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Less ugly inventory imgs for buttons
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1 changed files with 5 additions and 0 deletions
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@ -35,6 +35,8 @@ minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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-- FIXME: Use proper 3D inventory image
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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@ -65,6 +67,7 @@ minetest.register_node("mesecons_button:button_stone_on", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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@ -89,6 +92,7 @@ minetest.register_node("mesecons_button:button_wood_off", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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@ -119,6 +123,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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