VoxeLibre/mods/ITEMS/REDSTONE/mesecons_button/init.lua

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-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
-- FIXME: Power lower/upper nodes as well
local button_get_output_rules = function(node)
local rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
{x = 0, y = -1, z = 0},
}
if minetest.wallmounted_to_dir(node.param2).y == 1 then
table.insert(rules, {x=0, y=1, z=1})
end
return rules
end
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mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_stone_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon:receptor_off(pos, button_get_output_rules(node))
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elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon:receptor_off(pos, button_get_output_rules(node))
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end
end
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local boxes_off = {
type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
}
local boxes_on = {
type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
}
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local on_button_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- If the pointed node is buildable, let's look at the node *behind* that node
if def.buildable_to then
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local actual = vector.subtract(under, dir)
local actualnode = minetest.get_node(actual)
def = minetest.registered_nodes[actualnode.name]
groups = def.groups
end
-- Only allow placement on full-cube solid opaque nodes
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
return itemstack
end
local above = pointed_thing.above
local idef = itemstack:get_definition()
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end
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local buttonuse = "Rightclick the button to push it. Buttons can only be placed on solid opaque full cubes (like cobblestone)."
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minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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-- FIXME: Use proper 3D inventory image
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Stone Button",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
_doc_items_usagehelp = buttonuse,
on_place = on_button_place,
on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = button_get_output_rules,
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_stone_off',
description = "Stone Button",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = button_get_output_rules
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Wooden Button",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
_doc_items_usagehelp = buttonuse,
on_place = on_button_place,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = button_get_output_rules,
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = button_get_output_rules,
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_craft({
output = 'mesecons_button:button_stone_off',
recipe = {
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{'mcl_core:stone'},
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}
})
minetest.register_craft({
output = 'mesecons_button:button_wood_off',
recipe = {
{'group:wood'},
}
})
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minetest.register_craft({
type = "fuel",
recipe = 'mesecons_button:button_wood_off',
burntime = 5,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
end