Fix power level when multiple sources power nodes (update distance was wrong)

This commit is contained in:
teknomunk 2024-04-15 09:28:19 +00:00
parent 781ccc04f6
commit d3072fdf20

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@ -45,20 +45,21 @@ local function update_node(pos)
local node_multipower = get_node_multipower_data(pos)
local strength = 0
local sources = node_multipower.sources
--print("in update_node(pos="..vector_to_string(pos)..") node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
for pos_hash,source_strength in pairs(sources) do
--print("\t"..vector_to_string(minetest_get_position_from_hash(pos_hash)).." -> "..tostring(strength))
--print("\t"..vector_to_string(pos)..".source["..vector_to_string(minetest_get_position_from_hash(pos_hash)).."] = "..tostring(strength))
if source_strength > strength then strength = source_strength end
end
-- Don't do any processing inf the actual strength at this node has changed
local last_strength = node_multipower.strength
local last_strength = node_multipower.strength or 0
--print("At "..vector_to_string(pos).." strength="..tostring(strength)..",last_strength="..tostring(last_strength))
if last_strength == strength then return end
-- Update the state
node_multipower.strength = strength
-- TODO: determine the input rule that the strength is coming from
-- TODO: determine the input rule that the strength is coming from (for mesecons compatibility; there are mods that depend on it)
local rule = nil
local sink = nodedef.mesecons.effector
@ -192,6 +193,7 @@ vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_po
-- Update the source node's redstone power
local node_multipower = get_node_multipower_data(source_pos)
node_multipower.strength = source_strength
node_multipower.drive_strength = source_strength
-- Get rules
local list = {}
@ -213,8 +215,11 @@ vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_po
-- Update node power directly
local node_multipower = get_node_multipower_data(pos)
--local old_strength = node_multipower.sources[source_pos_hash] or 0
--print("Changing "..vector.to_string(pos)..".source["..vector_to_string(source_pos).."] from "..tostring(old_strength).." to "..tostring(strength))
--print("\tBefore node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
node_multipower.sources[source_pos_hash] = strength
--print("pos="..vector.to_string(pos)..", strength="..tostring(strength))
--print("\tAfter node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
-- handle spread
get_positions_from_node_rules(pos, "conductor", next_list, powered)
@ -231,7 +236,7 @@ end)
function vl_redstone.set_power(pos, strength)
local node_multipower = get_node_multipower_data(pos)
local distance = node_multipower.strength or 0
local distance = node_multipower.drive_strength or 0
-- Don't perform an update if the power level is the same as before
if distance == strength then return end