Flopsy/scenes/levels/02/level_02.gd

26 lines
574 B
GDScript3

extends "res://scenes/levels/level.gd"
const INTERLUDE = "res://scenes/levels/02/interlude_02.tscn"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
$FlakeAnimation.play("reset")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Castle_player_entered_castle():
$FlakeAnimation.play("move")
func _on_FlakeAnimation_finished(anim_name):
if anim_name == "move":
main.load_level(INTERLUDE, true)