ancientmarinerdev
ae32ce4a0a
Split hostile and non-hostile mob caps
2023-06-01 20:05:25 +00:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
ancientmarinerdev
5a059379b2
Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde
Re-organise mob_step for better clarity
2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f
Optimise do states and env danger check
2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a
Clean up and optimise falling
2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8
Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c
Fix mob textures getting reset on shutdown/startup
2023-05-15 13:54:23 +00:00
3raven
9518d47662
(french) translation enhancements ( #3643 )
...
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
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### Testing
Tell us how to test your changes!
Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee
Clean up is_as_cliff code and convert to new style vector part 2
2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013
Clean up is_as_cliff code and convert to new style vector
2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c
Cleanup self.acc code and convert to new style vectors
2023-05-11 20:22:19 +01:00
ancientmarinerdev
0787d7a988
Remove duplicate code that has been moved.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
ea4ea3f05e
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
ancientmarinerdev
fb9a630a5b
Hostile mobs should lose aggro if they cannot see their target
2023-05-06 21:51:47 +00:00
cora
13df9ec46c
Fix crash when using a named spawn egg
2023-04-27 21:16:19 +00:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
ancientmarinerdev
049406162e
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
2023-03-25 01:55:52 +00:00
ancientmarinerdev
bd579314ba
Remove logging and clean up
2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8
Fix check_position and change spawn check to stages
2023-03-19 02:44:35 +00:00
ancientmarinerdev
ef633ce617
Do not throw XP if in creative
2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674
Rework sculk to be off the xp_step and triggered by events
2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19
Clean and improve profiler info
2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034
Make error handling safe in case pos is missing
2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f
Log pos info only prior to crash
2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69
Ensure conditional doesn't mask bug crash issue
2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4
Log where map unloaded before light damage code. #3430 debugging
2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a
clearmobs command: nametagged/tamed is exclusive
2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09
clearmobs command improvement
2023-03-15 16:25:28 +00:00
ancientmarinerdev
270820125d
Add in a default for improved clearmobs command.
2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6
Comment out leftover logging
2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9
Comment out logging, and add in the destruction
2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05
New, improved, safe clearmobs command
2023-03-14 02:45:33 +00:00
ancientmarinerdev
0f7efcf9c1
Fix error handling compatibility with Minetest bundled Lua
2023-03-12 21:52:35 +00:00
ancientmarinerdev
038d9ec014
Do not need to create new vector each time
2023-03-11 00:05:53 +00:00
ancientmarinerdev
6097dacbab
Only check herd if in range
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5b7132ac5e
Fix duplicate call for jump check
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5fc78bf6b0
Use unique name for function. Add development flag to enable crashing locally
2023-03-11 00:05:53 +00:00
ancientmarinerdev
b47ef9275b
Fix whoops
2023-03-11 00:05:53 +00:00
ancientmarinerdev
ce6d9d561f
When mob out of range, avoid processing expensive or unneccessary things
2023-03-11 00:05:53 +00:00
ancientmarinerdev
655c130956
Remove aggro for iron golem when out of range
2023-03-10 03:03:53 +00:00
ancientmarinerdev
a25cced40e
Remove comment now resolved
2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487
Fix spawn egg crashes in different dimensions
2023-03-04 01:38:51 +00:00
ancientmarinerdev
48fa2608ed
Merge pull request 'spawn-egg-crash-fix' ( #3492 ) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
GuyLiner
cafc16c41c
Fix #3484
...
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
...
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
...
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
...
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
Michieal
f05e976d18
changed comment.
2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac
fix mobs losing their textures.
2023-02-14 01:50:05 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08
Clean logging etc.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df
Clean up
2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31
Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc
Fix mobs debug crash
2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c
Move cap check out of spawn checks and reimplement close cap check
2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d
Add in constants for spawn zones
2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249
Limit group spawn to available cap space. Total mobs check once per spawn cycle.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
b834e790a7
Fix game crashes
2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1
Reorder on_step calls
2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09
Mobs should not drop XP when dying by fire from sunlight
2023-02-08 19:34:04 +00:00
GuyLiner
4d922d9edf
Added conditional based on existing fire damage conditional that will apply fire damage to a
...
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.
In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
ancientmarinerdev
7d46fa3362
Merge pull request 'texture-consolidation' ( #3380 ) from texture-consolidation into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
7daa79a3f8
Fix wither crash on certain version of Lua.
2023-02-02 02:22:21 +00:00
Michieal
06effcd786
Merge branch 'master' into texture-consolidation
2023-01-30 22:57:38 -05:00
Michieal
6265148727
Move textures all into one centralized directory.
2023-01-30 22:55:53 -05:00
ancientmarinerdev
245ce99223
Using mcl_vars
2023-01-31 02:28:04 +00:00
ancientmarinerdev
1f107ec0c7
Tidy
2023-01-31 02:28:04 +00:00
ancientmarinerdev
c209537cfe
Make it a bit less chatty for logging
2023-01-31 02:28:04 +00:00
ancientmarinerdev
d583ccb986
Oooops, wrong number
2023-01-31 02:28:04 +00:00
ancientmarinerdev
7d803e174c
Set freeze and warning when mobs too close to boundary of world
2023-01-31 02:28:04 +00:00
ancientmarinerdev
e4f26a4688
Fix self object checks for check suspend
2023-01-23 20:10:28 +00:00
ancientmarinerdev
af86e73280
Fix self object reference in player_in_active_range
2023-01-23 20:10:28 +00:00
ancientmarinerdev
32be8f9602
Fix more self object references in falling
2023-01-23 20:10:28 +00:00
ancientmarinerdev
15560d969c
Change order of mob step
2023-01-23 20:10:28 +00:00
ancientmarinerdev
6bbf3af97b
Remove log line
2023-01-23 20:10:28 +00:00
ancientmarinerdev
84317afc93
Review feedback implemented and planned changes
2023-01-23 20:10:28 +00:00
ancientmarinerdev
2cd6629ae1
Add some mob object checks to avoid crashing
2023-01-23 20:10:28 +00:00
ancientmarinerdev
ce7d493890
Merge pull request 'Iron golem fixes' ( #3309 ) from gldrk/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:45:53 +00:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
ancientmarinerdev
9b28baaad6
Give longer to breed mobs. 1.5s is not enough
2023-01-16 00:00:28 +00:00
b3nderman
f9b021e4c6
Fix animals jumping way too high upon growing up
2023-01-15 22:47:05 +00:00
Michieal
e9c202ae45
Added Bamboo Biomes to spawning.lua.
2023-01-15 15:30:34 -05:00
gldrk
1536338199
Allow passive mobs to have protectors
2023-01-14 01:32:42 +03:00
gldrk
3697ef8069
Fix summoning friends for mobs
2023-01-14 01:28:35 +03:00
ancientmarinerdev
4fd4425aae
Improved mob debug
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325
Improve performance for head swivel check
2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a
Tidy on_step function
2023-01-11 01:07:18 +00:00
ancientmarinerdev
59694ebc7c
Fix merge conflict
2023-01-06 13:52:03 +00:00
ancientmarinerdev
2527479401
Clean up on isle 5, please
2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62
Added pathfinder constants to make it easier to tweak
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2
Pathfinding clean up
2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489
Villager will now path from one house to another in search of available job or bed
2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7
Fix distance to target issue, and refactor pathing actions
2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f
Prevent attempting to path through 2 doors until code supports it. Clean up also.
2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84
Pathfinding through door should also check door closest to position so villager can leave current house
2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83
Optimisation - Only check for town bell if ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d
Villagers will now pathfind to town bell that isn't on the ground
2023-01-06 02:59:02 +00:00
ancientmarinerdev
f8ae702ce4
Function name consistency
2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122
Fix crash and remove unused duplicate variables
2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3
Refactor mob_step and do_states
2023-01-02 00:00:40 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou
6756ee340c
Mob spawning chatcommand refactoring.
...
* Put calculations that are only used conditionally inside the
related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9
Use vectors in get_next_mob_spawn_pos()
2022-12-29 02:13:57 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
ancientmarinerdev
254caaff37
Merge conflict fixes for release 0.81.1
2022-12-14 21:38:53 +00:00
CyberMango
f7f2b97b13
Fixed #2313 - baby mobs cant jump over blocks.
...
Simply removed a line that specifies they shouldnt do that.
2022-12-10 19:54:44 +02:00
ancientmarinerdev
e408dd45e5
Remove easter egg taking 3% of processing
2022-12-09 19:30:06 +00:00
cora
9508cd4c25
Fix creeper crash
2022-11-29 03:28:19 +01:00
cora
318da7e3c9
Fix local go_to_pos call
2022-11-28 03:26:51 +01:00
cora
ebf214c043
Check if spawndef exists when spawning
2022-11-27 14:53:17 +01:00
cora
7bd0b5a9b1
Some more missing arg fixes
2022-11-27 14:53:16 +01:00
cora
bc496a8682
Finally indent register_mob and make registered mobs global
2022-11-27 14:53:16 +01:00
cora
a3415647d4
Fix do_jump call in combat.lua
2022-11-27 14:53:16 +01:00
cora
4909ef6ff7
Restructure on_step a bit
2022-11-27 14:53:16 +01:00
cora
3c6d79ecb3
Add entity name to debug box
2022-11-27 14:53:16 +01:00
cora
6948b77226
move debug/nametag code back to api.lua
2022-11-27 14:53:16 +01:00
cora
90321ee578
Fix leftover local do_attack call
2022-11-27 14:53:16 +01:00
cora
2b691dea07
Fix some more global var warnings
2022-11-27 14:53:16 +01:00
cora
c25287e493
Some cleanup
2022-11-27 14:53:16 +01:00
epCode
762f64a4d1
Fix mob rotation glitching out near 0/360 in degrees
...
The problem mainly was that the set_yaw function was not allowing for negitive values.
2022-11-27 14:53:16 +01:00
cora
db63f1c453
fix leftover pi shortcut
2022-11-27 14:53:16 +01:00
cora
faa38ffab8
Fix some warnings
2022-11-27 14:53:16 +01:00
cora
19d6d43b39
move on_blast default to mob default def
2022-11-27 14:53:16 +01:00
cora
28b6fcf289
Move detach_child to mount.lua
2022-11-27 14:53:16 +01:00
cora
80490b4c11
Move smooth rotation to separate function
2022-11-27 14:53:16 +01:00
cora
5e177c61f6
Move on_step despawning to separate function
2022-11-27 14:53:16 +01:00
cora
c9c2b874be
move relative animation speed to separate function
2022-11-27 14:53:16 +01:00
cora
18c415f6a0
put head swivel in separate function
2022-11-27 14:53:16 +01:00