25 lines
574 B
GDScript3
25 lines
574 B
GDScript3
extends "res://scenes/levels/level.gd"
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const INTERLUDE = "res://scenes/levels/02/interlude_02.tscn"
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$FlakeAnimation.play("reset")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Castle_player_entered_castle():
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$FlakeAnimation.play("move")
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func _on_FlakeAnimation_finished(anim_name):
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if anim_name == "move":
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main.load_level(INTERLUDE, true)
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