VoxeLibre/mods/ITEMS/REDSTONE/vl_redstone/init.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
vl_redstone = {}
local mod = vl_redstone
-- Imports
local mcl_util_force_get_node = mcl_util.force_get_node
local mcl_util_call_safe = mcl_util.call_safe
local minetest_get_item_group = minetest.get_item_group
local minetest_get_meta = minetest.get_meta
local minetest_hash_node_pos = minetest.hash_node_position
local minetest_get_position_from_hash = minetest.get_position_from_hash
local minetest_serialize = minetest.serialize
local minetest_deserialize = minetest.deserialize
local minetest_swap_node = minetest.swap_node
local vector_add = vector.add
local vector_to_string = vector.to_string
local vector_from_string = vector.from_string
local math_floor = math.floor
-- Constants
local REDSTONE_POWER_META = modname .. ".power"
local REDSTONE_POWER_META_SOURCE = REDSTONE_POWER_META.."."
local multipower_cache = {}
local function hash_from_direction(dir)
return 9 * (dir.x + 1) + 3 * (dir.y + 1) + dir.z + 1
end
local function direction_from_hash(dir_hash)
local x = math_floor(dir_hash / 9) - 1
local y = math_floor((dir_hash % 9) / 3 ) - 1
local z = dir_hash % 3 - 1
return vector.new(x,y,z)
end
local HASH_REVERSES = {}
for i=0,27 do
local dir = direction_from_hash(i)
local dir_rev = vector.subtract(vector.zero(), dir)
local dir_rev_hash = hash_from_direction(dir_rev)
HASH_REVERSES[dir_rev_hash] = i
--print("hash["..tostring(i).."] = "..vector_to_string(direction_from_hash(i))..", rev="..tostring(dir_rev_hash))
end
local DIR_HASH_ZERO = hash_from_direction(vector.zero())
print("DIR_HASH_ZERO="..tostring(DIR_HASH_ZERO))
local function get_input_rules_hash(mesecons, input_rules)
-- Skip build if already built
local redstone = mesecons._vl_redtone or {}
mesecons._vl_redstone = redstone
if redstone.input_rules_hash then return redstone.input_rules_hash end
-- Build the rules
local input_rules_hash = {}
redstone.input_rules_hash = input_rules_hash
for i=1,#input_rules do
input_rules_hash[hash_from_direction(input_rules[i])] = true
end
return input_rules_hash
end
local function get_node_multipower_data(pos, no_create)
local hash = minetest_hash_node_pos(pos)
local node_multipower = multipower_cache[hash]
if not node_multipower then
local meta = minetest_get_meta(pos)
node_multipower = minetest_deserialize(meta:get_string("vl_redstone.multipower"))
if not no_create and not node_multipower or node_multipower.version ~= 1 then
node_multipower = {
version = 1,
sources={}
}
end
multipower_cache[hash] = node_multipower
end
return node_multipower
end
local function calculate_driven_strength(pos, input_rules_hash, dir)
local dir_hash = dir and hash_from_direction(dir)
local node_multipower = get_node_multipower_data(pos)
local strength = 0
local strongest_direction_hash = nil
local sources = node_multipower.sources
input_rules_hash = input_rules_hash or {}
--print("in update_node(pos="..vector_to_string(pos)..") node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
for pos_hash,data in pairs(sources) do
local source_strength = data[1]
local dirs = data[2]
--print("data="..dump(data))
--print("\t"..vector_to_string(pos)..".source["..vector_to_string(minetest_get_position_from_hash(pos_hash)).."] = "..tostring(strength))
-- Filter by specified direction
local match = false
if not dir_hash then
match = true
else
for i=1,#dirs do
match = match or input_rules_hash[dirs[i]]
end
end
--print("match="..tostring(match)..",source_strength="..tostring(source_strength))
-- Update strength and track which direction the strongest power is coming from
if match and source_strength >= strength then
strength = source_strength
if #dirs ~= 0 then
strongest_direction_hash = dirs[1]
end
end
end
return strength,HASH_REVERSES[strongest_direction_hash]
end
local function update_node(pos, node)
local node = node or mcl_util_force_get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
-- Only do this processing of signal sinks and conductors
local nodedef_mesecons = nodedef.mesecons
if not nodedef_mesecons then return end
--print("Running update_node(pos="..vector_to_string(pos)..", node.name="..node.name..")")
-- Get input rules
local input_rules = nil
if nodedef_mesecons.conductor then
input_rules = nodedef_mesecons.conductor.rules
elseif nodedef_mesecons.effector then
input_rules = nodedef_mesecons.effector.rules
else
-- No input rules, can't act
--print("Unable to find input rules for "..node.name..": mesecons="..dump(nodedef_mesecons))
return
end
if type(input_rules) == "function" then
input_rules = input_rules(node)
end
-- Calculate the maximum power feeding into this node
local input_rules_hash = get_input_rules_hash(nodedef_mesecons, input_rules)
--print("input_rules_hash="..dump(input_rules_hash)..", input_rules="..dump(input_rules))
local strength,dir_hash = calculate_driven_strength(pos, input_rules_hash)
--print("strength="..tostring(strength)..",dir_hash="..tostring(dir_hash))
-- Don't do any processing inf the actual strength at this node has changed
local node_multipower = get_node_multipower_data(pos)
local last_strength = node_multipower.strength or 0
--[[
print("At "..vector_to_string(pos).."("..node.name..") strength="..tostring(strength)..",last_strength="..tostring(last_strength))
if last_strength == strength then
print("No strength change")
return
end
--]]
-- Determine the input rule that the strength is coming from (for mesecons compatibility; there are mods that depend on it)
local rule = nil
--print("input_rules="..dump(input_rules))
--print("input_rules_hash="..dump(input_rules_hash))
--print("dir_hash="..tostring(dir_hash))
for i = 1,#input_rules do
local input_rule = input_rules[i]
local input_rule_hash = hash_from_direction(input_rule)
if dir_hash == input_rule_hash then
rule = input_rule
break
end
end
if not rule then
--print("No rule found")
return
end
-- Update the state
node_multipower.strength = strength
local sink = nodedef_mesecons.effector
if sink then
local new_node_name = nil
--print("Updating "..node.name.." at "..vector_to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
-- Inform the node of changes
if strength ~= 0 and last_strength == 0 then
-- Handle activation
local hook = sink.action_on
if hook then
mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
end
if sink.onstate then
new_node_name = sink.onstate
end
elseif strength == 0 and last_strength ~= 0 then
-- Handle deactivation
local hook = sink.action_off
if hook then
mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
end
if sink.offstate then
new_node_name = sink.offstate
end
end
-- handle signal level change notification
local hook = sink.action_change
if hook then
mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
end
if sink.strength_state then
new_node_name = sink.strength_state[strength]
end
-- Update the node
if new_node_name and new_node_name ~= node.name then
node.name = new_node_name
minetest_swap_node(pos, node)
end
return
end
local conductor = nodedef_mesecons.conductor
if conductor then
-- Figure out if the node name changes based on the new state
local new_node_name = nil
if conductor.strength_state then
new_node_name = conductor.strength_state[strength]
elseif strength > 0 and conductor.onstate then
new_node_name = conductor.onstate
elseif strength == 0 and conductor.offstate then
new_node_name = conductor.offstate
end
-- Update the node
if new_node_name and new_node_name ~= node.name then
--[[
print("Changing "..vector_to_string(pos).." from "..node.name.." to "..new_node_name..
", strength="..tostring(strength)..",last_strength="..tostring(last_strength))
print("node.name="..node.name..
",conductor.onstate="..tostring(conductor.onstate)..
",conductor.offstate="..tostring(conductor.offstate)
)
--]]
node.param2 = strength
node.name = new_node_name
minetest_swap_node(pos, node)
end
end
end
local POWERED_BLOCK_RULES = {
vector.new( 1, 0, 0),
vector.new(-1, 0, 0),
vector.new( 0, 1, 0),
vector.new( 0,-1, 0),
vector.new( 0, 0, 1),
vector.new( 0, 0,-1),
}
local function get_positions_from_node_rules(pos, rules_type, list, powered)
list = list or {}
local node = mcl_util_force_get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
local rules
if nodedef.mesecons then
-- Get mesecons rules
if not nodedef.mesecons[rules_type] then
minetest.log("info","Node "..node.name.." has no mesecons."..rules_type.." rules")
return list
end
rules = nodedef.mesecons[rules_type].rules
if type(rules) == "function" then rules = rules(node) end
else
-- The only blocks that don't support mesecon that propagate power are solid blocks that
-- are powered by another device. Mesecons calls this 'spread'
if not powered[minetest_hash_node_pos(pos)] then return list end
if minetest_get_item_group(node.name,"solid") == 0 then return list end
rules = POWERED_BLOCK_RULES
end
--print("rules="..dump(rules))
-- Convert to absolute positions
for i=1,#rules do
local rule = rules[i]
local next_pos = vector_add(pos, rule)
local next_pos_hash = minetest_hash_node_pos(next_pos)
--print("\tnext: "..next_pos_str..", prev="..tostring(list[next_pos_str]))
local dirs = list[next_pos_hash] or {}
list[next_pos_hash] = dirs
dirs[hash_from_direction(rule)] = true
-- Power solid blocks
if rules[i].spread then
powered[next_pos_hash] = true
--print("powering "..vector_to_string(next_pos)
end
end
return list
end
vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, source_strength, distance)
--print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
local processed = {}
local powered = {}
local source_pos_hash = minetest_hash_node_pos(source_pos)
processed[source_pos_hash] = true
-- Update the source node's redstone power
local node_multipower = get_node_multipower_data(source_pos)
node_multipower.strength = source_strength
node_multipower.drive_strength = source_strength
-- Get rules
local list = {}
get_positions_from_node_rules(source_pos, "receptor", list, powered)
--print("initial list="..dump(list))
for i=1,distance do
local next_list = {}
local strength = source_strength - (i - 1)
if strength < 0 then strength = 0 end
for pos_hash,dir_list in pairs(list) do
--print("Processing "..pos_str)
if not processed[pos_hash] then
processed[pos_hash] = true
local pos = minetest_get_position_from_hash(pos_hash)
-- Update node power directly
local node_multipower = get_node_multipower_data(pos)
--local old_data = node_multipower.sources[source_pos_hash]
--local old_strength = old_data and old_data[1] or 0
--print("Changing "..vector.to_string(pos)..".source["..vector_to_string(source_pos).."] from "..tostring(old_strength).." to "..tostring(strength))
--print("\tBefore node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
--print("\tdir_list="..dump(dir_list))
local dirs = {}
for k,_ in pairs(dir_list) do
dirs[#dirs+1] = k
end
node_multipower.sources[source_pos_hash] = {strength,dirs}
--print("\tAfter node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
-- handle spread
get_positions_from_node_rules(pos, "conductor", next_list, powered)
-- Update the position
update_node(pos)
end
end
-- Continue onto the next set of nodes to process
list = next_list
end
end)
function vl_redstone.set_power(pos, strength, delay, node)
-- Get existing multipower data, but don't create the data if the strength is zero
local no_create
if strength == 0 then no_create = true end
local node_multipower = get_node_multipower_data(pos, no_create)
if not node_multipower then
print("No node multipower, no_create="..no_create)
return
end
-- Determine how far we need to trace conductors
local distance = node_multipower.drive_strength or 0
-- Don't perform an update if the power level is the same as before
if distance == strength then
print("Don't perform update distance="..tostring(distance)..",strength="..tostring(strength))
return
end
--print("previous="..tostring(distance)..", new="..tostring(strength))
-- Make the update distance the maximum of the new strength and the old strength
if distance < strength then
distance = strength
end
-- Schedule an update
vl_scheduler.add_task(delay or 0, "vl_redstone:flow_power", 2, {pos, strength, distance + 1, node})
end
function vl_redstone.get_power(pos)
local node_multipower = get_node_multipower_data(pos)
return node_multipower.strength or 0
end
function vl_redstone.on_placenode(pos, node)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef then return end
if not nodedef.mesecons then return end
local receptor = nodedef.mesecons.receptor
if not receptor then return end
if receptor.state == mesecon.state.on then
vl_redstone.set_power(pos, 15)
else
vl_redstone.set_power(pos, 0)
end
end
function vl_redstone.on_dignode(pos, node)
print("Dug node at "..vector.to_string(pos))
-- Node was dug, can't power anything
-- This doesn't work because the node is gone and we don't know what we were powering
-- TODO: get the rules here and use that for the first step
vl_redstone.set_power(pos, 0, nil, node)
end
-- Persist multipower data
minetest.register_on_shutdown(function()
for pos_hash,node_multipower in pairs(multipower_cache) do
local pos = minetest_get_position_from_hash(pos_hash)
local meta = minetest_get_meta(pos)
meta:set_string("vl_redstone.multipower", minetest_serialize(node_multipower))
end
end)
minetest.register_on_placenode(vl_redstone.on_placenode)
minetest.register_on_dignode(vl_redstone.on_dignode)