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Change push duration of wooden buttons to 1.5s
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parent
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commit
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1 changed files with 4 additions and 4 deletions
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@ -30,7 +30,7 @@ local boxes_on = {
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wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local buttonuse = "Rightclick the button to push it and send a redstone impulse."
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local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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@ -44,7 +44,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
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node_box = boxes_off,
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
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description = "Stone Button",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
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_doc_items_usagehelp = buttonuse,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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@ -98,13 +98,13 @@ minetest.register_node("mesecons_button:button_wood_off", {
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node_box = boxes_off,
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
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description = "Wooden Button",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
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_doc_items_usagehelp = buttonuse,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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