2024-04-14 21:05:05 +02:00
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_redstone = {}
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local mod = vl_redstone
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local REDSTONE_POWER_META = modname .. ".power"
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local REDSTONE_POWER_META_LAST_STATE = modname .. ".last-power"
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local REDSTONE_POWER_META_SOURCE = REDSTONE_POWER_META.."."
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local function update_sink(pos)
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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-- Only do this processing of signal sinks
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if not nodedef.mesecons then return end
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local sink = nodedef.mesecons.effector
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if not sink then return end
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local meta = minetest.get_meta(pos)
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-- Calculate the maximum power feeding into this node
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local strength = 0
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local meta_tbl = meta:to_table()
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for k,v in pairs(meta_tbl.fields) do
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if string.sub(k,1,#REDSTONE_POWER_META_SOURCE) == REDSTONE_POWER_META_SOURCE then
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--local source_pos_str = string.sub(k,#REDSTONE_POWER_META_SOURCE+1)
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--print("\tsource_pos_str="..source_pos_str)
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local source_strength = tonumber(v)
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--print("\tstrength="..source_strength)
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if source_strength > strength then
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strength = source_strength
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end
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end
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end
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local last_strength = meta:get_int(REDSTONE_POWER_META_LAST_STATE)
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if last_strength ~= strength then
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2024-04-14 22:35:38 +02:00
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print("Updating "..node.name.." at "..vector.to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
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2024-04-14 21:05:05 +02:00
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-- Inform the node of changes
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if strength > 0 then
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-- Handle activation
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if sink.action_on then
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2024-04-14 22:35:38 +02:00
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mcl_util.call_safe(nil, sink.action_on, {pos, node})
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2024-04-14 21:05:05 +02:00
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end
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else
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-- Handle deactivation
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if sink.action_off then
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2024-04-14 22:35:38 +02:00
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mcl_util.call_safe(nil, sink.action_off, {pos, node})
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2024-04-14 21:05:05 +02:00
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end
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end
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-- TODO: handle signal level change notification
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-- Update the state as the last thing in case there is a crash in the above code
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meta:set_int(REDSTONE_POWER_META_LAST_STATE, strength)
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end
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end
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2024-04-14 22:35:38 +02:00
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local POWERED_BLOCK_RULES = {
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vector.new( 1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new( 0, 1, 0),
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vector.new( 0,-1, 0),
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vector.new( 0, 0, 1),
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vector.new( 0, 0,-1),
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}
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local function get_positions_from_node_rules(pos, rules_type, list, powered)
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2024-04-14 21:05:05 +02:00
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list = list or {}
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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2024-04-14 22:35:38 +02:00
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local rules
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if nodedef.mesecons then
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-- Get mesecons rules
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if not nodedef.mesecons[rules_type] then
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minetest.log("info","Node "..node.name.." has no mesecons."..rules_type.." rules")
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return list
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end
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rules = nodedef.mesecons[rules_type].rules
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if type(rules) == "function" then rules = rules(node) end
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else
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-- The only blocks that don't support mesecon that propagate power are solid blocks that
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-- are powered by another device. Mesecons calls this 'spread'
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if not powered[vector.to_string(pos)] then return list end
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if minetest.get_item_group(node.name,"solid") == 0 then return list end
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rules = POWERED_BLOCK_RULES
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2024-04-14 21:05:05 +02:00
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end
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2024-04-14 22:35:38 +02:00
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print("rules="..dump(rules))
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2024-04-14 21:05:05 +02:00
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-- Convert to absolute positions
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for i=1,#rules do
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local next_pos = vector.add(pos, rules[i])
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local next_pos_str = vector.to_string(next_pos)
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2024-04-14 22:35:38 +02:00
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print("\tnext: "..next_pos_str..", prev="..tostring(list[next_pos_str]))
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2024-04-14 21:05:05 +02:00
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list[next_pos_str] = true
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2024-04-14 22:35:38 +02:00
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-- Power solid blocks
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if rules[i].spread then
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powered[next_pos_str] = true
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print("powering "..next_pos_str)
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end
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2024-04-14 21:05:05 +02:00
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end
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return list
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end
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vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, strength, distance)
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print("Flowing lv"..tostring(strength).." power from "..vector.to_string(source_pos).." for "..tostring(distance).." blocks")
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local processed = {}
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2024-04-14 22:35:38 +02:00
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local powered = {}
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2024-04-14 21:05:05 +02:00
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local source_pos_str = vector.to_string(source_pos)
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-- Update the source node's redstone power
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local meta = minetest.get_meta(source_pos)
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meta:set_int(REDSTONE_POWER_META, strength)
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-- Get rules
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local list = {}
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2024-04-14 22:35:38 +02:00
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get_positions_from_node_rules(source_pos, "receptor", list, powered)
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--print("initial list="..dump(list))
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2024-04-14 21:05:05 +02:00
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for i=1,distance do
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local next_list = {}
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local strength = strength - (i - 1)
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if strength < 0 then strength = 0 end
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for pos_str,dir in pairs(list) do
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print("Processing "..pos_str)
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if not processed[pos_str] then
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processed[pos_str] = true
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local pos = vector.from_string(pos_str)
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local meta = minetest.get_meta(pos)
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-- Update node power directly
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meta:set_int(REDSTONE_POWER_META.."."..source_pos_str, strength)
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print("pos="..vector.to_string(pos)..", strength="..tostring(strength))
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-- handle spread
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2024-04-14 22:35:38 +02:00
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get_positions_from_node_rules(pos, "conductor", next_list, powered)
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2024-04-14 21:05:05 +02:00
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-- Update the position
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update_sink(pos)
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end
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end
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-- Continue onto the next set of nodes to process
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list = next_list
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end
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end)
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function vl_redstone.set_power(pos, strength)
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local meta = minetest.get_meta(pos)
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local distance = meta:get_int(REDSTONE_POWER_META)
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if distance < strength then
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distance = strength
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end
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vl_scheduler.add_task(0, "vl_redstone:flow_power", 2, {pos, strength, distance})
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end
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