00
Wuzzy
78fbb85371
Fix 2 code typos in mcl_mapgen_core
2017-09-13 05:45:27 +02:00
Wuzzy
8ebbfd9ab4
Fix underground and deep ocean biomes for once
2017-09-13 05:41:43 +02:00
Wuzzy
006f27750e
Put monster egg and emerald in Extreme Hills only
2017-09-13 04:59:12 +02:00
Wuzzy
b09e757a03
Tweak emerald ore and stone monster egg spawn
2017-09-13 04:13:55 +02:00
Wuzzy
88429f70ad
Reduce vine threshold in Jungle M biome
2017-09-13 01:57:03 +02:00
Wuzzy
cec723d47b
Use LuaVoxelManip for vine generation
...
Important for Jungle M!
2017-09-13 01:47:24 +02:00
Wuzzy
2fce8752f2
Fix incorrect biome IDs in mcl_mapgen_core
2017-09-13 00:36:16 +02:00
Wuzzy
caedf0649a
Fix bedrock/lava/void layers not generating at all
...
lvm_used was accidentally set to nil by the clay generator. OMG!
2017-09-12 18:09:26 +02:00
Wuzzy
3643e9ac92
Fix some bad variables in mcl_mapgen_core
2017-09-12 08:11:03 +02:00
Wuzzy
4468b53fdd
Add Jungle M biome
2017-09-12 05:20:03 +02:00
Wuzzy
27f3b9f3d9
VM: Update liquids after writing to map
2017-09-11 16:26:15 +02:00
Wuzzy
b8461596a3
Generate clay in voxelmanip
2017-09-11 04:24:24 +02:00
Wuzzy
e7db6f3c89
Generate clay more MC-like
...
* Diamond shape
* Flat
* Close to water surface
2017-09-11 03:58:07 +02:00
Wuzzy
24abe81409
mcl_mapgen_core: Put all mapgen code into single on_generated
...
This fixes some mapgen race conditions
2017-09-11 01:59:20 +02:00
Wuzzy
06256f068b
Generate witch huts slightly deeper
2017-09-11 01:34:37 +02:00
Wuzzy
0baa563072
Generate witch huts only in swamplands
2017-09-11 00:28:52 +02:00
Wuzzy
75aec87b48
Remove weird witch hut debug stuff
2017-09-10 21:05:03 +02:00
Wuzzy
98e5f2b0ba
Refactor Minecraft chunk probability code for structures
2017-09-10 20:41:22 +02:00
Wuzzy
876e2c6eb4
Random rotation for witch huts
2017-09-10 20:16:13 +02:00
Wuzzy
55e8d7503e
Rarely generate witch huts (experimental)
2017-09-10 19:14:58 +02:00
Wuzzy
b1065b2247
Use Biome API to turn floating sand to sandstone
2017-09-10 16:44:37 +02:00
Wuzzy
5448669ffd
Generate pumpkins in every biome
2017-09-10 06:06:02 +02:00
Wuzzy
f0b87379d3
Generate blue orchids only up to Y=5 in v6
...
But increase noise offset to 0. This spawn strategy emulates swamplands.
2017-09-09 21:05:40 +02:00
Wuzzy
0ceecec7c3
Add jungle edge biome
2017-09-09 01:13:21 +02:00
Wuzzy
0259353b6f
Rework vine gen code and gen vines in swampland
2017-09-08 21:45:22 +02:00
Wuzzy
237541789b
Spawn fossils in fixed height range
2017-09-08 05:49:24 +02:00